Niccolò Rossini | Sound Designer

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Niccolò Rossini | Sound Designer

Niccolò Rossini | Sound Designer

@tearsmakesounds

Sound Designer @MadWaveAudio🎧🔊

Perugia, Umbria Katılım Haziran 2017
670 Takip Edilen205 Takipçiler
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Niccolò Rossini | Sound Designer
Niccolò Rossini | Sound Designer@tearsmakesounds·
It's out! The team at @PlayX8VR made something fantastic, and I'm so happy that I got to design the audio for it with my team @MadWaveAudio This is super fun, check it out if you can!! Brings back the old arcade vibes, but in VR! #Contra #Konami @ContraSoldier
X8 Contra: Super Wall Storm OUT NOW@PlayX8VR

X8 Contra: Super Wall Storm is available now! Play as Bill and Lance, unleash epic powers and bring down the Super Wall! Let's attack aggressively! 💥 Meta meta.com/experiences/x8… Steam store.steampowered.com/bundle/46941/X…

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Pirat_Nation 🔴
Pirat_Nation 🔴@Pirat_Nation·
Someone gave Crimson Desert a 0/10 on Metacritic because it has no LGBTQ+ representation. “It's disappointing in 2026. This isn't about politics It's about feeling invited to play and included in the world the game is trying to build. For a modern, large scale RPG like this, that absence feels outdated.”
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Ziegler
Ziegler@Ziegler_Dev·
Congratulations to all the runners who’ve been battling it out in the floating death fridge we call Cryo Archive! We’ve been watching and ingesting all the thoughts and feedback that we’re hearing, aggregating it and taking it down in notes. After this weekend we’ll spend some time looking into feedback and thinking of the next iterations we want to make: Main topics we’ve noted so far: - Scheduling : options for players who can’t play on weekends - Solos : is there any way to play this map without joining a crew? - Subroutines: can subroutines be more guaranteed as a drop from vaults? Any of these may take some time to figure out so I can’t guarantee quick solutions here but we’ll definitely discuss these topics as a team this week. Thanks for sticking with us as we evolve the game, and helping us fight the good fight against the cyborgs, robots, and aliens!
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Niccolò Rossini | Sound Designer
@RyGilliam Cryo is what will both make the game unique but also create a decline in players. This is a map for 10% of players in an already niche game. Imagine a 9-5 gamer, they get 1 key after a month, go in Cryo and die immediately. That will make them stop playing. I love it though xD
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Marathon Bulletin
Marathon Bulletin@TauCetiGG·
‼️NEW: Cryo Archive intro cutscene!
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Marathon
Marathon@MarathonTheGame·
// RECOVERED AUDIO :: ORIGIN UNKNOWN // CLASSIFICATION: UNRESOLVED // SUBJECT: WHAT OUTLASTS EVERYTHING
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Niccolò Rossini | Sound Designer
@Average_Jonas Tech is using it once and going on cooldown (referring to the grapple). Exploit is using it sequentially to gain an advantage. I just think they should put a cooldown after you use it once
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AverageJonas 🇳🇴
AverageJonas 🇳🇴@Average_Jonas·
Maybe this is a hot take but I’m tired of people using the word “tech” to normalize abusing exploits in a game to get an unintentional advantage. Marathon is a slow game by default, the heat system is in place so ur not perma sliding around like in Apex and that’s what the game is balanced around as well. Positioning is key and getting caught in the open can make u lose your loadout which is part of what makes the game really thrilling. Having a get out of jail free card with Thief’s drone cancel stuff is not cool or interesting, it’s an exploit.
Anthony@Gamesager

When movement tech is something that isn’t part of the base game, it’s something not everyone is doing so casuals don’t complain about movement, taking it out just ruins a portion of the game at the top level without actually helping people who don’t do it since they never see it

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Ryan Gilliam
Ryan Gilliam@RyGilliam·
Man I was pretty excited when I found out Ben was Durandal, but Jesus Christ he’s just so good. Sky high expectations and he just clears them instantly.
Ben Starr@The_Ben_Starr

@MarathonTheGame Please. Do Scream. Yours, dURanDAL.

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Niccolò Rossini | Sound Designer
@IFrostBolt I think the sound that plays to the whole map has to go. You're already risking *so much* with having to find it or to do 2 raids + fragile. if you're able to bring in the key and use it props to you, but the whole map shouldn't be alerted imho
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IFrostBolt
IFrostBolt@IFrostBolt·
Hmm, good opportunity to start talking about keys. It’s dumb that key rooms bring you to rooms with shitty positioning, make a loud ass sound, and doesn’t let you interact with doors to close them. Ratting teams like this is funny, but it highkey will make people on both sides rat even harder. Key holders rat till 6min left on the raid (boring af), key pushers rat till they find an opportunity. We can atleast agree that fragile key mechanic is so BORING. Can’t get knocked? It promotes sitting on the edge of the map until you can leave the raid.
Vik@Vik_D2

STOLE GOLD SOUTH KEY ROOM WOOOO (SORRY STEAM RECORDING BREAKS MY MIC)

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Chase Combs
Chase Combs@sonicbarber·
@marathonaire Shoutout to some of our amazing sound designers: Stephen Schappler, TJ Schauer, Danny Barboza, Jeshua Whitaker, and Audio Lead Jeramy Koepping.
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marathonaire
marathonaire@marathonaire·
three men giggling over how good the gold BR33 mod sounds, thank you mr chase combs and the entire marathon audio team
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Marathon
Marathon@MarathonTheGame·
((ARG folks and lore folks this is not anything teasery, it's just a cool and fun lil buddy with maybe sinister intentions))
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Stafa 🐟
Stafa 🐟@Stafa_A2·
Fuck nvidia Fuck ai "art" Fuck any of you tasteless cunts that enjoy or create ai art None of you deserve to touch games or look at art
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Peter
Peter@PeterP_1985·
NGL, some of the shots I have seen of this new DLSS look as if the likes of Grummz and Yorch created a gooner filter
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TheNamana98
TheNamana98@TheNamana98·
Marathon put cows on Outpost! Oyy!
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McDizzle Gaming
McDizzle Gaming@mcdizzle17·
Kind of like how America uses your tax dollars to blow up countries across the world, other countries have program to fund arts (even the shitty ones)
Smash JT@SmashJT

And this raises that SAME much bigger question with this stuff happening. WHY ARE TAXPAYERS dollars being used to fund video games ...at all? When a studio receives hundreds of thousands of euros in government subsidies before the game even releases, the incentive structure changes completely. They have ZERO incentive to sell any copies. Normally, devs have to convince customers to buy their game.. I mean, before commies started taking over the planet. That’s the natural market feedback loop. If players don’t want it, the studio loses money and learns from the mistake. At least they used to... But when governments step in and start subsidizing projects under these ridiculous vague labels like “cultural value,” suddenly the studio is already partially paid before a single copy is sold. That removes a HUGE amount of normal 'pressure' to actually make something players want. Instead of designing for customers, the real audience becomes grant committees and cultural review boards deciding which projects qualify for funding. This explains so many wokie style games that are constantly being rejected by the gaming community at large continuing to release. That’s how you end up with situations like this. Developers chasing government approval instead of player demand. ...And this isn’t just an Italy problem. Europe and Canada have been pouring tax money into game development for years through cultural subsidy programs, among many other countries. It is becoming a serious problem. The result is exactly what you would expect: projects getting funded bc they satisfy the same old bureaucratic rules instead of because gamers are excited to buy them. Games should succeed or fail based on whether players want them, not whether a government cultural committee signs off on them. If a game is truly great, it shouldn’t need taxpayers to bankroll it in the first place.

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Smash JT
Smash JT@SmashJT·
And this raises that SAME much bigger question with this stuff happening. WHY ARE TAXPAYERS dollars being used to fund video games ...at all? When a studio receives hundreds of thousands of euros in government subsidies before the game even releases, the incentive structure changes completely. They have ZERO incentive to sell any copies. Normally, devs have to convince customers to buy their game.. I mean, before commies started taking over the planet. That’s the natural market feedback loop. If players don’t want it, the studio loses money and learns from the mistake. At least they used to... But when governments step in and start subsidizing projects under these ridiculous vague labels like “cultural value,” suddenly the studio is already partially paid before a single copy is sold. That removes a HUGE amount of normal 'pressure' to actually make something players want. Instead of designing for customers, the real audience becomes grant committees and cultural review boards deciding which projects qualify for funding. This explains so many wokie style games that are constantly being rejected by the gaming community at large continuing to release. That’s how you end up with situations like this. Developers chasing government approval instead of player demand. ...And this isn’t just an Italy problem. Europe and Canada have been pouring tax money into game development for years through cultural subsidy programs, among many other countries. It is becoming a serious problem. The result is exactly what you would expect: projects getting funded bc they satisfy the same old bureaucratic rules instead of because gamers are excited to buy them. Games should succeed or fail based on whether players want them, not whether a government cultural committee signs off on them. If a game is truly great, it shouldn’t need taxpayers to bankroll it in the first place.
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Smash JT
Smash JT@SmashJT·
🚨BREAKING SMASH JT EXCLUSIVE🚨 I've discovered where the funding for 1348: Ex Voto actually came from… and it’s WAY worse than we thought. After digging into Italian public financial records, I found out that the developer Sedleo SRL received €650,131 in government tax credits plus another €6,000 in grants from the Italian Ministry of Culture between 2021 and 2024. That's $745,563.07 in USD for those counting. Yes. This game was heavily funded w/taxpayer money to once again, push propaganda for the state. The justification? The Italian government’s cultural commission officially classified the game as a “work of cultural value.” Let that sink in. Medieval Lesbians to push an LGBTQ+ Agenda once again. So this project wasn’t just a private studio making a risky or stupid 'creative' bet... It was subsidized by the state, using a MASSIVE cultural grant program designed to promote media that supposedly represents Italian heritage and culture. And the receipts exist. The funding appears in Italy’s Registro Nazionale degli Aiuti di Stato, the national transparency database where every government subsidy to companies HAVE TO BE legally be recorded. In total the public support tied to this project is €656,131 (around $750k USD). WTAF!? That number is important because the program only covers about 25% of eligible development costs, meaning the total production budget for the game was likely several million euros. Which means taxpayers helped bankroll the development of this game under the justification that it contributes to “culture.” I want to thank an anonymous tipster who pointed me right direction and find the registry records. Everything referenced here is public information. My tipster is in Italy, and many of these Italian websites have some... hurtles to jump through for foreigners to view. This is a pretty wild discovery because it shows that the project didn’t just 'appear' out of nowhere. It was approved, subsidized, and backed by a government cultural funding program. And if this is where the funding trail leads… there most likely will be EVEN MORE behind the scenes.
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UESC Jonesy
UESC Jonesy@soundbybiru·
Finally maxed the vault🫡 I can return to work feeling accomplished lol
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toastie
toastie@cozytoastyy·
so who is everyones marathon main
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