Lara Bucarey

1.3K posts

Lara Bucarey banner
Lara Bucarey

Lara Bucarey

@trebu_chat

Katılım Mart 2019
938 Takip Edilen695 Takipçiler
Sabitlenmiş Tweet
Lara Bucarey
Lara Bucarey@trebu_chat·
Beyond thrilled to share with everyone that Vernacular was selected as a 2020 Oculus grant winner! Congratulations to my team for working so hard to make something revolutionary! & for helping me manifest a dream I've had for years but never thought possible.
Meta Horizon Developers@MetaHorizonDevs

We’re excited to introduce the 2020 Launch Pad grant recipients and their VR projects that are helping to push the industry in exciting new directions. Today we're opening applications to join Oculus Launch Pad 2021--apply now! ocul.us/LaunchPadUpdate

English
8
5
45
0
Lara Bucarey retweetledi
Dilmer 👓
Dilmer 👓@Dilmerv·
📣 Hey everyone, A few friends from Meta and I started a podcast where we interview creators and developers working in MR and Horizon Worlds. It’s something we genuinely love doing because we get to hear their unique and inspiring stories. 🎉 Episode #3 launches today, titled: “From Engineer to VR Dev: How Grant Hinkson Built a VR Game for Meta Quest?” 🎥 Watch it today from: youtu.be/mgCffs7PvUo #xr #developers
YouTube video
YouTube
Dilmer 👓 tweet media
English
7
7
52
3.4K
Lara Bucarey
Lara Bucarey@trebu_chat·
@rickygervais THE best. Thank you for this 🎶🙏✨ Bowie’s outtakes for this episode are solid gold too… “yeah you and whose army??”
English
0
0
0
44
Ricky Gervais
Ricky Gervais@rickygervais·
Still can’t believe I wrote a song with David Bowie.
English
840
1.5K
24.3K
1.8M
Reality Labs at Meta
Reality Labs at Meta@RealityLabs·
Massive congrats to our entire Display Systems Research team on an impressive three (!!!) wins at #SIGGRAPH2023 E-TECH: Best in Show for Flamera & Audience Choice + Official Selection for the Digital Content Association of Japan for Butterscotch Varifocal meta.com/blog/quest/rea…
Reality Labs at Meta tweet mediaReality Labs at Meta tweet mediaReality Labs at Meta tweet media
English
5
14
99
19.5K
Lara Bucarey retweetledi
Dilmer 👓
Dilmer 👓@Dilmerv·
Wow the VisionOS SDK Simulator is super good, there is a hot reload feature as well as a fully fledged simulator with fully working apps such as safari, reminders, maps, and others. Immersed, fully immersed modes, and shared spaces are also available. 📌 Currently you can create the following immersive spaces types: 👉 Mixed 👉 Progressive 👉 Full #applevisionpro #apple
English
13
135
797
159.7K
Antonia Forster
Antonia Forster@AntoniaRForster·
The NYC XR meetup was a huge success - and it was such a joy to finally meet so many XR legends, including @iBrews! Thank you so much for coming, and for capturing pictures of the talk! I'm blown away by how well received it was. I love you, New Yorkers 🥹💗🫶
Alex Coulombe@iBrews

Highlight was of course FINALLY meeting @AntoniaRForster in person and seeing her wonderful, heartfelt presentation on the LGBTQ+ Museum. Loved the balance of technical deep dive and the pure spirit of how meaningful this project is to so many people. VR at its finest !

English
4
5
49
5.9K
Lara Bucarey
Lara Bucarey@trebu_chat·
Neuroscience is so valuable in product and game design to yield a better user experience. Exciting to read about my 2 passions, neuro x tech, merged for the creation of the new #Apple headset
Sterling Crispin 🕊️@sterlingcrispin

I spent 10% of my life contributing to the development of the #VisionPro while I worked at Apple as a Neurotechnology Prototyping Researcher in the Technology Development Group. It’s the longest I’ve ever worked on a single effort. I’m proud and relieved that it’s finally announced. I’ve been working on AR and VR for ten years, and in many ways, this is a culmination of the whole industry into a single product. I’m thankful I helped make it real, and I’m open to consulting and taking calls if you’re looking to enter the space or refine your strategy. The work I did supported the foundational development of Vision Pro, the mindfulness experiences, ▇▇▇▇▇▇ products, and also more ambitious moonshot research with neurotechnology. Like, predicting you’ll click on something before you do, basically mind reading. I was there for 3.5 years and left at the end of 2021, so I’m excited to experience how the last two years brought everything together. I’m really curious what made the cut and what will be released later on. Specifically, I’m proud of contributing to the initial vision, strategy and direction of the ▇▇▇▇▇▇ program for Vision Pro. The work I did on a small team helped green light that product category, and I think it could have significant global impact one day. The large majority of work I did at Apple is under NDA, and was spread across a wide range of topics and approaches. But a few things have become public through patents which I can cite and paraphrase below. Generally as a whole, a lot of the work I did involved detecting the mental state of users based on data from their body and brain when they were in immersive experiences. So, a user is in a mixed reality or virtual reality experience, and AI models are trying to predict if you are feeling curious, mind wandering, scared, paying attention, remembering a past experience, or some other cognitive state. And these may be inferred through measurements like eye tracking, electrical activity in the brain, heart beats and rhythms, muscle activity, blood density in the brain, blood pressure, skin conductance etc. There were a lot of tricks involved to make specific predictions possible, which the handful of patents I’m named on go into detail about. One of the coolest results involved predicting a user was going to click on something before they actually did. That was a ton of work and something I’m proud of. Your pupil reacts before you click in part because you expect something will happen after you click. So you can create biofeedback with a user's brain by monitoring their eye behavior, and redesigning the UI in real time to create more of this anticipatory pupil response. It’s a crude brain computer interface via the eyes, but very cool. And I’d take that over invasive brain surgery any day. Other tricks to infer cognitive state involved quickly flashing visuals or sounds to a user in ways they may not perceive, and then measuring their reaction to it. Another patent goes into details about using machine learning and signals from the body and brain to predict how focused, or relaxed you are, or how well you are learning. And then updating virtual environments to enhance those states. So, imagine an adaptive immersive environment that helps you learn, or work, or relax by changing what you’re seeing and hearing in the background. All of these details are publicly available in patents, and were carefully written to not leak anything. There was a ton of other stuff I was involved with, and hopefully more of it will see the light of day eventually. A lot of people have waited a long time for this product. But it’s still one step forward on the road to VR. And it’s going to take until the end of this decade for the industry to fully catch up to the grand vision for this tech. Again, I’m open to consulting work and taking calls if your business is looking to enter the space or refine your strategy. Mostly, I’m proud and relieved this has finally been announced. It’s been over five years since I started working on this, and I spent a significant portion of my life on it, as did an army of other designers and engineers. I hope the whole is greater than the sum of the parts and Vision Pro blows your mind.

English
0
0
1
155
Bengalr3D
Bengalr3D@Bengalr3D·
@trebu_chat looked like it works smoothly with Unity (game engine) why not UE / Godot and others? Another thing is what a programming language will be used to develop visionOS apps? Any ideas?!
English
1
0
1
53
Lara Bucarey
Lara Bucarey@trebu_chat·
Want more #Meta reveals? Check out @MetaQuestVR ‘s Gaming Showcase LIVE now. Watch in headset or on browser
English
0
0
1
96