Thunder
53 posts

Thunder
@thunderlight8yt
i play riot games, peak ranks: rank 1 lor, masters tft, d4 lol
Katılım Mayıs 2018
35 Takip Edilen14 Takipçiler

Hey folks. I’d like to talk to you today about removing Augments from the end of game and match history, and, therefore, from stats sites.
The last time we tried to remove the Augment stats in Runeterra Reforged, we saw some immediate positives toward TFT game health—lobbies had a wider range of Augments taken, unique compositions crafted, and innovative strategies appeared more frequently. However, due to the way we implemented the change, people could scrape match history, creating an unfair advantage. You can read about the last time we talked about it on Reddit.
Since then, we’ve been monitoring the impact and are still unhappy with what stats sites do to how players interact with TFT. Rather than experiment and explore the large amount of content, players rush to conclusions based on that data. In addition, we’ve seen on the competitive side that not every region has equal access to stats, which creates another competitive integrity issue. We saw at the Vegas Open that having everyone play without access to those led to a fantastic event with unique plays—anyone remember Milala’s Learning to Spell victory (back when that Augment was not high-priority)?
Since then, we’ve kept all other mechanics mostly out of our match history and APIs. We kept portals off of there explicitly to ensure we didn’t end up with a world where sites were saying exactly what the best champs and Augments were on each portal, each encounter, etc. Anomaly buffs in Into the Arcane are similarly not on match history for this very reason.
So, in the spirit of game health and competitive fairness, we will take another stab at this and remove Augments from match history, starting with the launch of Into the Arcane. Removing them from match history ensures there is no way to scrape everything to create stats and should lead to a more dynamic discussion around the content of the set.
We know some players won’t be happy with this change, and we get that. But that does not change that this is the fairest thing to do for future competitions. Past that, this change will also lead to better game health and enjoyment. Having tried this once before, we’re pretty confident in our updated approach to this decision. All that said, we will monitor and change if it turns out we were wrong.
Have fun, enjoy the launch of Into the Arcane, and take it easy :)

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The highest mountain.
Faker's 5th Worlds Trophy.
His second back-to-back trophy.
GOAT
#Worlds2024 #LCK #T1WIN

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@RiotPhreak @RiotPhroxzon Lillia nerf? Is this a sick joke? How is she overperforming in ANY skill bracket?
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Taking over the patch preview for @RiotPhroxzon again.
We aren’t changing every single champion who could stand to gain or lose some power but we think these are the most pressing issues right now.
More personalized context to come tomorrow, but the broad strokes are…

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@IWDominate Am I the only one who would feel embarrassed for FNC if they didnt 3-0?
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JINX REROLL GUIDE, BEST COMP IN NEW PATCH
- Play with lots of Jinx in stage 2 / early punk
- Jinx items: Guinsoo + 2 (GS, Runaans, Deathblade, LW, Gunblade) ** IE IS NOT GOOD
- Tank items on Pantheon (Resistance items > HP items since you get lots of HP from punk trait)
- AP items on Vex
- Leftover AD items on Twitch
- Rapidfire Jinx > Punk Jinx, if you have rapidfire jinx you play Vi, if you have Punk Jinx you play a rapidfire (aphelios, senna, cait, lucian)
- Punk emblem on Amumu/Cait/Aph/Lucian/Yorick
1/3

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@BepoCarrot When do you level? Do you try to fast level 4 on 2-1 5 on 2-5 etc or do you econ up to get 7 fast and roll then?
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@robinsongz Why is edm lux stronger when you can just 4 dazzler and the avg placements are higher
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Here are all the + 1 traits that are USUALLY better for the reroll comp you want to play -
1 cost -
Annie: Emo*
Jinx: Rapidfire
Olaf: Bruiser*
Yasuo: True Damage
2 cost -
Bard: Jazz*
Jax: EDM*
Katarina: Crowd Diver*
Senna: Rapidfire
Seraphine: KDA*
Twitch: Executioner*
3 cost -
Lux: EDM*
Miss Fortune: Jazz*
Riven: 8 bit
Samira: Country
Vex: Executioner*
Yone: Crowd Diver*
The ones with the * is significantly stronger than the other trait.
If you don't hit your desired trait, you can pick up the headliner and play it for that stage, then sell it and look for the other one at the next rolling interval.
For example, when rolling on 3-2 for Jax, pick up Mosher Jax and play it for stage 3. Then on stage 4-1, sell the Mosher Jax and look for EDM Jax.
If you're not in a good spot econ/hp wise, just keep your headliner and play for placements.
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