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TresJS
733 posts

TresJS
@tresjs_dev
Create awesome 3D experiences declaratively with @vuejs components. Discord https://t.co/arVlgZXv95
WebGL Katılım Mayıs 2023
114 Takip Edilen3.8K Takipçiler
TresJS retweetledi

Thank you @alvarosabu 💚
I got to render this 3rd Bulbasaur with just a few lines thanks to @tresjs_dev.
I just created the TresCanvas with a GLTFModel component from Cientos with the path prop pointing to an url of the .glb model 🙏
Should I now start to learn more about 3D?
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TresJS retweetledi

Grating diffraction! So I found this book serie: developer.nvidia.com/gpugems/gpugem… (which is free) from #nvidia, is a little old but I am having fun reading it and trying to apply some examples using #threejs. As always with @tresjs_dev
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TresJS retweetledi

Applying Texture bombing as decals, learning this technique. As usual with @tresjs_dev. #threejs + #vuejs
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TresJS retweetledi
TresJS retweetledi

🎨 Refreshed Site & DevTools
I'll let you explore these without spoilers.
Special shoutout to @tresjs_dev.
scripts.nuxt.com

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TresJS retweetledi

Added multiplayer with @CloudflareDev Durable Objects. Surprised by how well it worked out.
Playable link soon:
#vibejam @vuejs @threejs @tresjs_dev
My Dream Game@mydreamgame
👥🕹️
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TresJS retweetledi

TresJS retweetledi

Have you ever wondered how games like Divinity: Original Sin 2 or Baldur’s Gate 3 create those ethereal ghost/spectral effects? 👻
I wrote a short breakdown on building a ghost shader with Three.js TSL (WebGPU), using a Fresnel-based rim glow, emissive cyan light and bloom:
alvarosabu.dev/blog/creating-…
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TresJS retweetledi

Who said you can't build games with @threejs and Vue 😜?
Had a lot of fun this weekend implementing a ranged and melee attack mechanics on my @tresjs_dev bg3/dos2 inspired game.
I hope this game mechanics are doing justice to @larianstudios RPGs😊
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TresJS retweetledi
TresJS retweetledi

Inspired by @bruno_simon portfolio, I spent couple of days learning how videogames render bushes and trees, and I ported the TSL techniques into a @tresjs_dev component that create customizable instanced bushes.
I had a lot of fun, learned a lot. Should I do an article/video about it? 🤔
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TresJS retweetledi

Most people don't know about it, but I built a super easy to use pointer event library for @threejs that powers pointer interactions for react-three/xr, @tresjs_dev , and IWSDK.
Building basic OSS technology might not be super shiny, but when its adopted, it feels great!

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TresJS retweetledi

To celebrate 5 years from my adventure at Porsche Digital Barcelona 🥳 here is one of my favorite ports on @tresjs_dev
A 911 with env maps and dynamic LightFormers 🤩
Original sandbox by @0xca0a
Live Link below 👇🏻
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TresJS retweetledi

Simple water ripple demo, I was thinking in a waterfall here :D. as usual with @tresjs_dev #threejs + #vuejs
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TresJS retweetledi

I think it's time for me to build a multi-ball game using @tresjs_dev!
I loved this mini-game when I was a kid; we used to bet candies and Pokémon cards on it.
I'll be posting progress updates soon!
PlayStation Park@PlayStationPark
Multi-Ball 'Crash Bash' PlayStation
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TresJS retweetledi

Vite+ Alpha just dropped and I gave it a real test on a production monorepo (@tresjs_dev) 😎
vp create, vp check, vp test, vp pack, vp migrate from NX, all of it.
The speed improvements are genuinely wild. The migration? Honest answer in the video 👇
🎥 I Tried Vite+ and This is What Happened
youtu.be/7M7kEOXeRBY
#Vite #viteplus

YouTube
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Core 5.8.0 github.com/Tresjs/tres/re…
Cientos 5.7.0 github.com/Tresjs/tres/re…
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Control your frame rate! ⚡
New fpsLimit prop in tres core 5.8.0 -> cap your render loop FPS for battery savings & consistent performance.
- ContactShadows fix for Three.js r183
- Lensflare fixes
Thanks @ichbintino! and @Akryum for the request.
#TresJS #ThreeJS #VueJS
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TresJS retweetledi

It's finally here!
My new portfolio is available now. Made with @tresjs_dev and @nuxt_js as result of my study of @threejs shaders over the last couple of years.
The home page contains 3 different variations, can you find them all?
More about the project on thread 👇 (01/04)
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