Ready. Aim. Win. 🎮👾🕹️ games podcast

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Ready. Aim. Win. 🎮👾🕹️ games podcast

Ready. Aim. Win. 🎮👾🕹️ games podcast

@testing2026new

🎙️ 3 friends. Strong opinions. Zero filters. Gaming, news, hot takes, and humorous conversations. Join us on the journey!

Katılım Ağustos 2025
55 Takip Edilen96 Takipçiler
Ready. Aim. Win. 🎮👾🕹️ games podcast retweetledi
𝙍𝙤𝙙 𝙊𝙡𝙞𝙫𝙚𝙞𝙧𝙖
Mobile, PC, or console? This decision kills more games than bad art or bad code. Don’t start with "where should we launch?" Ask the real questions first: - Who’s the audience? - How much scope can the team support? - How does the game make money? - What hardware limits are acceptable? - How will players discover it? Choose the platform that fits the concept, team, and constraints. Not the other way around. ⬇️ redappletechnologies.medium.com/mobile-vs-cons…
𝙍𝙤𝙙 𝙊𝙡𝙞𝙫𝙚𝙞𝙧𝙖 tweet media
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Ready. Aim. Win. 🎮👾🕹️ games podcast retweetledi
𝙍𝙤𝙙 𝙊𝙡𝙞𝙫𝙚𝙞𝙧𝙖
Japan is showing the same signal we're seeing everywhere else. Indies are winning attention, not because they're big, but because they're different. Tools are lowering the barrier, creativity is becoming the edge. Feels like we’re moving back to games being about ideas first. japantimes.co.jp/news/2025/12/0…
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Ready. Aim. Win. 🎮👾🕹️ games podcast retweetledi
Daniel Camilo
Daniel Camilo@DanielOlimac·
Assassin's Creed crossover event in JX3. JX3 (剑三/JX Online 3) is one of the most popular and long-lasting MMOs in China, by Kingsoft. Originally launched in 2009 with many updates and graphical overhauls since, the game remains a PC exclusive with millions of players. 🧵
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Ready. Aim. Win. 🎮👾🕹️ games podcast retweetledi
GodGiven
GodGiven@The_GodGiven·
Clair Obscur : Expedition 33 is GOTY #gameawards @SandfallGames
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GodGiven
GodGiven@The_GodGiven·
This is Counter Strike !
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Ready. Aim. Win. 🎮👾🕹️ games podcast retweetledi
𝙍𝙤𝙙 𝙊𝙡𝙞𝙫𝙚𝙞𝙧𝙖
When a game doesn’t have to be built from the ground up purely to extract value, it’s incredibly freeing. The moment you no longer need to justify every mechanic through a monetization lens, the whole creative process opens up. Systems can exist simply because they’re fun, not because they boost engagement metrics or push players toward a store. F2P always comes with baggage.
GamesIndustry@GIBiz

Swedish developer Embark Studios has said that moving away from free-to-play in favour of a premium business model made the games "drastically easier" to design in some ways gamesindustry.biz/embark-says-mo…

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Ready. Aim. Win. 🎮👾🕹️ games podcast retweetledi
𝙍𝙤𝙙 𝙊𝙡𝙞𝙫𝙚𝙞𝙧𝙖
Clair Obscur: @Expedition33 just won 9 awards last night at @TheGameAwards. 🤯 A record. 33 weeks after launch. We live in a simulation. Under $10M budget. $50 price point. 5M+ copies sold. Most nominated and most awarded game at TGA. Ever. No bloated production. No endless development cycles. Just a clear identity, confident vision, and respect for the player. Indies and AA arent "punching above their weight". They are the weight now. The old model isn't collapsing by accident. This is the new normal.
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