Miguel Ángel García

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Miguel Ángel García

Miguel Ángel García

@tribadelics

Trails are optional. https://t.co/Jw7Zugsgbm https://t.co/kEWZbt7e03

B-Reel Barcelona Katılım Mayıs 2009
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Miguel Ángel García
Miguel Ángel García@tribadelics·
Making progress with compute shaders in Unity. And yes, is heavily based on the WebGL project by @schteppe. Thanks for sharing!
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PAMILO CEIRONE®
PAMILO CEIRONE®@nefetesudaca·
R.I.P @kali_shade -😢💕 The greatest shader programmer in the history of mankind... We're going to miss you terribly on this plane, dear friend! ... I’d like to share a memory of you with the community here, from when we were at the first VUELAPELUCAS 3000... You were the one who came from the year 3000, my friend— you were a galactic spaceship from the future!
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Felix Martinez
Felix Martinez@Sirokos·
Lately exploring the 3D fluid rendering and how wasm and webgpu interact. Quite a lot of learnings, this is a little demo on the current progress.
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OutsideOfSociety
OutsideOfSociety@oosmoxiecode·
Messed around with WebGPU over easter trying to recreate this old fluid experiment. Had to speed it up like 5X to fit here, because I guess video compression algorithms did not like this one.😂 #WebGPU #ThreeJS
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Felix Turner
Felix Turner@felixturner·
I built a procedural medieval island map generator using Wave Function Collapse on hex grids. 4,100 cells, 900 possible states per cell, 60fps on mobile. Wrote up the whole process with lessons learned. Links below 👇 #threejs #webgpu
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Felix Martinez
Felix Martinez@Sirokos·
Riding the wave of the pretext.js without pretext 😅
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Three.js
Three.js@threejs·
The future of Three.js is WebAssembly
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Felix Turner
Felix Turner@felixturner·
An infinite jam session built with the Web Audio API. Procedural 303 basslines, 909 drums, and auto-modulated filter sweeps all in the browser. Link below 👇 #WebAudio #AcidHouse
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Dan Greenheck
Dan Greenheck@dangreenheck·
I've had so many people ask for a live demo of Three.js Water Pro, so I'm excited to finally deliver!🚀 threejswaterpro.com Try out all the presets, tweak all the knobs and test performance on your target devices. I've added a mobile-responsive UI as well. Have fun! 🤿🌊🐟
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Arturo Paracuellos
Arturo Paracuellos@arturitu·
Give your AI agents a place to work. "The Delegation" is a 3D workspace where AI agents don't just chat, they collaborate in a living office. You can play with different teams: a Creative Agency, a Music Studio, or a Game Dev Team. 🧵Link to Demo & Code in the thread below👇
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Three.js
Three.js@threejs·
Wishing everyone a great 2026! 🎉
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mrdoob
mrdoob@mrdoob·
Vibe coded yet another idea I’ve had for a while: A Chrome extension that emulates the WebXR API + Hand Input Module using just a webcam and mediapipe. Makes it much easier to test WebXR apps without a headset.
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PlayCanvas
PlayCanvas@playcanvas·
Today, PlayCanvas is sharing a live demonstration of our Streaming LOD system for 3D Gaussian Splatting. Dynamically stream vast splat-based scenes of arbitrary complexity. 100% free. 100% open source. Demo link 👇 [1 / 2]
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abeto
abeto@abeto_co·
Ever dreamt of having a job where you deliver mail to the residents of a tiny planet? Us too. messenger.abeto.co #webgl #threejs
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Arturo Paracuellos
Arturo Paracuellos@arturitu·
🏖️ Into the lighthouse - an immersive film built with Blender & Three.js. Enjoy 2 minutes of animated memories & real-time sound blending. All in just ~5 MB. 👉 unboring.net/into-the-light… 👇 Thread with behind-the-scenes, source code, highlights & technical breakdown.
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