Restorations of Hardcore Characters Lost to DDoS on January 4
Yesterday, the Classic Hardcore realm Doomhowl in North America was impacted by a malicious DDoS attack, resulting in the deaths of some player-characters. Today, we’ve restored the dead player-characters who were lost during the DDoS timeframe and remained on the Doomhowl realm. That work is now complete and players who fit the above criteria should be able to log back into their character on the Hardcore realm. Thank you!
@AggrendWoW Hello sir, thank you for bringing ZG earlier, this was a good move. In preparation for TBC can you confirm whether I’ll be able to transfer my dead HC chars to a PvP server in the future? Or should I just start levelling in PvP? Tysm for your work <3
The team focused on SoD has spent a good chunk of the last few days chewing on a rather large list of class adjustments coming soon (likely actually soon, not "soon tm" soon). As always we want to prime everyone that it's not going to fix every single thing everyone wanted, but we are continuing to iterate.
We've been watching discords and forums for ideas and suggestions as we go, and while that's fine and good, I figured it might be a fun exercise to probe for a few suggestions here to a few targeted questions.
Disclaimer; there may be an excellent idea in here that you love that we can't execute on for whatever reason.
Game dev isn't easy and sometimes you have to pass on a good idea for a myriad of reasons. It's nothing sinister and its not us being tone deaf. Many things are also too big to hotfix so we have to think about what we do now vs. next phase.
So, feel free to post suggestions or links to media with good suggestions in reply. Please do keep it civil though both towards me/the team and each other. I've been increasingly having to mute/block folks with abusive or unhelpful commentary so let's all be chill humans together.
Lastly, please try and frame your suggestion with both a) the issue to be addressed, and b) your suggestion--phrased as concisely as possible. We likely won't have time to read super long posts/threads to find the meat of your point, so this will help (he says, while typing a super long post himself).
Anyway, here goes:
1. Shadow DPS - We'd like to increase damage while allowing them to still shine in terms of group utility, particularly because their utility/value is likely to increase even further at 60 with some new stuff coming. One thing we also keep coming back to as well is wanting to restore mind flay to having a place in the toolkit. With that in mind, how would you suggest improving Shadow DPS with those goals in mind?
2. Survival Tree for Hunters - We know a lot of melee hunters really want Survival to be a thing and we agree that it really fits that "RPG ranger" class fantasy. Currently, BM tends to outstrip it in terms of raw output. What do you think could be interesting to zhuzh this up and make a deepish survival investment interesting?
3. Holy Paladins - We did you guys a bit dirty by not giving you interesting buttons to push like every other healing class. Viewed through a level 60 vanilla lens holy is great, but in SoD it leaves a lot to be desired. One thing we've been discussing is a group heal or some sort of proactive heal mechanic for Holy, but interested to hear some concise ideas here.
4. Sword Rogues - We have some adjustments coming in the upcoming update but we are open to ideas for how to make Saber Slash and other sword gameplay compelling. Might simply be a "do moar damage" adjustment that fixes this in the end, but we are interested in "feelsy" adjustment ideas too.
5. Warriors - Rage is a problematic mechanic because more damage = more rage = more damage = more rage ad infinitum. This is going to become more problematic at 60 as well. If we had it to do over again, we'd likely have normalized rage (i.e. you don't get extra rage when you do more damage/crit) at the start of the season and focused on major changes to their gameplay to compensate. The way it works now really hamstrings the design options for Warriors as we have to worry about the historically best dps in the game becoming even better later and forcing us to do an absolutely massive nerf which everyone would hate. To you, what would be a good trade for some form of normalized rage at 60 if we had to do such a thing?
To close us out--at this point, we are always open to novel ideas for any class, including things that don't just strictly borrow from future expansions. Our philosophy on this has shifted from when we started developing this season and now we'd love to experiment with totally NEW mechanics (that ideally fit somewhat plausibly into the classic ecosystem). Not to say we won't use future expansion spells, but there's a willingness to expand our horizons a bit.
Anyway sorry for the length. We've had a lot of fun just trawling discords and forums recently but figured I'd just throw this into the maelstrom and see what we get here as well. Thanks!
EDIT: I am not answering questions here, so sorry if you want to ask something. My thoughts are irrelevant to this discussion and we want YOUR ideas.
@Shobektv Hi! Even when we say "sorry, no plans for that," we're always open to hearing feedback. It's interesting to hear that you'd like ranked systems even with no balancing — thank you for sharing your perspective! I'm curious to hear what others think too.
I know ya'll didn't want to introduce RBG, Arena, or 1v1 ranked systems bc of balancing efforts.
Would this still be open to discussion in further phases, as SoD's nature is to trying new things. Implementing systems, even with no balancing, would be amazing to have / see.
We just wrote many words and posted them over on the official forums. Going over some recent hot topics as well as a bit more info about what exactly to expect at level 60 in terms of raids and itemization. Thanks to everyone for the feedback, as always!
us.forums.blizzard.com/en/wow/t/seaso…
@Cerithwells Unfortunately, not a nerf, it’s a bug fix. If you can just cancel it at will there’s no point to it. You get all the benefits with none of the intended drawbacks.
Just a quick update for those who have been sending us feedback on various things so far this weekend. We've been reading your feedback and playing (a LOT) and we have many things to discuss on Monday. I think generally you can expect every phase to be a bit "wild west" the first few days/weeks but just like with phase 1, we are committed to making tactical adjustments as needed. Sit tight and we'll likely have more to share about what initial adjustments we intend to make across all areas of the game early in the week.
Thanks!
Solo Shuffle is the real deal, excited to see the next iterations/fixes. Haven't been this addicted to arena in a long time. Game mode built for all of us, instead of the few.
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TBC PvP felt much better after the removal/nerf of most engineering gadgets. Feels like it may be a mistake to include nitro boots/rocket gloves for wotlk.
There’s a reason these things were eventually removed. Am I alone in thinking it would be better if these were pre nerfed?