Tim Wood
325 posts

Tim Wood
@thalumas
Visually impaired, DevOps Lead, former Java enterprise dev, hobbyist Godot developer, lover of video games old and new and wannabe singer songwriter/composer
Essex, UK Katılım Ağustos 2009
139 Takip Edilen56 Takipçiler

Making a... pile of pillows (🤔) in MakeRoom's included furniture creator! You'll be able to share your custom made furniture on the Steam Workshop ✨
store.steampowered.com/app/2212670/Ma…
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@SkySportsF1 Only if he waves his magic wand and make Lance Stroll disappear.
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@TheLastLeg So long and thanks for all the “Bullshit!”. #TheLastTweet
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@JustusThom92653 @BobVR @SkySportsF1 There is a big difference between being an engine supplier and owning the team. When was the last time you saw a Haas driver not turn up to the stewards because it benefitted Ferrari.
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@BobVR @SkySportsF1 Yeah but haas is not fast so as soon as zak finds someone a threat or potential rival he will voice his concern
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@anthonyec @godotengine Nice one, something like this should really be there by default.
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@greatesthitsuk Week off work well spent. Complete Spotify playlist for #GHRTop500. open.spotify.com/playlist/7y8RO…
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@digitalfoundry I know you do mainly graphics tech but can you do a video highlighting the amazing work @Turn10Studios and @Xbox have on the accessibility options in #ForzaMotorsport, they have really set a high bar for other developers.
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@Xbox and @ForzaMotorsport I am absolutely blown away by the effort you have made to make Forza Motorsport accessible for visually impaired gamers. Thank you so much. ❤️#accessibility
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@CanIPlayThat @SeaOfThieves On one hand this is fantastic news, as a visually impaired player I never felt free to just enjoy the experience as there was always someone who’d ruin it. On the other hand, it’s still sad to see this is capped at level 40 for trade company locking away part of the PVE game.
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Safer Seas intends to bring a more relaxed game mode to @SeaOfThieves.
The game mode removes the danger of enemy crews, giving players a way to learn or just enjoy sailing. By removing the unpredictability, it may have accessibility benefits as well.
caniplaythat.com/2023/09/22/saf…
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@eurogamer Really glad I gave up on Unity a few years back, @godotengine all the way now. If I am ever successful. at least I won’t be looking over my shoulder.
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UPDATE: Unity attempts clarification following controversial plans to charge developers per game install eurogamer.net/unity-reveals-…
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Tim Wood retweetledi

By Microsoft's standards, Starfield is a giant leap backwards for accessibility - on this front Bethesda has a lot of catching up to do. eurogamer.net/by-microsofts-…

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Tim Wood retweetledi

Friday Giveaway 4!
As a last hoorah before release, I'm giving away 5 #Starfield Premium Edition Upgrades!
(For Xbox and Windows Store purchases - also upgrades the Game Pass version for early access)
To enter - Repost this and follow this account!
(Worldwide - Ends Sep 1)

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Finally something approaching good news about Star Trek: Prodigy Season 2 youtu.be/dg5KxMPyWOQ, looks so good. #SaveStarTrekProdigy

YouTube
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@eurogamer As I’m nearly blind anyway, doing that was a piece of cake as I do most stuff by touch. Adding the extra 32Gb of ram was a pain though, not much room to feel around those sockets.
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Coming up: have you ever seen someone try to swap out a GPU blindfolded? We partnered up with NVIDIA and SCAN to challenge Zoe, Ian and Aoife to do exactly that! It'll be a race against time to get a GeForce RTX 4060 up and running - keep an eye on the channel! #ad

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@larianstudios A friend has just made me aware of Baldur’s Gate 3, yes apparently I’ve been living under a rock, and I was wondering, will there be any accessibility options such as text to speech. As a visually impaired player I worry there will be a lot of reading.
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