tinybugbot
461 posts

tinybugbot
@tinybugbot
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Katılım Ocak 2024
945 Takip Edilen4.2K Takipçiler



@NoisestormMusic Thanks! yes, using Planar Inflate for scissors and tail fin. using Sweep for other parts.
after making base model in SOP, making details with Clip and height map using COP and SOP.
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@tinybugbot How are you generating such clean geo from the curves? Something like polyexpand2d + planar inflate?
I still have no idea how all of the COPs stuff works you wizard!
Mindblowing work as always 🤯
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@maitlandvt no. and I'm using cop to make masks for clip. just forget to capture cop in the video.
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@tinybugbot Are you like, trying to make a statement by making a copper lobster without using cops?
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3D position-based blur in COP, no UV seams. 🎨
- 2 OpenCL nodes.
- 1st one stores positions in a quadtree.
- 2nd one blurs the image using it.
#Houdini
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@BaBaHapa nice! the most fun part is figuring out how to use a new node when I learn about it.
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@tinybugbot I'm playing with it , adding some noise pos in some Voronoi noise for the id give some really nice splashed pattern with a simple circle mask

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@BaBaHapa I just copy and pasted it from sidefx standard node.
looks like there are still many useful nodes I don't know. I need to learn more before opencl. thanks.
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@tinybugbot or it look a lot more complicated in fact ! you should suggest your technique to sidefx haha
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