TheoTheDev

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TheoTheDev

TheoTheDev

@theo_the_dev

Technical Director @HubzzHQ Also developing a browser game https://t.co/eDvyhMtdQF

Poland, Krakow Katılım Ağustos 2012
79 Takip Edilen1.9K Takipçiler
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TheoTheDev
TheoTheDev@theo_the_dev·
Cursor is super impressive! Got this IO multiplayer battle arena running in the browser in just two days of prompting. Oh wait, my bad.. I meant 2+ years of coding with a functioning brain. #threejs #webgl #gamedev
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TheoTheDev
TheoTheDev@theo_the_dev·
Old $rekill hero items select popup feels a lot off and as 'temporary' placeholder. So decided to fix this. + this fixed the issue with small unreadable text. Needs some more work to support all screen sizes & mobile, but base is solid I think. #webgl #threejs #gamedev
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TheoTheDev
TheoTheDev@theo_the_dev·
Today worked on some visual updates for $rekill upcoming v1.15.0 - Fixed FXAA to properly deal with aliasing. - Eliminated terrain texture tiling patterns. - Fixed issues with grass lods/renderorder blinking. - Few other minor fixes / improvements. #webgl #threejs #gamedev
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TheoTheDev
TheoTheDev@theo_the_dev·
And one more new feature for $rekill which will be added in the next update v1.15.0: Amour will have durability (decreases when hero gets damage) and once it is 0 item gets auto-removed from the inventory.
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TheoTheDev
TheoTheDev@theo_the_dev·
Today adding to $rekill Heroes improved health bar, level badge and x-ray highlighting when heroes are behind obstacles. #webgl #threejs #gamedev
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TheoTheDev
TheoTheDev@theo_the_dev·
Working with small but nice feature for $rekill: Weapon ammo indicator which will remove the pain of picking each weapon only to check if it's loaded Will be available in next update. #webgl #gamedev
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rekill.io
rekill.io@rekill_io·
Hey all! I know you all are waiting for $rekill v1.15 and more updates. There was a bit slow start this week, but I'm pushing it hard and there will be lots of updates coming soon for the game and I'm sure you'll love them 🚀 I'll be posting some intermediate progress soon and the update will probably arrive next week!
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rekill.io
rekill.io@rekill_io·
Hey hey! $REKILL update! - I'm back from vacation and we're back to work. - We’ve passed 1k registered players! 🎉 More updates coming soon!
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rekill.io
rekill.io@rekill_io·
And some more. This is hilarious 🤣
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rekill.io
rekill.io@rekill_io·
Some nice memes from the community members on discord 😂 $rekill update v1.14
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rekill.io
rekill.io@rekill_io·
Daily $REKILL update. Day #48. Update v1.14.0 is live! Some more bug fixes and Zone improvements: - Now the Zone is not just a red circle! It's spooky fog that doesn't damage you, but instead is full of zombies. It's hard to survive in it, but if you really want, you can try going there. - Now players' health bars are hidden in PreMatch to avoid confusing players (since heroes are invincible there). - Rebalanced zombie spawn amounts a bit. - Few minor bug fixes. Fixed the gem ping so it only starts when all players are deployed. P.S. Today zombies are celebrating “Fog Day.” Go have fun with them 🎉
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rekill.io
rekill.io@rekill_io·
Daily $REKILL update. Day #46. Update v1.13.6 is live. Pack of fixes for last large update with lobby pre-match: - Fixed steps sound loop. - Fixed hero roll indicator / animation. - Fixed chests duplication. - Fixed server crash in some cases. - Fixed missing fire effect. - Fixed controls on mobile. ps: Love is to play with zombies even if they have bugs.
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rekill.io
rekill.io@rekill_io·
Daily $REKILL update. Day #46. Update v1.13.1 is live Added few more update and fixes for $Fortnite like PreMatch: - More visible start countdown. - Improved text rendering quality a lot. - Few important bug fixes. ps: Zombies can look angry but they smile deep inside. "open" them to check!
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rekill.io
rekill.io@rekill_io·
Daily $REKILL update. Day #45 Quite a large delay between updates this time, sorry about that. BUT… update v1.13 has just been released! It was a complicated one and required quite a lot of changes and time. 🚀 This update introduces a $Fortnite like pre-match experience instead of just a waiting screen, so players won’t be too bored while waiting for the match to start. P.S. Bob wants to play with you!
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rekill.io
rekill.io@rekill_io·
Hey-hey! First time without updates for two days in a row. Last 3 days were full of complicated coding for the PreMatch feature. This drained quite some energy needed for posting here. But later today new $REKILL v1.13 will land and I'll post the "day #42" update. Stay tuned!
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rekill.io
rekill.io@rekill_io·
Daily $REKILL update — Day #39 Released bug-fix update today (v1.12.6): - Should fix ghost coins/gems, which happened from time to time. - Ctrl+Shift+H hides the arena UI in case you want to take a screenshot or record your screen. - Improved some map movement collisions. - Fixed a bug where the wrong hero/weapon appeared in the arena. P.S. More updates soon. Keep zombies fed, or they’ll annoy you a lot.
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rekill.io
rekill.io@rekill_io·
Daily $REKILL update. Day #38 Update v1.12.1 is live: - Added a separate Settings popup - Added separate Music and Effects volume sliders - Moved quality and region selection there Decided to add this feature before the $Fortnite-style pre-match lobby while waiting for match to start, since people requested it (and I’d like to have it too). P.S. Zombies have really good vibes today!
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rekill.io
rekill.io@rekill_io·
Daily $REKILL update. Day #37. Current features in development will need a few more days before release. But just so you know what is in progress: - One more small UI redesign and a separate settings panel with more control over background music and effects volume. - A $Fortnite-style pre-lobby instead of a boring waiting screen. P.S. Zombies are like puppies, but they want to eat you. Be careful.
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TheoTheDev
TheoTheDev@theo_the_dev·
@mejsidzej Adding tournaments with entry fee and rewards. Possibly rewards for weekly top in leaderboard or future achievements. That’s a rough plan.
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TheoTheDev
TheoTheDev@theo_the_dev·
This the best video for $rekill so far. Almost no AI 😅 Next will be pre-lobby like in Fortnite, cause current waiting lobby feels boring. #threejs #webgl #gamedev
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