Underdog

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Underdog

Underdog

@unde3dog

average game developer

Katılım Ocak 2022
123 Takip Edilen1.2K Takipçiler
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Underdog
Underdog@unde3dog·
Updated my Godot movement for the public to use. I'm working on this project again (been busy with college), I'm going to introduce a lot of new changes. This works with Godot 4.3 and is open sourced. #Godot #GodotEngine
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Underdog
Underdog@unde3dog·
@LenteGameDev Gamedev on a boat is so niche and unheard of 😂, you deserve that success
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Lente ⛵ dev on a boat
Lente ⛵ dev on a boat@LenteGameDev·
100k copies sold for Spilled! - that's a big number and im very thankful that so many people like my game!
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Underdog
Underdog@unde3dog·
This is my indiegame "Ballz-It-Out" that I have been developing over the past months. Its essentially a multiplayer game similar to Rocket League where your goal is to bash into your opponents. Still heavily in development, but what you see here is the game working on a server.
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Underdog
Underdog@unde3dog·
The main menu for my game Ballz-it-out. Thought I'd make it a bit more interactive instead of having a tile-based main menu. #indiegame #gamedev
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The Gaming Hub
The Gaming Hub@Gaminghub2023·
@unde3dog This looks like fun and to be honest I love using unity, do what works best for you man
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Underdog retweetledi
Underdog
Underdog@unde3dog·
This is a game I've been working on for the past months. Its similar to Rocket League except the concept is about bashing into each other. Not to disappoint but it's not made in Godot, but in Unity. #gamedev #indiegame
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Underdog
Underdog@unde3dog·
Got a lil bored, can't help but admire how far Godot's vanilla rendering has come. #Godot #GodotEngine
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Underdog
Underdog@unde3dog·
@ThatNimbusCloud Thanks! This is in vulkan, as for AA, I don't even have any of that enabled.
Underdog tweet media
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Underdog
Underdog@unde3dog·
@PLyczkowski You might be right, I didn't bother to check. Looked fine on the viewport, but now that I look close on footage it does look inverted.
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Nodragem
Nodragem@Nodragem·
After hours of playing with mesh generation tools in #GodotEngine, I can generate platforms from 3D curves! That will come in handy for level editing. Next step, adding a way to control the side profile of the platform.
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Underdog
Underdog@unde3dog·
@corysimmons123 Well you're in luck, its opensource. github.com/theRealUnd3rdo… Haven't released this version of it yet, will most likely be during may or june. You can get whatever is here under the refactor branch without the animations though.
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Underdog
Underdog@unde3dog·
My first person opensource controller can now have full-body animations. This is taken from Mixamo so obviously I cannot redistribute them, however I'll be including a pack of my own when this is fully released. #Godot #GodotEngine
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Underdog
Underdog@unde3dog·
@gmilh @AidanRhoden Ah right that makes sense, I didn't understand what they meant by raw files. I thought it would be against the license if it had the raw files within the asset pack. Thank you for pointing that out :)
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gmilh
gmilh@gmilh·
@unde3dog @AidanRhoden Let me give some example: - I make a parkour template with lots of code made by me for parkour mechanics, and use a mixamo model and animations = fine - I download a bunch of character models from mixamo, then try to resell them as a character model pack = not fine
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