They Create Worlds

533 posts

They Create Worlds

They Create Worlds

@tcwpodcast

A video game history podcast looking at the whole industry from a scholarly viewpoint! With a little fun on the side :)

Katılım Aralık 2014
58 Takip Edilen676 Takipçiler
They Create Worlds
They Create Worlds@tcwpodcast·
With the original creators gone and development stalled, a new Bethesda team inherited the Elder Scrolls. Todd Howard's Morrowind ditched procedural generation for a handcrafted world so rich it saved the studio from collapse. youtu.be/_9L1FIa4MoU #Morrowind #ElderScrolls
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Timur222
Timur222@bogorad222·
@tcwpodcast Nice video! :) Gave you guys a follow. Can't believe I never heard of your channel before.
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They Create Worlds
They Create Worlds@tcwpodcast·
How did Virgin go from music to games like Command and Conquer, The 7th Guest, Aladdin, and The Lion King? We explore the rise and fall of Virgin Games, from early development and European distribution to major licenses and corporate collapse. youtube.com/watch?v=WEM3IZ…
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They Create Worlds
They Create Worlds@tcwpodcast·
Quest logs, auto-mapping, and early RPG innovation helped define New World Computing. We trace the studio’s growth from Might and Magic through Heroes, the push for faster releases under 3DO, and how pressure and overextension led to its collapse. youtube.com/watch?v=MS77ld…
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They Create Worlds
They Create Worlds@tcwpodcast·
From the SX 64 and Plus/4 to the C128 and the rise of the Amiga, Commodore entered a new era after Jack Tramiel’s departure. The Amiga 1000 and its bouncing ball demo marked a major shift as Commodore moved into the sixteen bit age. ▶ youtu.be/8agWMGOHObA
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They Create Worlds
They Create Worlds@tcwpodcast·
Fumito Ueda entered games through art, not play. Influenced by Flashback and Another World, he created ICO’s hand-holding bonds and Shadow of the Colossus’s haunting battles. His style reshaped design and inspired creators worldwide. ▶ youtube.com/watch?v=BgD-SM…
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They Create Worlds
They Create Worlds@tcwpodcast·
@DuranteP_94 Most of the ideas for II and III came from WARG, but Greenberg and Woodhead were still involved in making these ideas work, so I probably overstated his lack of involvement a little bit, though it is true that his design contributions lessened in III (and actually in II as well).
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They Create Worlds
They Create Worlds@tcwpodcast·
@DuranteP_94 which other sources identify as the Wizardry Advanced Research Group, or WARG. However, a Softalk article on Sir Tech in their August 1982 issue makes it clear that these were buddies of Greenberg at Cornell and that they were also chief designers of the second game.
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FREE LUD
FREE LUD@DuranteP_94·
@tcwpodcast Hi there, working on something about Andrew Greenberg and even having not finished the two Wizardry episodes I’m hearing stuff about him and Greenberg I’ve never heard elsewhere. I totally believe the information is real but what was your source on that stuff?
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