Multiplayer

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Multiplayer

Multiplayer

@trymultiplayer

The debugging agent for developers.

World 🌍 Katılım Ocak 2023
47 Takip Edilen142 Takipçiler
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Multiplayer
Multiplayer@trymultiplayer·
Multiplayer: the debugging agent for developers. We connect your favorite coding agent to prod to fix application bugs automatically. Run us locally and eliminate PR slop.
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Multiplayer
Multiplayer@trymultiplayer·
The best support ticket is the one that never gets filed …
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Multiplayer
Multiplayer@trymultiplayer·
The token optimization advice everyone is missing: An agent is only as good as the environment it operates in. And traditional observability wasn't designed for agents with its sampled data, aggregated metrics and siloed context that stops at system boundaries. By structuring the data layer natively for machine consumption you give the agent a curated, correlated, session-scoped package of exactly what it needs to understand your system and how to fix it. Precision beats volume.
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Multiplayer
Multiplayer@trymultiplayer·
Issues are our answer to noisy alerts and duplicate PRs. We aggressively correlate data per session: user interactions, session metadata, network requests, backend traces, and logs. We then aggressively deduplicate and group sessions into issues. The same bug appearing across a hundred user sessions becomes one issue. ✨
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Multiplayer
Multiplayer@trymultiplayer·
Your terminal shows the debugging sessions you're running. The web dashboard tab shows every debugging session anyone on the team ran, today or three weeks ago.
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Multiplayer
Multiplayer@trymultiplayer·
Why trust our word for it when you can watch the debugging agent catch and fix a bug yourself? One command. 👇
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Multiplayer retweetledi
Steph Johnson
Steph Johnson@BkStephJ1·
Team efficiency is a different goal than individual velocity. The developers I find most interesting right now don’t ask 'how do I ship more with AI?', instead they ask 'how do I make sure what we ship is worth keeping?'
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Multiplayer retweetledi
Thomas Johnson
Thomas Johnson@tomjohnson3·
Finished doesn't mean closed. One of my favorite things about the Multiplayer web dashboard is that you can reopen any session and keep going in the same thread the agent used the first time.
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Multiplayer
Multiplayer@trymultiplayer·
One npm install. Try a demo. Setup existing project. Arrow keys, Enter. That’s it. That’s all you need to do to get full-stack, unsampled, runtime data into your coding agent.
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Multiplayer
Multiplayer@trymultiplayer·
Targeted runtime visibility without managing your own infrastructure OR targeted runtime visibility with full control. No wrong choice, only great options 😉
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Multiplayer
Multiplayer@trymultiplayer·
Dev: What kind of game is Multiplayer? Me: The kind were you squash bugs in prod. 😇 Check the live demo today.
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Multiplayer
Multiplayer@trymultiplayer·
Here are four concrete strategies engineering teams are already using: ‣ Give agents the right data, not all the data ‣ Use the right model for the right task ‣ Context minimalism ‣ Teach your agents to be less verbose Full article: multiplayer.app/blog/burn-less…
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Multiplayer
Multiplayer@trymultiplayer·
The token leaderboards are already coming down. Token optimization is the natural next step: giving agents exactly what they need to do their best work, and nothing more.
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Multiplayer
Multiplayer@trymultiplayer·
Token optimization is the new tokenmaxxing.
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Multiplayer
Multiplayer@trymultiplayer·
Multiplayer automatically: • groups and correlates everything into one timeline • assesses whether it's even fixable by an agent • attaches the release and commit context • reformats the whole thing into something built for machine reading instead of a dashboard
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Multiplayer
Multiplayer@trymultiplayer·
When we started building Multiplayer's debugging agent, we made the same mistake almost everyone makes. We gave our coding agent access to observability data and expected it to figure out what was relevant. It didn't. 👀
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Multiplayer
Multiplayer@trymultiplayer·
Multiplayer monitors your internal apps continuously and fixes bugs before your teammates notice them, automatically, with no manual debugging required.
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