Thunderpick
11.5K posts

Thunderpick
@thunderpickco
⚡️ The premier esports betting platform. ⚡️ 🔞 18+ Gamble Responsibly. 🔞
[email protected] Katılım Şubat 2016
626 Takip Edilen18.2K Takipçiler
Sabitlenmiş Tweet

A very unexpected outcome to be sure.
HLTV.org@HLTVorg
A clean 2-0 from Vitality against 9z ✌️
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@BanKsEsports Gotta be huge for them mentally too going into map 2.
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Must've seen our predictions for the day. 👍
BLAST Premier 💥@BLASTPremier
HOLY 910 😮 #BLASTPremier @ninetencs
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Thunderpick retweetledi

Hydrogen bomb defeats coughing baby
HLTV.org@HLTVorg
Spirit send Liquid to the lower bracket after 2-0 win 👊
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Thunderpick retweetledi

PARIVISION already doing better than at ESL Pro League
HLTV.org@HLTVorg
PARIVISION step up on the decider to deny NIP upset ❌
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@MnmzzzCS Wondering if we'll see teams buy extra guns if they have good economy to smoke spam anyway in certain situations, e.g. throwing a higher ammo count smg or cheap rifle to spam mid doors smoke on d2, throwing an extra pistol/smg with the util on b site inferno etc.
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This massive change to the ammo management system provides a potentially significant buff to the XM1014, Sawed-Off, and Nova. As they are reloaded shell by shell you can reload at any time and not lose ammo. Could this be useful for spam and other situations?
Dust2.us@dust2us
Breaking: Valve roll out massive change to how reloading, ammo works in latest update dust2.us/news/71819/bre…
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@TravCS It's extra weird because even if this was a direction they wanted to go in for realism sake, compared to popular milsim (and real life) it's not like you're throwing magazines away if you can help it. You keep the half empty mag or even the empty mag.
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@CG_Jyppe Also would be great for player health, a lot of us have done the low/no sleep constant travelling and nobody is truly playing at their best on the other side of that.
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It would be great to see more coordination and flexibility between tournament organizers, so teams don’t constantly end up in situations where they have to forfeit matches.
Feels like this is happening more and more right now.
CSDIILIT@csdiilit
Today we had three matches scheduled, but due to overlapping schedules we will only play @CCT_CS The other matches will be forfeited. ⏲️17:00 📺kick.com/cct_cs #CSDIILIT #CS2
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Who would win? Two professional players or one flamy boy. 🤔
BLAST Premier 💥@BLASTPremier
Fire super effective against Ninjas 🔥 #BLASTPremier @parivisiongg
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Counter-Strike 2’s latest update introduces a “higher‑stakes” reload system, a fundamental shift that forces players to think twice before reloading their weapons. Under the new system, any remaining bullets are discarded the moment a player reloads, effectively punishing the long‑standing habit of topping up after whenever it is safe to do so.
Valve explained the reasoning in its update notes, saying the previous system offered “essentially endless reserve supply” and therefore removed meaningful decision making from the act of reloading. Players could reload after firing a single round with no real consequence, a behaviour the studio now aims to curb.
In addition to changing the reload mechanics, ammunition reserves across several popular weapons have been reduced, with the AWP now limited to three magazines of five rounds, or just 15 bullets to work with.
Whilst talk of reloading dominates the community discussion, an equally questionable new decision is built‑in map guides for utility line-ups in competitive play. Instead of memorising smokes, flashes, and set plays, players can now toggle on guides during the first five rounds of each half, giving them instant access to a selection of line-ups in a live game.
Whether you think these changes are needed to reduce smoke spam or how silly it is to throw your magazines on the floor when swapping them out, let us know in the comments.

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