tinybugbot
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tinybugbot
@tinybugbot
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Katılım Ocak 2024
936 Takip Edilen4.1K Takipçiler

3D position-based blur in COP, no UV seams. 🎨
- 2 OpenCL nodes.
- 1st one stores positions in a quadtree.
- 2nd one blurs the image using it.
#Houdini
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@BaBaHapa nice! the most fun part is figuring out how to use a new node when I learn about it.
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@tinybugbot I'm playing with it , adding some noise pos in some Voronoi noise for the id give some really nice splashed pattern with a simple circle mask

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@BaBaHapa I just copy and pasted it from sidefx standard node.
looks like there are still many useful nodes I don't know. I need to learn more before opencl. thanks.
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@tinybugbot or it look a lot more complicated in fact ! you should suggest your technique to sidefx haha
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@tinybugbot their is a node called "id to mask" that can do this :-)
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@RohanCreates @p if this is for copernicus, @P.world will be a float3 and @P.image and @P.texture will be a float2
i've written some info about opencl on this page, though not much about cops yet
github.com/MysteryPancake…
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@CliaLpz It's a displacement map. it moves the geometry along the normal direction.
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@tinybugbot Is the model kind of low poly and are the normals that create the topology???
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@tinybugbot @Cyrus3v Thank you a lot I really struggle on this I end up with just render out on 1001 normal uv just the one that have animate texture
As separate material animate
If I can render true UDIM out in one go would be save my time on personal animation
Anyway Thank you so much!!!
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@jo_oldschool @Cyrus3v Ok, I'm going to post a simple screenshot in someday if I can make it.
but I just rendered 4 tiles as texture files in COPS.
and I don't directly reference COPs node from materialX.
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@tinybugbot @Cyrus3v Wow I try a lot of way to use UDIM but not working
Would you mind to share how to use udim from cop please~~ mater
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@JackVfx1 @Sidefx_jp Thanks! I haven't found a comfortable workflow yet. making the whole texture as 1 tile for preview, then resample it as 4 UDIM tiles for rendering.
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@tinybugbot @Sidefx_jp Looks great! How are you handling UDIMs and COPs in your workflow?
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