TWYP(古明地嵐/shojo)

1K posts

TWYP(古明地嵐/shojo) banner
TWYP(古明地嵐/shojo)

TWYP(古明地嵐/shojo)

@twyp_p

🇨🇳/🇯🇵/🇬🇧Hello! I'm TWYP .Let's be a friend in HDM and EDM. ٩(๑′0`๑)۶ Find me: [email protected]

Changsha, China Katılım Temmuz 2022
529 Takip Edilen60 Takipçiler
Sabitlenmiş Tweet
TWYP(古明地嵐/shojo)
大家好,我是TWYP,尽管没多少人认识我也没多少人愿意听我的音乐,但是我还是要发布一个公示: 我TWYP/shojo/古明地嵐,将于今日正式宣布因个人学业与事业进入一个备考的时期,进入为期约两年半的活动停止,谢谢曾经支持过我的人,未来可能也会突然进行些小更新,还请大家多多关照。
TWYP(古明地嵐/shojo) tweet media
中文
1
0
2
146
TWYP(古明地嵐/shojo) retweetledi
ㇵㇽ
ㇵㇽ@7uca_i·
#arcaea Testify [BYD] 理論値🎀 Arcaea Ver.6.13 FTR / ETR / BYD 制覇!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! 本当にありがとう😭😭😭😭😭😭
ㇵㇽ tweet media
日本語
94
302
1.7K
57.1K
よしき
よしき@yottan20001202·
…………
よしき tweet media
ZXX
9
40
1.4K
116.1K
FliZ
FliZ@FlllllliZ·
👌🏻
FliZ tweet media
QME
3
0
12
227
TWYP(古明地嵐/shojo) retweetledi
Guy
Guy@guy_kun·
Since there's a lot of comments either way to a fairly off-the-cuff comment about a specific (non-lowiro) release, I'll add a bit more of my thoughts: Within reason does not mean no difficulty! Difficulty is ok! It's how long it takes to reach that ceiling, be it months, years, decades...? Consider that the higher a ceiling is, the fewer people can reach it and the more you make contents for a large amount of people that cannot play it. Completionism suffers! It's all good saying 'sure just make it for people to enjoy that can and everyone else can play a lower difficulty', in a music game you are leaving part of the game 'incomplete' and not playable by most people when you create vast amounts of contents that are only for top rankers, this really sucks. Some people have lower ability at music games, that's fine, but for someone trying, playing for a long time, high level contents *should* by design be in reach, not only to athlete-level players. 'Not getting a max score' is ok right? How about 'not being able to clear it, which is the 'minimum bar' that a game sets, this sucks right? It sucks to not be able to clear something. Ability to understand/ apply yourself vs physical ability. Sure, reading, understanding difficulty makes a lot of sense, but games that takes years of training to *physically* press buttons fast enough are absolutely limiting their accessibility and the ability of a 'normal' (remember, not unskilled) player to ever reach that... There is also obviously scoring in music games, higher score means you did better, it is something that can be chased, however when people push on the score cap of your game by perfecting everything, you shouldn't raise the floor to keep up with them, leaving most players behind. It's ok to make contents that is hard to get a perfect score on, as long as you don't raise it so far that average 'skilled' players cannot even play or enjoy the contents. This is absolutely the critical part I want to moan about. I think it's also important to understand that *making hard contents is not difficult*, it's very easy to go into any custom chart game and place a lot of dense, fast notes representing every sound in a song, that have crazy movements, crazy stamina requirements and memorization. This isn't hard, pushing the limits in a game is extremely easy. The problem is pushing limits cannot be taken back, songs can't be removed and you make a permanent commitment to 'this is now the bar in this game' and if you're not in a class to reach that bar, you may not be able to ever feel completion (to some degree) over the game's contents. Additionally, making hard contents 'fun' is extremely hard. Hard usually starts to stray from fun, and when you focus on hard/balance some games and charts tend to lose the initial 'fun' that a game should provide. It's fine to have an opposing opinion! It's fine to want hard contents, there's plenty out there! This is just my two cents about the current inclination of games to make contents that cater to spectators and a very very small subset of players to play in competitive settings. Tournaments can still exist without the whole game's difficulty curve being designed around this!
Guy@guy_kun

I just really think music games should be made for the average player to enjoy and have skill ceilings somewhat within enjoyable reason… (what I deem reasonable as a music game player is already high!) Not for chasing impossible skill ceilings for esports for a select few, and for others to only spectate…

English
23
79
430
84.2K
Laur
Laur@LAUR1200·
本日誕生日です🙌🙌🎊🎂🎊🎂 良い年にしていきたい‼️‼️‼️‼️‼️‼️‼️‼️‼️‼️‼️‼️‼️‼️‼️‼️
日本語
369
518
4.3K
77.4K
せるしうす
せるしうす@Ulgamoth_A·
#arcaea Testify BEYOND 12 理論値!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! 待ち切れないのでもう報告です😭😭😭😭😭😭😭😭 これにてF/E/B全理論値です!!!!!!!!!!!!!!!!! 数人しかいない日本人理論値マンになれました、感無量です
せるしうす tweet media
日本語
100
399
2.4K
76.8K
よしき
よしき@yottan20001202·
これちょっとほしいんだけどwwwww
よしき tweet media
日本語
7
95
1.3K
41.2K
冰糖雪梨
冰糖雪梨@wngkn194344·
当你打开冰箱看到这样,有何感想?
冰糖雪梨 tweet media
中文
499
49
588
114.7K
栗子酥
栗子酥@lizisu2000·
男生都这样嘛?
栗子酥 tweet media
中文
373
13
2K
655.2K
005saikou
005saikou@005saikou_·
#ARCAEA Code:Oblivion [Eternal 10+] 理论值
005saikou tweet media
中文
5
0
123
3.3K
인케
인케@inque_owo·
인케 tweet media
ZXX
27
358
2.7K
136.9K
TWYP(古明地嵐/shojo)
@silverwatchcfs この二日間、一緒にいてくれて本当にありがとう。 こんなに思い切り楽しめるのは、次はいつになるか分からないね。
日本語
0
0
0
30
TWYP(古明地嵐/shojo)
昨日、僕たちは長沙の五一広場・平和堂にある浜寿司に行ったんですが、二時間も並んだのに人がすごく多くて、結局諦めて帰りました。 その後、彼の学校の近く、金盆丘に移動して沙県小吃で夕飯を済ませました。 別れる時はやはりとても名残惜しかったです。
TWYP(古明地嵐/shojo) tweet media
日本語
1
0
0
58
TWYP(古明地嵐/shojo)
正直に言うと、心から信頼できる人・本音で付き合える人って、高校で出会った子ばっかだわ。 中には高校入ったての頃めっちゃ嫌いだった奴いて、陰で悪口言ってたのに、今は同じベッドで一緒に寝てる(笑) 人生ってほんとわからんね。
日本語
1
0
0
31
猫宮ひかり😺Twitch 新人Vtuber
正在整理要帶去日本的行李 偶然發現考過N1已經是五年多前的事情了 天啊🤣🤣 想當初考三次才過🥹 大家快誇我🤣
猫宮ひかり😺Twitch 新人Vtuber tweet media
中文
57
4
439
23.1K
TWYP(古明地嵐/shojo) retweetledi
飛鳥士郎2
飛鳥士郎2@oekakiDaiSuki_i·
よっ!毘沙門天!
飛鳥士郎2 tweet media
日本語
4
222
1.6K
21.9K