
some dude
593 posts




















Hey bro, yeah let’s talk about it. The first problem here is demanding that you want a gun that can do CQB and 600m+ engagements. With current technology, if you build a gun to meet those competing criteria you’ll end up with a fantasy weapon that excels at nothing. What I mean by that is our video game generation imagines themselves in a dystopian USA environment where they need one gun to solve any problem at any range. That is retarded because in that environment the people who will win will be the people who can mass the most guns, not the lone guy in a cloak with his do all super-gun. LVPOs, specifically second focal plane, are great for competitions that require shots from zero to 300-500m because you can go to 6x to hit that plate rack at 200 etc but the eyebox is still forgiving enough for it to be viable at close range. FFPs are great for 3 gun because of the glass clarity and the ability with the 1-10x to shoot well enough close range but excel with better glass at farther ranges (500m) without having to worry about holds the way you do with a 2FP. You also need match grade ammo and a good barrel, sorry the 4 MOA AR with 4 MOA ammo is not going to cut it in past 200-250m in a competition environment that has targets past those ranges. However, if we look at actual combat the average engagement range for GWOT was 70m. The simple solution for that is a rugged red dot and a magnifier if you need to shoot to 300m accurately or suppress at 4-5-6 etc. That’s why for me a duty build for general purpose war fighting / self defense is a 11.5” carbine with a RDS / Mag. A special purpose build for a DMR role etc would have a 2.5x - 10x or a 3x - 18x actual scope and be built around NAS3 cartridges so I could stretch to 1000m with an 80 ish grain OTM 5.56 round. But that gun would require that have a squad with me to support if we had to go indoors, and I would make do with an offset dot. Hope that makes sense.















