Tobyfredson

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Tobyfredson

Tobyfredson

@tobyfredson

A visual artist with love for all things 3d and expertise in multiple art fields. All I need is my two hands so let me show you what I can do!

Spain Katılım Mart 2016
357 Takip Edilen120 Takipçiler
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Tobyfredson
Tobyfredson@tobyfredson·
I’ve decided to separate the assets from the full pack, so now you have the option to purchase the assets individually. Upon purchasing the assets, you will gain access to a paid upgrade for TTFE. assetstore.unity.com/packages/3d/ve…
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Tobyfredson
Tobyfredson@tobyfredson·
○ Upcoming Updates V3.0 (New Improvements & Unity 6 ) Full support for Unity 6.0 and 6.3+ New Cave Optimization System: - Cave Occlusion Volume – Define zones inside a volume that ignore ambient light. - Light Manager – Manage and optimize point lights, distance-based culling
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Tobyfredson
Tobyfredson@tobyfredson·
I haven’t visited this project in a long time, but I am currently working on something that will come along with a fresh update for Modlura Dungeon Catacombs.
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Tobyfredson
Tobyfredson@tobyfredson·
Changes include new features such as dual color, additional shaders like TTFE Water, Amplify Impostor, specular fade support for HDRP terrain, and minor adjustments to the code and shaders, leading to more optimization. Full Unity 6.3 support and main pipeline change to URP.
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Tobyfredson
Tobyfredson@tobyfredson·
Almost finished updating v2.1 of the TTFE manual. After this, expect TTFE update v2.1 (Amplify Impostor) to be live within a few business days this week or the following week.
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Tobyfredson
Tobyfredson@tobyfredson·
Update almost done. I’ll revise TTFE - Light as well and update all my asset packs. Ditching support for Unity versions under 6000.0.71f1. Built-in RP will still be supported until the deprecation date and a bit beyond that.
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Tobyfredson
Tobyfredson@tobyfredson·
Currently updating TTFE. I will implement the Impostor shaders along with some new small features. After that, I will update all my asset packages to U6.3.
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Tobyfredson
Tobyfredson@tobyfredson·
ANNOUNCEMENT! Due to current statistics and trends, I have decided to discontinue support for Built-in RP and versions of Unity earlier than 6 for all assets moving forward, as continuing is unsustainable at this point.
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Tobyfredson
Tobyfredson@tobyfredson·
@ZimnelR Thank you, I decided I'll nest my asset packs in URP first, btw. :)
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Tobyfredson
Tobyfredson@tobyfredson·
Final version of the leaves.
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Tobyfredson
Tobyfredson@tobyfredson·
Added leaf clumps, but I think the density is too much, and it ended up looking blurry. I might re-bake.
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Tobyfredson
Tobyfredson@tobyfredson·
Want to share a quick texture atlas of the flowers that I finished. The Ao baked into a mess, but it still works fine. I’ll fix the Ao later. Made with Blender and geometry nodes.
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Tobyfredson
Tobyfredson@tobyfredson·
I made a few more bioms. One more biom to go, and all scenes are finished.
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Tobyfredson
Tobyfredson@tobyfredson·
Made some quick renders in Unity built-in RP. After I finish cleaning up, I’ll start converting HDRP, then URP. I’ll make URP the default pipeline and Built-in as optional.
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