TresJS

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TresJS

TresJS

@tresjs_dev

Create awesome 3D experiences declaratively with @vuejs components. Discord https://t.co/arVlgZXv95

WebGL Katılım Mayıs 2023
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TresJS
TresJS@tresjs_dev·
Announcing TresJS v5.0 🎉 Our proudest release so far. Declarative @threejs for @vuejs gets a major upgrade: ✨ WebGPU experimental support 🛠️ New create-tres CLI tool ⚡ Re-imagined context 🔧 Refactored composables Ready to build the future of 3D on the web?
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Sybren
Sybren@Carwack·
Thank you @alvarosabu 💚 I got to render this 3rd Bulbasaur with just a few lines thanks to @tresjs_dev. I just created the TresCanvas with a GLTFModel component from Cientos with the path prop pointing to an url of the .glb model 🙏 Should I now start to learn more about 3D?
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Harlan Wilton
Harlan Wilton@harlan_zw·
I'm part of the Nuxt core team. Recently, I've had a few people ask me what it's like to work at Vercel. I work for myself. I fund my Nuxt work through GitHub sponsors and Nuxt SEO Pro. If a corp does want to hire me to work on open-source / Nuxt, reach out.
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Alvaro アルバロ
Alvaro アルバロ@alvarosabu·
Have you ever wondered how games like Divinity: Original Sin 2 or Baldur’s Gate 3 create those ethereal ghost/spectral effects? 👻 I wrote a short breakdown on building a ghost shader with Three.js TSL (WebGPU), using a Fresnel-based rim glow, emissive cyan light and bloom: alvarosabu.dev/blog/creating-…
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Alvaro アルバロ
Alvaro アルバロ@alvarosabu·
Who said you can't build games with @threejs and Vue 😜? Had a lot of fun this weekend implementing a ranged and melee attack mechanics on my @tresjs_dev bg3/dos2 inspired game. I hope this game mechanics are doing justice to @larianstudios RPGs😊
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Alvaro アルバロ
Alvaro アルバロ@alvarosabu·
Inspired by @bruno_simon portfolio, I spent couple of days learning how videogames render bushes and trees, and I ported the TSL techniques into a @tresjs_dev component that create customizable instanced bushes. I had a lot of fun, learned a lot. Should I do an article/video about it? 🤔
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Bela Bohlender
Bela Bohlender@BelaBohlender·
Most people don't know about it, but I built a super easy to use pointer event library for @threejs that powers pointer interactions for react-three/xr, @tresjs_dev , and IWSDK. Building basic OSS technology might not be super shiny, but when its adopted, it feels great!
Bela Bohlender tweet media
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Alvaro アルバロ
Alvaro アルバロ@alvarosabu·
To celebrate 5 years from my adventure at Porsche Digital Barcelona 🥳 here is one of my favorite ports on @tresjs_dev A 911 with env maps and dynamic LightFormers 🤩 Original sandbox by @0xca0a Live Link below 👇🏻
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Alvaro アルバロ
Alvaro アルバロ@alvarosabu·
Vite+ Alpha just dropped and I gave it a real test on a production monorepo (@tresjs_dev) 😎 vp create, vp check, vp test, vp pack, vp migrate from NX, all of it. The speed improvements are genuinely wild. The migration? Honest answer in the video 👇 🎥 I Tried Vite+ and This is What Happened youtu.be/7M7kEOXeRBY #Vite #viteplus
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TresJS
TresJS@tresjs_dev·
Control your frame rate! ⚡ New fpsLimit prop in tres core 5.8.0 -> cap your render loop FPS for battery savings & consistent performance. - ContactShadows fix for Three.js r183 - Lensflare fixes Thanks @ichbintino! and @Akryum for the request. #TresJS #ThreeJS #VueJS
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Alvaro アルバロ
Alvaro アルバロ@alvarosabu·
It's finally here! My new portfolio is available now. Made with @tresjs_dev and @nuxt_js as result of my study of @threejs shaders over the last couple of years. The home page contains 3 different variations, can you find them all? More about the project on thread 👇 (01/04)
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