anatolijs ropotovs
650 posts

anatolijs ropotovs
@tolik
Founder @ ULTRAHORSE: Building Games x AI stuff
London Katılım Temmuz 2007
2.2K Takip Edilen640 Takipçiler

Just passed $100 in lifetime donations/tips for Mesh2Motion since it started. A big milestone! 🎉🥳
support.mesh2motion.org

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Massive kudos for dropping GameDevBench and setting the industry-standard for agentic game dev.
I think that 54.5% ceiling is standardized harnesses only. Live ReAct-enabled projects with custom skills & pipelines are already running higher internally in studios. Once models retrain on this knowledge, reliable out-of-the-box performance (no heavy custom harness) hits after 2–3 cycles, Q4 2026 easy. @elonmusk talks about similar timelines and now there's a traceable pass to that. Cursor CEO & OpenAI team experimenting with games/agents but still learning what real-life game pipelines do. I see that classic game engines will move towards SDD (LLM-spec-driven dev) with GDD (as opposed to PRD) becoming the source of truth, with agents handling subsystems w/ deterministic gen + evals to achieve predictable results.
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The race to agentic LLM game development is on! While plenty of folks in the industry have built their own ReAct harnesses, it’s amazing to see @iamwaynechi leading the way in setting an industry-standard benchmark.
On the other hand, it’s ironic how Godot is used for that (@JosvdWest-huge opportunity for you guys to step in!).
If $U is not in full red-alert mode with an old-school Zuckerberg-style company lockdown, it’s asleep at the wheel 😴
Wayne Chi@iamwaynechi
New preprint alert 🚨 Can LLM agents develop video games? We release GameDevBench, the first benchmark evaluating agentic game development in a game engine, Godot. We also present two simple multimodal feedback mechanisms that lead to immediate performance gains. /🧵
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"I just launched something I've been building for hours!" — the sign of an AI age.
AINA DIGEST — a weekly 15-minute video recap covering the intersection of AI x Gaming.
Every week, the most interesting things in tech happen where AI meets games. But nobody covers it as a dedicated beat. Until now.
Pilot #0 covers what might be the wildest week yet:
@maxbittker set two Claude Opus models loose in RuneScape — full autonomous agents reading the screen, making strategic decisions, managing inventory. Opus 4.6 independently discovered strategies that took human players years to figure out. 1.4M views. 16 bot accounts banned because real players couldn't tell they were bots.
@martin_casado — GP at a16z, four-time founder — built a fully persistent multiplayer RPG in 4 hours with Opus + Cursor + Convex. Not a mockup. A working shared world with NPCs, real-time chat, and a map editor.
@NicolasZu went from economy prototype to Steam Deck in one week, 100% vibe-coded. His "8 commandments of vibe coding" post got more saves than likes. 600 unit tests. 50 written specs. A living architecture doc. No hacking — just a new production pipeline.
@ccccjjjjeeee ported SimCity 1989 from C to TypeScript using AI. The model tried to fix the original 35-year-old bugs. They had to explicitly tell it to preserve them!
@banteg reverse-engineered Crimsonland with AI-assisted decompilation — proving the entire retro gaming catalog is now within reach.
@NACHOS2D_ dropped Seedance 2.0 anime demos that hit 6.1M views. @crystalsssup showed the Kimi K2.5 + Seedance pipeline. Chinese models ship unlocked, no watermarks. The genie's out of the bottle — where the legal frameworks land is anyone's guess.
This is an experimental pilot. Let me know whether you'd be interested in the video series and/or a Substack subscription.
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@DodgeRollGames Is there a digital-only 3-in-1 pack for $5,510?
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@TimSweeneyEpic @ScottApogee The third one is Fire Fight - not the 7th Legion ;)
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@ScottApogee Yes, that brings back memories! That must have been late 1995 or early 1996, showing off Jazz 2, One Must Fall, 7th Legion, and very early Unreal.
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I swear, I kept everything from the 90's, cutting anything related to Apogee out of magazines, even ads from our shareware competitors! @TimSweeneyEpic do you remember this ad?

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We shipped Feeding Frenzy for XBLA 16 years ago and now it's... retro? Thanks for the feature, @RetroGamer_Mag :)

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@RetroGamer_Daz I've seen a feature on Feeding Frenzy in RG. We've worked on that (and 18 more XBLA titles until 2007). Would you like to have another go at the early Arcade history starting from the original Xbox with some cool stories? Can't believe it became retro so quick!
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@jaklub_ Woah, that feels like "Kula meets Geon" – yet on steroids!" Can't wait to play this.
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@ThomasFroese Dang, haven't played any realtime action jRPG games since The Story of Thor. Should catch up on CrossCode. GL with ProjectTerra, the graphics and animations look stunning!
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@tolik Hey! It will be an action-RPG similar to CrossCode, but we're aiming for a greater variety of weapons that also deliver unique game mechanics. Thanks!
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We've refined a lot of the environment graphics on #ProjectTerra! See how wind affects the props on this map. Also new: First test NPC's with anims and climbing ladders! #gamedev #pixelart #indiedev #ドット絵
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@jimmycanuck Happy Easter! 🐇🐣 Watch out for the Balsam aftermath... ;) GL @ PAX!
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@Indie_RetroNEWS @ClassicReplay @RetroGamingRVG @TheRetroAsylum @AtariAge @Atarimania This feels like Spiky Harold but far more responsive, yet more abstract. youtu.be/5aJoGaOMtkQ

YouTube
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Abu Simbel Profanation - A highly challenging 8bit platformer has been ported to the Atari XL/XE shar.es/aWNY6b #retrogaming #gaming #gamersunite #atari #zxspectrum #amstrad

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@stiniuk Kind of a personal choice depending on the ear size. Took me a year to find the ones that don't hurt the ears by the evening: regular wired Razer Kraken Pro V2 series. "The only over-the-ears that don't hurt ears over-the-years."
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4p couch co-op is a form of long forgotten art! So happy it's making a gradual come back. Guntech 2 hits back hard with strong oldskool XBLA vibes.
Jani Penttinen@jani_penttinen
Xbox Wire: Guntech 2 is a New Retro-Style Space Shooter with Four-Player Couch Co-op news.xbox.com/en-us/2022/01/…
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@Jon_Annal One of the slickest games in this category is SkyPuppy by StarQuail (starquail.com/SkyPuppy/).
I've worked on XBLA prototype that featured a 1 button accessibility mode (compatible with pedals etc) back in 2007: vimeo.com/16573217 - before adaptive controller times.
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The whole #Sonic squad would have been unlockable.
Tails with multi tap air jumps for short bursts of flight.
Knuckles perhaps a tap and hold glide flight and breakable secrets.
Not to mention Sonic power up shields from sonic 3 (I really loved those)
Maybe even multiplayer😱


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@Jon_Annal This is slick stuff! I miss a spiritual sequel to Sonic Jump with better mechanics. Yet with Sonic Dash performing really well for SEGA and still getting up to 5M downloads per month on mobile, they just might stick to the proven formula...
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