Max
4.7K posts

Max
@themax
founder @ps_labs | building @pimpiredotfun | ex-researcher @OpenAcademyAI






we got pimping game before gta 6 on solana. this summer.





how often do you have to throw months of work straight into the trash? i'm sure a lot of more experienced builders in this space have been through this, but for me it was a pretty new type of pain we spent 4+ months building a fantasy game @slaversedotfun, paid a 5-figure amount in salaries, and put in a ridiculous amount of effort, just to eventually realize we basically burned everything on paper it looked like a guaranteed banger. viral controversial theme + proven fantasy game concept. but after running a closed beta test, reality hit hard. two things became obvious: 1. the core loop doesn't hold. people get it, they try it, but there's no real "i need to come back" feeling. no addiction loop. 2. the economy doesn't work. the model we spent the most time on looked great in theory, but in practice it's not sustainable without a full rebuild. and then, a couple days later, we get an email from x saying the slaverse account violates community rules. double kill. after a 6-hour brainstorm we made the decision. no patching. no fixing around the edges. we're changing the concept completely and rebuilding the economy from scratch. we then spent dozens of hours analyzing the most successful crypto games. retention loops, progression systems, monetization, virality mechanics. and at some point the puzzle finally clicked. but this post is already way too long, so i'll stop here. i'll write part 2 soon and share what we found.

you're not bullish enough something mega viral is coming


Slaverse is over. We were building the wrong game. @pimpiredotfun

To gamedevs who use AI due to a lack of skill: YOU DON'T NEED TO USE AI! You don't need to use AI. There are plenty of publicly available assets that you are free to use. Using these tools, you can maintain artistic integrity + avoid the negative impacts of AI. THREAD 🧵 (0/3)







