
Sysunn
45.8K posts

Sysunn
@sysunnn
Also known as Sy. | She/her | Actor | Gamer | Cosplayer | Game Dev | 🦄 | Marvel/DC nerd Major Scarlet Witch enthusiast and variant Doing giveaways ✨🥰



Absolute Catwoman #1 by Ivan Tao!


Absolute Catwoman #1 by Ivan Tao!

People Born in 1990-2005, how’s life?





Catwoman Updates: 🐈⬛ Catwoman (2018) by Torunn Grønbekk still ongoing, #87 coming May 20th 🐈⬛ Lego Batman: Legacy of the Dark Knight video game releasing on May 22nd 🐈⬛ First issue of Absolute Catwoman by Che Grayson, @Ssnyder1835 , art by @bengal_art coming June 10th

#LEGOBatmanGame hands-on impressions: I got to play about 10 minutes of LEGO Batman: Legacy of the Dark Knight, and I can safely say the experience lived up to my expectations. The controls are quite different from what you'd expect in an Arkham game - but then again, this isn't one. There's no cape stun, no toggling detective vision, running around requires you to push the left trigger forward, and there's even a dedicated jump button. I spent most of my playthrough in combat encounters and gliding across a much more lively Gotham City, with something to explore around every corner and plenty happening in the streets. The combat system feels just as smooth as it looks, and it's definitely where I had the most fun during the demo. It builds on the core freeflow mechanics from the Arkham games - strikes, dodges, counters, quickfire gadgets, and special moves, but it also gives the player more freedom mid-combo. You can run and glide around the environment when switching enemies without instantly losing your combo. This time, multiple quickfire batarangs will stun enemies for a beatdown instead of knocking them to the ground. The LEGO environment also reacts to your actions during combat, with structures breaking apart into pieces as you crash into them. You'll also see the classic 'KRAKK' and 'WHACK' text animations as you land hits, which is a fun touch. When gliding as Batman, you'll often feel the need to adjust the camera mid-air to look around - something Arkham players aren't used to. On the other hand, you can now grapple onto buildings and structures below you, and even speed up your glide. Dive bombing feels completely different too: instead of gaining height, it's mainly used to lose altitude or quickly reach the ground. The only way to gain height is through focus launch. Overall, gliding feels more “mechanical” here, whereas in Arkham it feels like you're more in control. Still, you can easily get used to how it plays. If you're an Arkham fan, don't treat this like it's just a LEGO Arkham game. Play it for what it is, and you'll likely enjoy the elements it borrows from Arkham even more. With that said, I personally can't wait for May 22!

The man. The myth. The mustache. #LEGOBatmanGame

@sysunnn They should pay you for the promo u genuinely made me pre order it 😂













