vlaaad
1.2K posts


@v1aaad This has been up at times and we have never reached a conclusion. But I agree it makes sense that the tool should bundle the knowledge what should be ignored.
That said, I put .cpcache, .lsp/cache, and .clj-kondo/cache in my global ignore file and never get bothered by it.
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I made github.com/cljfx/plorer — a dev helper library for exploring and interacting with JavaFX apps in the REPL. Perfect if your coding agent has access to your REPL!
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I wrote a small post about making Codex use REPL-driven development in Clojure vlaaad.github.io/codex-in-the-r…
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Happy to deliver this into 1.12.2 — github.com/defold/defold/… — /command/build endpoint now waits for build completion and returns build results. Small change, but meaningful for automation and agentic workflows
Defold Engine@defold
Defold 1.12.2 has been released! ✨ Control ParticleFX emitters in runtime 🖼️ Custom Editor UI now with images 🎮 3D playground sample 🧩 Custom vertex attribute data for models 🧵 Support for more than 8 vertex stream 🗂️ “New…” menu in Asset Browser 🔤 Distance field fonts noticeably sharper in Editor 🧷 Quality-of-life fixes across symlinks, code editor resilience, scrolling, dialogs, proxies, bob messaging, and many, many more! Featured: Tiny World by @dragosha #Defold #gameengine #gamedev #indiedev #lua #solodev #indiegames #programming #MadeWithDefold
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It's Sunday and we're waiting for you to share what you are working on!
Featured: Superweird by @luden_io
#ScreenshotSaturday #MadeWithDefold #gamedev #indiedev #solodev #gameengine #indiegames

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Had a fun experience with Codex this evening. I wanted to find a book to read on vacation, and then I had an idea — what if Codex could pull all @simonw posts from the last year and compile them into an EPUB? And it could! Now I have my own little book of LLM news to catch up :D
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