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Thunder

@thunderlight8yt

i play riot games, peak ranks: rank 1 lor, masters tft, d4 lol

Katılım Mayıs 2018
35 Takip Edilen14 Takipçiler
LS
LS@LSXYZ9·
Please dont DM me your PSA10 cards. It takes 5mins of research to realize that most cards spawn in at PSA10. To not get a psa10 w/ a raw card is so funny due to Riot's amazing QC. This is why I lean so heavy on BGS/Black Labels less than 8% of the time does this card NOT PSA10
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Thunder
Thunder@thunderlight8yt·
@lolesports Bin thinking about 1v1ing zeus:
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LoL Esports
LoL Esports@lolesports·
Bin is LOCKED IN
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Thunder
Thunder@thunderlight8yt·
@cyrenesgf Close enough, welcome back think fast
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Thunder@thunderlight8yt·
@Deis1k Why is silver spoils bad? Feels so much better than gold/pris too
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Egor Popov
Egor Popov@Deis1k·
Augments tierlist: • only S tiers in the order, all others - no, pay attention to the tier, and not to the location in it • feel free to ask questions
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Thunder
Thunder@thunderlight8yt·
@BepoCarrot What if you start with something like sword bow?
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Bepo
Bepo@BepoCarrot·
I went from 200 to 700 LP hardforcing AMP Annie/Yuumi. - Don't reroll, Fast 8 - Don't build Samira items early - Mana items on Annie - Tank items on Neeko, transfer to Zac 2 later - Item augments are king One week left of this patch, enjoy your climb! (1/7)
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Thunder
Thunder@thunderlight8yt·
@KhymTFT They nerfed wise spending lmao
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Khym
Khym@KhymTFT·
14.4 Patch notes summary They cut 15 starting mana from Brand but reduce mana lock and projectile time so I don't think it's a nerf, actually a Sniper focus buff on him
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Egor Popov
Egor Popov@Deis1k·
Hello I'm trying to be positive and helpful. That's why I added more explanation, also ignore the caps, it doesn't mean anything
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Egor Popov
Egor Popov@Deis1k·
Hey man next patch looks solid, but
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Thunder
Thunder@thunderlight8yt·
@Kiyoon Is bad luck prot good w/ holobow when holobow gives more mana on crit attacks?
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Kiyoon
Kiyoon@Kiyoon·
giga mondo astro galaxy tft patch rundown
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Thunder
Thunder@thunderlight8yt·
@Mortdog This game is no longer competitive for those outside of the top 0.01% just because we can pick an augment that fits your comp but actually is an underpowered aug so you go 8th. The game designers really used their brains on this one!
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Thunder@thunderlight8yt·
@Mortdog Everyone uses stats so why are some players gold and some are challenger? Because interpreting the stats and understanding them through game knowledge and interpreting them for your specific comp is a representation of your skill
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Mortdog
Mortdog@Mortdog·
Hey folks. I’d like to talk to you today about removing Augments from the end of game and match history, and, therefore, from stats sites. The last time we tried to remove the Augment stats in Runeterra Reforged, we saw some immediate positives toward TFT game health—lobbies had a wider range of Augments taken, unique compositions crafted, and innovative strategies appeared more frequently. However, due to the way we implemented the change, people could scrape match history, creating an unfair advantage. You can read about the last time we talked about it on Reddit. Since then, we’ve been monitoring the impact and are still unhappy with what stats sites do to how players interact with TFT. Rather than experiment and explore the large amount of content, players rush to conclusions based on that data. In addition, we’ve seen on the competitive side that not every region has equal access to stats, which creates another competitive integrity issue. We saw at the Vegas Open that having everyone play without access to those led to a fantastic event with unique plays—anyone remember Milala’s Learning to Spell victory (back when that Augment was not high-priority)? Since then, we’ve kept all other mechanics mostly out of our match history and APIs. We kept portals off of there explicitly to ensure we didn’t end up with a world where sites were saying exactly what the best champs and Augments were on each portal, each encounter, etc. Anomaly buffs in Into the Arcane are similarly not on match history for this very reason. So, in the spirit of game health and competitive fairness, we will take another stab at this and remove Augments from match history, starting with the launch of Into the Arcane. Removing them from match history ensures there is no way to scrape everything to create stats and should lead to a more dynamic discussion around the content of the set. We know some players won’t be happy with this change, and we get that. But that does not change that this is the fairest thing to do for future competitions. Past that, this change will also lead to better game health and enjoyment. Having tried this once before, we’re pretty confident in our updated approach to this decision. All that said, we will monitor and change if it turns out we were wrong. Have fun, enjoy the launch of Into the Arcane, and take it easy :)
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David Turley
David Turley@RiotPhreak·
Taking over the patch preview for @RiotPhroxzon again. We aren’t changing every single champion who could stand to gain or lose some power but we think these are the most pressing issues right now. More personalized context to come tomorrow, but the broad strokes are…
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Christian Rivera
Christian Rivera@IWDominate·
I'm not asking for much, I woke up at 10 PM for NA to just show me anything. ANY AMOUNT OF LIFE, JUST DONT GET 3-0'd BY EUROPE'S SECOND SEED, PLEASE TLLLLLL
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Thunder
Thunder@thunderlight8yt·
@jojopyunlol bro was typing this with the camera on him
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Jojopyun
Jojopyun@jojopyunlol·
Regular season matters
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robinsongz
robinsongz@robinsongz·
JINX REROLL GUIDE, BEST COMP IN NEW PATCH - Play with lots of Jinx in stage 2 / early punk - Jinx items: Guinsoo + 2 (GS, Runaans, Deathblade, LW, Gunblade) ** IE IS NOT GOOD - Tank items on Pantheon (Resistance items > HP items since you get lots of HP from punk trait) - AP items on Vex - Leftover AD items on Twitch - Rapidfire Jinx > Punk Jinx, if you have rapidfire jinx you play Vi, if you have Punk Jinx you play a rapidfire (aphelios, senna, cait, lucian) - Punk emblem on Amumu/Cait/Aph/Lucian/Yorick 1/3
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Thunder
Thunder@thunderlight8yt·
@BepoCarrot Also do you roll down at 7 for HL or slowroll?
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Thunder@thunderlight8yt·
@BepoCarrot When do you level? Do you try to fast level 4 on 2-1 5 on 2-5 etc or do you econ up to get 7 fast and roll then?
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Bepo
Bepo@BepoCarrot·
I went from 200 to 900 LP hardforcing 8-bit Riven. - Bloodthirster, QSS, GS/IE on Riven - Evenshroud on Mordekaiser - DON'T greed for 8-bit headliner. Be content with Edgelord Riven - Buy and sell Kayle, Garen, and Yone headliners (headliner rules)
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Thunder
Thunder@thunderlight8yt·
@robinsongz Why is edm lux stronger when you can just 4 dazzler and the avg placements are higher
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robinsongz
robinsongz@robinsongz·
Here are all the + 1 traits that are USUALLY better for the reroll comp you want to play - 1 cost - Annie: Emo* Jinx: Rapidfire Olaf: Bruiser* Yasuo: True Damage 2 cost - Bard: Jazz* Jax: EDM* Katarina: Crowd Diver* Senna: Rapidfire Seraphine: KDA* Twitch: Executioner* 3 cost - Lux: EDM* Miss Fortune: Jazz* Riven: 8 bit Samira: Country Vex: Executioner* Yone: Crowd Diver* The ones with the * is significantly stronger than the other trait. If you don't hit your desired trait, you can pick up the headliner and play it for that stage, then sell it and look for the other one at the next rolling interval. For example, when rolling on 3-2 for Jax, pick up Mosher Jax and play it for stage 3. Then on stage 4-1, sell the Mosher Jax and look for EDM Jax. If you're not in a good spot econ/hp wise, just keep your headliner and play for placements.
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