Tomás Poveda

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Tomás Poveda

Tomás Poveda

@tomipoveda

Senior Pipeline Animation TD at That’s No Moon. Rigging/Tools. DCC Lover. Former CPG, Promethean AI, Ubisoft, Ilion & Gameloft. https://t.co/a4AqdmSaYS

Petrer, Alicante (Spain) Katılım Ocak 2011
1.3K Takip Edilen510 Takipçiler
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Tomás Poveda
Tomás Poveda@tomipoveda·
I haven't posted new personal stuff for eons. I have recorded a video showing some of the rigging related personal tools I have been developing in my spare time during the last years. I hope you like it. As always, all feedback is more than welcome ;) vimeo.com/517528802
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Andrew Maximov
Andrew Maximov@_ArtIsAVerb·
Nvidia's DLSS 5 will now invent new pixels for you and assume it knows lighting better than you do. If you want to know how this works and why it was inevitable, you can watch my GDC2019 talk where I broke it down 7 years ago: youtube.com/watch?v=9FAXAg… #DLSS5 #Nvidia #GameDev
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Tom Looman
Tom Looman@t_looman·
I have written a C++ setup guide for Rider and UE5. Including the errors you might run into during installation or first compiling your Unreal project. A few personal preferences were included…depending on how minimalist you like your code editors.
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Tomás Poveda
Tomás Poveda@tomipoveda·
I honestly believe we are building something special here. Here’s to the next two years and everything that’s yet to come! 🙌 PS: Yeah ... Sofia made all the hard work 😉
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Tomás Poveda
Tomás Poveda@tomipoveda·
2 years already at TNM, time flies! 🚀 Looking back, I feel incredibly proud and grateful to be part of this amazing team. Every day, I get to learn from some of the most talented and genuinely kind people in the industry and that’s a privilege I don’t take for granted.
That's No Moon@ThatsNoMoonEnt

Senior Animation TD Tomas celebrated his 2 year work anniversary brick-by-brick by designing and building a custom TNM Lego mural (with help from his furry assistant, Sofia!) 🧱

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That's No Moon
That's No Moon@ThatsNoMoonEnt·
Sharing The Vision... | Our Game Director, Jacob Minkoff, celebrated the amazing work our team is achieving on our debut project! From talking "zoom heads" to in-person connection, we live for these moments together. #ThatsNoMoon
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That's No Moon
That's No Moon@ThatsNoMoonEnt·
Unfortunately, we have seen a surge in these impersonations in the last week. We do not conduct interviews via Discord, use personal emails, or ask you to purchase any materials to facilitate an interview. If you have concerns about the validity of a message, please reach out.
That's No Moon@ThatsNoMoonEnt

It's come to our attention that there have been impersonators of That's No Moon, and our staff, reaching out to individuals regarding job opportunities.🧵 (1/3)

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That's No Moon
That's No Moon@ThatsNoMoonEnt·
The passion of 20 growing to over 220... The work this team puts in every day is inspiring, the vision from the early days still imprinted in our minds. #ThatsNoMoon
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SEED
SEED@seed·
Today, we open-sourced the code from "SIGGRAPH Asia 2022 - Rig Inversion by Training a Differentiable Rig Function". 🎉 Rig inversion is a mathematical approach that allows animators to remap an existing mesh animation onto an animation rig. github.com/electronicarts…
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Greg Richardson
Greg Richardson@GregoryRich19·
We've heard all the feedback about how complicated it is to retarget. Well no more! We've been hard at work to retarget common skeleton types for bipeds. Incredibly excited for people to try this out in UE 5.4 and UEFN! #UE5 #UEFN #animation #gamedev #rigTip
Kiaran Ritchie@kiaran_ritchie

In this video I demonstrate #UnrealEngine5.4's brand new workflow to automatically retarget animations between common skeleton types. This tool makes it super easy to bring your animation into Unreal from outside sources. With just a few clicks, you can transfer animation two/from most industry standard skeleton types (Mannequins, Mixamo, Motionbuilder, Xsens etc...) with support for root motion and IK bones. If you want to make simple edits to the resulting motion on your character, you can optionally auto-generate an IK Retargeter to tune as desired.

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That's No Moon
That's No Moon@ThatsNoMoonEnt·
We feel for all those impacted by industry layoffs - we have a large number of open roles and will be continuing to add more in the coming weeks. Please take a look at our website to see if there is a good fit for you. 🖤 thatsnomoon.com/careers
That's No Moon@ThatsNoMoonEnt

📅FEBRUARY OPENINGS: We're looking for passionate devs for both full-time and project based roles at our AAA independent studio. We're excited to learn about your story as we continue to grow out our teams! Check out our careers page to learn more: buff.ly/3xH05fT

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Daniel Holden
Daniel Holden@anorangeduck·
Want to work with some top industry experts on state-of-the-art animation research? We're looking for a student for a 6 month internship to work on R&D prototypes with the UE team. If you're interested, send your CV and cover letter to rnd-intern-applications@epicgames.com
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ikhandle
ikhandle@ikhandle·
I'm grateful for the time spent at my dream job, working alongside some of the most talented and kind-hearted developers. It's been a true blessing to be a part of such a team. As I transition out, my heart goes out to those affected. This change will take some time to process. If anyone has any leads, I'm back on the job hunt. ign.com/articles/micro…
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Ana M. Rodriguez🔮
Ana M. Rodriguez🔮@AnnInSunderland·
I was unfortunately impacted by the recent #Blizzardlayoffs after having worked on the #survival team. It was wonderful being part of this team. Love them with all my heart I will see you in the future ♥️ Reach out if you are looking 4 a Sr #MaterialArtist
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