tygozan🔞
9.7K posts

tygozan🔞
@tygozan
🔞 NSFW artist | Sexy illustrations & WIPs 🍑🥵 | Burnt toast vibes 😈🍞 | Commissions open DMs




Well, question answered!! Ahhh!!!!

In the 90s, Hitachi came up with a bizarre way to conserve memory bandwidth. Their SuperH architecture, intended to compete with ARM, was a 32-bit architecture that used…16 bit instructions. The benefit was really high code density. If you can fit twice as many instructions into every cache line, the CPU pipeline stalls way, way less. This was *really* important for embedded devices, which were often extremely bandwidth constrained in the era. Sega famously used the processors for the Dreamcast, and ARM actually ended up licensing their patents for Thumb mode! I think perhaps the weirdest thing about SuperH was its concept of “upwards compatibility”. The ISA itself is a microcode-less design, all future instructions were trapped and emulated by older chipsets. It’d be slow…but you could run future code on very old chips! Very neat design, a massive success through the 90s and 2000s, that slowly faded.

STAY-AT-HOME BOYFRIENDS: As Of Early 2026 Women Hold More Payroll Jobs Than Men In The U.S. Turning The Stay-At-Home Boyfriend Into An Economic Trend. Gen Z Influencer Maggie Anders Joined F&F First This Morning To React!


Women are getting too tall in this generation
























