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Thundrea
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Thundrea
@thundrea_
🎙@Youtube Partner & Twitch Streamer | ☁️@Elgato Ambassador | 🎮I play video games | ✨️soulsborne passion✨️ | 📩 [email protected]
Deutschland Katılım Eylül 2020
748 Takip Edilen1.3K Takipçiler

@thundrea_ Happy Friday :) random muktyplayer games ,but i play so many story based games:)
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@thundrea_ I’m on Ch 8 too. Enjoy! I’m loving this game, side quest never end 😂
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@thundrea_ It's the game you want us to watch or yourself ? I am fine either way
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Greymanes, Patch Version 1.03.00 is rolling out.
This patch adds a weapons display option, new skills for each character, and more.
The patch is available on Steam, PlayStation and EGS. Xbox and Mac will follow at a later time, and we'll provide an update in the notice below once they become available.
Reach the patch notes here: pearlabyss.info/4tykr8h

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@InPassing222 @CrimsonDesert_ @WillJPowers This is exactly what I wish to happen! That you can have your own castle and dragons fly around it later!
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Hey @CrimsonDesert_ I have a second idea.
Owning your own Castle 👀
Start from a ruin and allow:
✅ Upgradable with new building designs
✅ Interior Decoration/Mannequins
✅ Fortress defence
✅ Host Banquets
✅ Works like a camp
✅ Prison
✅ +More
@WillJPowers #CrimsonDesert


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Thundrea retweetledi

Crimson Desert previews some new upcoming features.
• Difficulty settings
• Controller customization for certain inputs
• Boss rematches
• New pets and more mounts
• New Food Storage option - use ingredients directly from storage when cooking
• Improved visual quality of distant scenery
• Damiane and Oongka will both receive Force Palm and Axiom Force equivalent skills
• Hide back weapons
• New outfits
• New Wardrobe Storage for armor and clothing
• New Gatherables Storage for crafting materials
• New Collections Storage for quest items and recipes
• New armor for mounts
• Re-blockade regions
Features are all currently in development with details on release date to come.
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Phantom Blade Zero is currently in the intense, final stages of development. With the time we have left, we are pouring every available resource into pushing every aspect of the game to the absolute limit of our capabilities.
We are fully aware that a profound technological revolution is unfolding around us. However, to this day, every single piece of content in our game has been crafted by the hands of real artists. We will not use AI visual tech that could alter our artists' original creative intent.
Our character models are built upon 3D scans of our phenomenal cast, who also provided the facial capture performances. The voice acting in both Chinese and English has been meticulously refined by our dedicated actors and directors, complete with full lip-syncing for both languages.
The prototypes for our weapons are drawn from the vast arsenal of traditional Chinese weaponry. Sometimes, to better understand how a weapon's weight and length impact movement, we have master swordsmiths forge real replicas.
Our combat is motion-captured by over twenty highly experienced martial artists. To capture the most authentic kung fu techniques, we consult directly with the masters and inheritors of traditional martial arts schools. When we needed authentic swordplay, we invited sword masters from Mount Emei; when we needed lion dance choreography, we brought in lion dance masters from Guangdong.
Of course, we also visited many stunning locations across China, from ancestral halls in Fujian to ancient towns in Zhejiang, and even old steel factories in Beijing. We scanned these places and reimagined them in unexpected combinations to build something truly original: the visual identity we created and defined as Kungfupunk.
The game also features a series of guiding maps. These are not AI-generated, nor are they digital paintings at all. They were hand-drawn using Chinese brushes and Xuan paper (rice paper) by young artists from the Chinese Painting department at the Central Academy of Fine Arts (CAFA).
We firmly believe that human artistry is not merely a means for creating value; it is the value itself.
S-GAME didn't just hire a group of developers to make a game; rather, in our pursuit of continuously building an exceptional, passionate team, we decided to make a game that everyone here could be deeply proud of.
We can't wait for you all to experience that difference in Phantom Blade Zero in just a few months. Thank you!
Soulframe
S-GAME CEO / Creator of Phantom Blade Zero




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@thundrea_ I get far too excited about computer games. I just turned 50 and still feel like a kid when it comes to gaming.
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@thundrea_ I do too but everyone my age doesn't play video games. I'm too old apparently.
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@thundrea_ I wanna play crimson desert but if I do I know I’m gonna spend all night playing it
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Let's talk about what's coming next from Crimson Desert in the coming months 👇
New Content
Difficulty Settings
Boss Rematches
Reblockading enemies and more!
crimsondesert.pearlabyss.com/en-US/News/Not…

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