tinybugbot

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tinybugbot

tinybugbot

@tinybugbot

solo indiegame dev https://t.co/tXUPYbtAb3 https://t.co/0ttGYUuHPz

Katılım Ocak 2024
945 Takip Edilen4.2K Takipçiler
tinybugbot
tinybugbot@tinybugbot·
sharp cuts in COP. ✂️ using SDF as UVs for opacity and height maps. #Houdini
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tinybugbot
tinybugbot@tinybugbot·
using 2 same surfaces with a little UV offset. 🌞 #Houdini
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tinybugbot
tinybugbot@tinybugbot·
playing with Control Rig 🐟 #UE5
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tinybugbot
tinybugbot@tinybugbot·
Weld 🫠 using Height Map and Normal Blend with OpenCL in COP, not SDF VDB Union. #Houdini
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tinybugbot
tinybugbot@tinybugbot·
@NoisestormMusic Thanks! yes, using Planar Inflate for scissors and tail fin. using Sweep for other parts. after making base model in SOP, making details with Clip and height map using COP and SOP.
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Noisestorm
Noisestorm@NoisestormMusic·
@tinybugbot How are you generating such clean geo from the curves? Something like polyexpand2d + planar inflate? I still have no idea how all of the COPs stuff works you wizard! Mindblowing work as always 🤯
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tinybugbot
tinybugbot@tinybugbot·
procedural walk animation with Control Rig 🦞 #UE5
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tinybugbot
tinybugbot@tinybugbot·
@maitlandvt no. and I'm using cop to make masks for clip. just forget to capture cop in the video.
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Maitland
Maitland@maitlandvt·
@tinybugbot Are you like, trying to make a statement by making a copper lobster without using cops?
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tinybugbot
tinybugbot@tinybugbot·
3D position-based blur in COP, no UV seams. 🎨 - 2 OpenCL nodes. - 1st one stores positions in a quadtree. - 2nd one blurs the image using it. #Houdini
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tinybugbot
tinybugbot@tinybugbot·
making a UV volume VDB in SOP ☁️ using it as UV in COP ☀️ #Houdini
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tinybugbot
tinybugbot@tinybugbot·
@BaBaHapa nice! the most fun part is figuring out how to use a new node when I learn about it.
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Blemoine
Blemoine@BaBaHapa·
@tinybugbot I'm playing with it , adding some noise pos in some Voronoi noise for the id give some really nice splashed pattern with a simple circle mask
Blemoine tweet media
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tinybugbot
tinybugbot@tinybugbot·
making a mask from id layer and shape node 😷 #Houdini
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tinybugbot
tinybugbot@tinybugbot·
@BaBaHapa I just copy and pasted it from sidefx standard node. looks like there are still many useful nodes I don't know. I need to learn more before opencl. thanks.
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Blemoine
Blemoine@BaBaHapa·
@tinybugbot or it look a lot more complicated in fact ! you should suggest your technique to sidefx haha
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