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Thoraxe237
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Thoraxe237
@thoraxe237
A madman. Part-time Warboss. I sometimes make stupid videos on the RemovePantsFightMonsters Youtube channel. Pfp by @Branzoles. I can also edit stuff.
REDACTED Katılım Şubat 2020
639 Takip Edilen169 Takipçiler

@DiscussingFilm Looks like Sora’s run has come to an end. Time to see what’s next for AI video tools
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nah, people forget or don’t know i am an award winning social media professional and public relations account executive! i have years of successful experience in community management, PR and marketing. it’s the reason why any of you know who i am
Michael | Making ISOLATION 🔻@ArkhamDreamer
@GenePark I'm curious, which part of game dev would you lean into? Writing, most likely.
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Guys will just see this and think “Hell yeah.”
DiscussingFilm@DiscussingFilm
OpenAI is shutting down its AI video slop-making platform Sora.
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@arvalis Disney pulling out should be the first smell of smoke that sends investors running
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We’re saying goodbye to the Sora app. To everyone who created with Sora, shared it, and built community around it: thank you. What you made with Sora mattered, and we know this news is disappointing.
We’ll share more soon, including timelines for the app and API and details on preserving your work. – The Sora Team
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@Qwik @CrimsonDesert_ No, there's always gonna be someone with a sense of taste and integrity
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@CrimsonDesert_ Why apologize? AI, in one form or another, will be in every single video game.
I don't get why devs feel the need to bend over for the few folks who can't accept the reality that AI will be in every single thing - from video games to your fridge (it already is).
Man up.
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We would like to address questions regarding the use of AI in Crimson Desert.
During development, some 2D visual props were created as part of early-stage iteration using experimental AI generative tools. These assets helped us rapidly explore tone and atmosphere in the earlier phases of production. However, our intention has always been for any such assets to be replaced, following final work and review by our art and development teams, with work that aligned with our quality standards and creative direction.
Following reports from our community, we have identified that some of these assets were unintentionally included in the final release. This is not in line with our internal standards, and we take full responsibility for it.
We also acknowledge that we should have clearly disclosed our use of AI. While these tools were primarily used during early production, with the expectation that these assets would be replaced prior to release, we recognize that this does not excuse the lack of transparency.
We sincerely apologize for these oversights.
We are currently conducting a comprehensive audit of all in-game assets and are taking steps to replace any affected content. Updated assets will be rolled out in upcoming patches. In parallel, we are reviewing and strengthening our internal processes to ensure greater transparency and consistency in how we communicate with players moving forward.
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BRINE - a carnage-filled Fish-blasting FPS set in Cornwall! (Soooo sorry for all the puns in the video, I couldn't kelp it!) alphabetagamer.com/brine-beta-dem…
Full 1st level Gameplay Video: youtube.com/watch?v=Drg34M…
by #gamedev Studio Whalefall & @NoQuarterSoft #indiedev #indiegame #gaming

YouTube
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