Synwithyn

7.8K posts

Synwithyn banner
Synwithyn

Synwithyn

@synwithyn

Mania Likely

Katılım Şubat 2011
333 Takip Edilen49 Takipçiler
Noir 浮世
Noir 浮世@madcap412·
Marvel Rivals continues pushing the male gaze🔥
Noir 浮世 tweet media
English
117
34
1.1K
42K
Synwithyn
Synwithyn@synwithyn·
@EndymionYT soyny bois arnt supporting their own games, tsk tsk
English
0
0
2
77
Endymion
Endymion@EndymionYT·
Marathon according to Alinea has crossed one million copies sold in about 19 days. Most on Steam but either way it's not looking good bruv as the kids say
Rhys Elliott@superhys

Marathon has sold 1.2M copies across Steam, PS5, and Xbox (@alineaanalytics estimates). It hasn't exactly made the splash Sony and Bungie wanted, even if the game underneath the surface is a MASTERWORK of design. Looking at the split between Steam, PS5, and Xbox, Steam is clearly the main platform for Marathon, accounting for a little under 70% of the audience (800K copies sold). Meanwhile, PS5 takes about 19% (217K) and Xbox (including console, PC, and cloud) accounts for a bit over 11% or 133K. Marathon is technically a first-party Sony title, so seeing the home console struggle to break 20% of the volume is a notable data point for the ongoing platform-agnostic debate. PlayStation Studios online games will almost certainly continue being multiplatform (despite Sony reportedly pulling back on PC releases). One topic that came up in a lot of conversations at GDC this year was why Marathon hasn’t hit the same stratosphere as Arc Raiders. On paper, they’re both extraction shooters, and Marathon has the Bungie pedigree – the house that built the gold standard for gunplay in Halo and Destiny. My answer: Players understand the Arc Raiders loop within 30 minutes, while Marathon's UI acts as a massive filter, chewing up newcomers and spitting them out before they can experience the depth of Bungie’s signature gunplay and Marathon's awesome gameplay loop. The Steam copies sold during each game's respective Server Slam paint a picture there. Arc Raiders saw a massive 80% jump in copies sold during its three-day Server Slam. Marathon, meanwhile, saw a 49% increase in the four days following its Slam (Day -7 to -3). Despite the friction-heavy start, the data suggests that those who survived Marathon’s onboarding are loving life. We’ve been tracking cross-platform DAUs, and while there’s the expected post-launch leakage, many players are sticking with it. After peaking at 478K total DAUs on its first Saturday, Marathon has settled into a respectable rhythm, holding 345K DAUs as of yesterday and averaging 380K DAUs across the weekend. On Steam, Marathon’s average playtime has climbed to 27.8 hours, significantly outpacing the console averages on PS5 (16.5h) and Xbox (17.3h). Even more telling than the averages: 22% of the Steam audience has surged past the 50-hour mark, and nearly 7% have already logged over 100 hours. PlayStation and Bungie are at a crossroads here. They can: 1. Double down on Marathon with a long-term Rainbow Six Siege- or No Man’s Sky-style recovery plan, which is something I heard @ChrisRGun smartly mention last week on Sacred Symbols. While this could be a sunk-cost fallacy in action, it could eventually yield the audience the game’s mechanical depth deserves. 2. Shift focus toward the inevitable Destiny 3 or another project, mitigating the escalating opportunity cost and cutting their losses, so to speak. Doing both is an expensive proposition, given the high overhead and burn rate of operating out of Bellevue, Washington. With Sony recently demonstrating a lower threshold for underperforming studios and projects, the margin for error has vanished. Whatever happens, the next six months will determine whether Marathon becomes a cornerstone of Sony’s live-service portfolio or a cautionary tale of vision exceeding accessibility. I’m hoping it’s the former, because Marathon fucking rocks. Big analysis on the free Substack, with lots more data and thoughts (link in bio)

English
33
7
166
8.5K
ItsGundo!
ItsGundo!@GundamIsHere·
Netflix, we want you to FUND anime studios NOT live action remakes.
ItsGundo! tweet media
English
114
102
1.6K
21.6K
Synwithyn
Synwithyn@synwithyn·
@RobDaCool @RealMarcFoxx most of these don't really even play games or not at all, also for many its back ground noise, now the weirdos are the ones who donate 1000s
English
0
0
0
7
RobDaCool ☸️
RobDaCool ☸️@RobDaCool·
@RealMarcFoxx I don’t watch my own wife play games, so why would I watch some random person online? Are people really that lonely?
English
2
0
2
57
Pirat_Nation 🔴
Pirat_Nation 🔴@Pirat_Nation·
Overwatch co-creator Jeff Kaplan says The Legend of Zelda: Breath of the Wild is the greatest game ever made: "So, there's one that's the best – it's The Legend of Zelda: Breath of the Wild. "Nintendo is the mecca, they're the best," and "if it's from Nintendo, it's going to be great."
Pirat_Nation 🔴 tweet mediaPirat_Nation 🔴 tweet media
English
243
34
929
847.1K
gosuprime
gosuprime@gosuprime022·
@Wario64 im literally far less likely to buy a game if it's on a key card, because that means I need to download it all, and internal storage is limited then you need your memory stick. cart = pop in game, no space wasted.
English
5
0
21
3.7K
Wario64
Wario64@Wario64·
Bloomberg: Nintendo Cuts Switch 2 Output by Over 30% on Weak US Sales 'The company plans to make 4 million units of its flagship device this quarter, a third less than the 6 million it had originally planned to produce. The reduced output rate is set to continue in April' bloomberg.com/news/articles/…
Wario64 tweet media
English
229
226
2.7K
625K
Synwithyn
Synwithyn@synwithyn·
@gosuprime022 @Wario64 Don't worry bro, instead they are making very few physical games now to generate false scarcity, pushing people to digital, which was the ultimate goal. This way they don't get hate for key cards.
English
0
0
0
27
gosuprime
gosuprime@gosuprime022·
@Wario64 you know what would boost sales? games on carts, not key cards, which are basically useless plastic.
English
76
6
544
33.4K
Wario64
Wario64@Wario64·
Crimson Desert has sold 3 million copies
Wario64 tweet media
English
34
57
1.2K
56.7K
Daniel
Daniel@DanielLigman·
@Wario64 I'll 100% this game 10 times before GTA VI comes out.
English
1
0
1
575
Synwithyn
Synwithyn@synwithyn·
@_BarbatosLupus_ @Wario64 Steam reviews don't have scores. Also, steam throttled bad marathon reviews, but did not with crimson desert. Despite their bad review buy refund tactics, its still selling well.
English
0
0
2
84
Mikazuki Augus
Mikazuki Augus@_BarbatosLupus_·
@Wario64 Steam user reviews sitting on a 6.8 out of 10 so its pretty much the same as ign score of 7. Dunno who's praising it as a 9 or 10 but they need their eyes checked
English
3
0
0
341
Jammie Weston
Jammie Weston@SmokeyToasted·
@Wario64 That fast for a game that ign didn’t like 🤣
English
3
0
10
1.9K
Pirat_Nation 🔴
Pirat_Nation 🔴@Pirat_Nation·
HBO just dropped the first official look at their live-action Harry Potter series
Pirat_Nation 🔴 tweet media
English
113
13
396
35.9K
Synwithyn
Synwithyn@synwithyn·
@SeverusChud Theres some whale out there looking at the left and thinking soooo meeeee
English
0
0
0
342
Severus Chud
Severus Chud@SeverusChud·
>Loser anti-social autistic woman >Men love her >Loser anti-social autistic man >Women are disgusted
Severus Chud tweet mediaSeverus Chud tweet media
English
235
348
10.8K
303.6K
Powercheif
Powercheif@Powercheif·
@DAKKADAKKA1 Dragon age inquisition. Made me stop caring about the DA franchise
English
1
0
11
213
Chibi Reviews
Chibi Reviews@ChibiReviews·
Breaking News: Japan needs to switch in mentality if it wants to sell anime globally says Fund Manager With major anime studios like MAPPA forming partnerships with Netflix, and foreign investors acquiring significant stakes in games. Investors are eyeing Japan's content
Chibi Reviews tweet media
English
519
329
2.6K
186.6K