tinybugbot

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tinybugbot

tinybugbot

@tinybugbot

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Katılım Ocak 2024
936 Takip Edilen4.1K Takipçiler
tinybugbot
tinybugbot@tinybugbot·
3D position-based blur in COP, no UV seams. 🎨 - 2 OpenCL nodes. - 1st one stores positions in a quadtree. - 2nd one blurs the image using it. #Houdini
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tinybugbot
tinybugbot@tinybugbot·
making a UV volume VDB in SOP ☁️ using it as UV in COP ☀️ #Houdini
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tinybugbot
tinybugbot@tinybugbot·
@BaBaHapa nice! the most fun part is figuring out how to use a new node when I learn about it.
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Blemoine
Blemoine@BaBaHapa·
@tinybugbot I'm playing with it , adding some noise pos in some Voronoi noise for the id give some really nice splashed pattern with a simple circle mask
Blemoine tweet media
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tinybugbot
tinybugbot@tinybugbot·
making a mask from id layer and shape node 😷 #Houdini
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tinybugbot
tinybugbot@tinybugbot·
@BaBaHapa I just copy and pasted it from sidefx standard node. looks like there are still many useful nodes I don't know. I need to learn more before opencl. thanks.
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Blemoine
Blemoine@BaBaHapa·
@tinybugbot or it look a lot more complicated in fact ! you should suggest your technique to sidefx haha
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Blemoine
Blemoine@BaBaHapa·
@tinybugbot their is a node called "id to mask" that can do this :-)
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tinybugbot
tinybugbot@tinybugbot·
@CliaLpz It's a displacement map. it moves the geometry along the normal direction.
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Célia Lopez
Célia Lopez@CliaLpz·
@tinybugbot Is the model kind of low poly and are the normals that create the topology???
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Jo_oldschool
Jo_oldschool@jo_oldschool·
@tinybugbot @Cyrus3v Thank you a lot I really struggle on this I end up with just render out on 1001 normal uv just the one that have animate texture As separate material animate If I can render true UDIM out in one go would be save my time on personal animation Anyway Thank you so much!!!
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tinybugbot
tinybugbot@tinybugbot·
this is what I did in my last post. 🐉 still looking for a better way. #Houdini
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tinybugbot
tinybugbot@tinybugbot·
@jo_oldschool @Cyrus3v Ok, I'm going to post a simple screenshot in someday if I can make it. but I just rendered 4 tiles as texture files in COPS. and I don't directly reference COPs node from materialX.
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Jo_oldschool
Jo_oldschool@jo_oldschool·
@tinybugbot @Cyrus3v Wow I try a lot of way to use UDIM but not working Would you mind to share how to use udim from cop please~~ mater
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tinybugbot
tinybugbot@tinybugbot·
@JackVfx1 @Sidefx_jp Thanks! I haven't found a comfortable workflow yet. making the whole texture as 1 tile for preview, then resample it as 4 UDIM tiles for rendering.
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