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vnavve

@vaa_nnv

schizoshitposting Don't take everything seriously... Vladimir&Karthus OTP Stellaris, Remnant, League of Legends and TF2 player Warhammer 40k enjoyer

Polska Katılım Mayıs 2024
97 Takip Edilen20 Takipçiler
🌐 ᴛʜᴇᴘᴏʟᴀɴᴅɴᴇᴡs 🌐
‼️ | W Tarnawie-Kolonii na Lubelszczyźnie znaleziono około 10-metrowy krater po tajemniczym obiekcie. Miejsce zabezpieczają strażacy i policja, a obok odkryto spalone metalowe elementy. Mieszkańcy wcześniej słyszeli potężny huk i odczuli wstrząs. Służby wyjaśniają, co spadło na pola. Zdarzenie miało miejsce w czasie nocnego rosyjskiego ataku na Ukrainę, podczas którego polskie systemy obrony powietrznej wykryły niezidentyfikowany obiekt. Na miejsce skierowano wojskowy śmigłowiec oraz zespoły poszukiwawcze.
🌐 ᴛʜᴇᴘᴏʟᴀɴᴅɴᴇᴡs 🌐 tweet media
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Leynoli_
Leynoli_@jarmelvarmel123·
@vaa_nnv @RiotPhroxzon i mean he has 55% wr masters to chall and he should be one of the easiest no hand cancer champs ever designed, literally just stat checks u and u cant do nothing about it, cancer pig designers are just clueless
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Matt Leung-Harrison
Matt Leung-Harrison@RiotPhroxzon·
Patch 26.15 Full Preview! Belveth - This patch, we're launching a set of Bel'Veth changes that are aimed at making her gameplay pattern around her early levels weaker (which is currently very high skill skewed), in order to allow her to fulfil her fantasy as a late game scaling champion - The major changes here are making her Q at early levels function more like a regular dueling ability (4-1s CD) to still allow her to have high uptime on this skill, but also reduce just how heavily she can put certain champions behind with early invades in particular when her Q is at 1s CD - Historically, this has caused us to repeatedly nerf her when she is particularly strong at doing this, resulting in her being balanced around this capability at a loss to many of her other more core, resonant functions - While we acknowledge that there's a subset of Bel'Veth players who love this capability, broadly, we think it's paying too many tradeoffs for the rest of her audience - She's also receiving a pretty significant hit to her base stats to allow power budget for some of the other areas that Bel'Veth players have had strong fantasy and resonance with - Mainly, the major change on this patch is giving her empowered form infinite duration at level 16, which hopefully feels like a good blend of mechanics and fantasy alignment Riven - Since the release of Gluttonous Greaves + a lot of healing from Endless Hunger buffs and the surrounding ecosystem, she has risen to the top of the pack - As a light fighter broadly, she's having the shape that we think is reasonably healthy, though long term, giving her more choices in the first slot other than Axiom (eg. more durable paths as well) would be broadly desirable (though she synergizes very well with the ability haste there), that would allow her to have other modes of success that aren't just one shotting her target Morde - Morde's ult changes from last patch were really cool - However, they overshot in magnitude and we haven't been super happy with the ult gameplay after seeing it on live, losing a lot of the tension in whether or not he will successfully 1v1 them and also making Morde feel a lot weaker outside of his R moment - One of the core concepts of the Juggernaut class is that they should have windowed moments of target access, but should have on average less continuous target access than other classes (eg. lower base movespeed for example) - We think that Morde could do with more target access broadly, but through this type of windowed access, hence buffing his E
Matt Leung-Harrison tweet media
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Wealary 💙
Wealary 💙@wealary_V2·
anyone know how to get high quality 4k versions of the animated champion splashes. Specifically KDA all out seraphine
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marcy 🐽🐖
marcy 🐽🐖@marcypig·
belveth rework
Matt Leung-Harrison@RiotPhroxzon

Patch 26.15 Full Preview! Belveth - This patch, we're launching a set of Bel'Veth changes that are aimed at making her gameplay pattern around her early levels weaker (which is currently very high skill skewed), in order to allow her to fulfil her fantasy as a late game scaling champion - The major changes here are making her Q at early levels function more like a regular dueling ability (4-1s CD) to still allow her to have high uptime on this skill, but also reduce just how heavily she can put certain champions behind with early invades in particular when her Q is at 1s CD - Historically, this has caused us to repeatedly nerf her when she is particularly strong at doing this, resulting in her being balanced around this capability at a loss to many of her other more core, resonant functions - While we acknowledge that there's a subset of Bel'Veth players who love this capability, broadly, we think it's paying too many tradeoffs for the rest of her audience - She's also receiving a pretty significant hit to her base stats to allow power budget for some of the other areas that Bel'Veth players have had strong fantasy and resonance with - Mainly, the major change on this patch is giving her empowered form infinite duration at level 16, which hopefully feels like a good blend of mechanics and fantasy alignment Riven - Since the release of Gluttonous Greaves + a lot of healing from Endless Hunger buffs and the surrounding ecosystem, she has risen to the top of the pack - As a light fighter broadly, she's having the shape that we think is reasonably healthy, though long term, giving her more choices in the first slot other than Axiom (eg. more durable paths as well) would be broadly desirable (though she synergizes very well with the ability haste there), that would allow her to have other modes of success that aren't just one shotting her target Morde - Morde's ult changes from last patch were really cool - However, they overshot in magnitude and we haven't been super happy with the ult gameplay after seeing it on live, losing a lot of the tension in whether or not he will successfully 1v1 them and also making Morde feel a lot weaker outside of his R moment - One of the core concepts of the Juggernaut class is that they should have windowed moments of target access, but should have on average less continuous target access than other classes (eg. lower base movespeed for example) - We think that Morde could do with more target access broadly, but through this type of windowed access, hence buffing his E

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vnavve
vnavve@vaa_nnv·
@Spideraxe30 Ah yes, we gonna nerf her a little bit, too buff her in another patch
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Spideraxe
Spideraxe@Spideraxe30·
Riven nerfs: - R increased AD reduced from 25% to 20% - R minimum damage bonus AD ratio reduced from 60% to 55% (max 180% to 165%)
Spideraxe tweet media
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Kris
Kris@Kris62639074·
@Spideraxe30 They nerfed the least problematic part of her kit. Does riot have cancer?
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vnavve
vnavve@vaa_nnv·
@Drinkmore28 she needs, but not that much - like just make her W higher cd or smth like that. But definetly there are more champs that needs to be assap nerfed (talon)
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Drinkmore
Drinkmore@Drinkmore28·
I think we can all agree that naafiri DOES NOT need nerfs
Matt Leung-Harrison@RiotPhroxzon

Patch 26.15 Preview! Systems - Bastionbreaker has been a pretty niche item and is pretty expensive to deviate for a strategic output, so we're looking to make it more accessible - Jack of All Trades nerf was also pushed to this patch; it has been a bit too strong and too present, especially for users that opt into strong defenses and are able to also supplement that with strong offense - Sundered Sky has been strong and meta defining at the highest levels of play for quite a while now, so we're looking to take a pass at the fighter item system, now that we're out of the tournament windows - Notably, we think it's been suppressing a bit of meta diversity, especially for things like AP jungle, or Tank JG. Part of that is intentional but the magnitude is a bit off Buffs - Alistar has been closer to the bottom of the pecking order for the melee support. That said, our meta adjustments to move melee supports up relative to ranged supports has been reasonably successful, so we're pretty happy with how that's played out Nerfs - Locke is still pretty strong; he has been tapering off in the lowest skill brackets and the high skill brackets, but in the "skilled" skill brackets (around Emerald/Diamond), Locke is able to both take over the game and also not throw it - At the higher skill brackets, he can snowball but needs to play very well without throwing as he falls off sharply - At the lower skill brackets, the executional demands and constant throws can make him fall off faster - Overall, we feel his release has landed well More on other champs tomorrow with the detailed changelists

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guh
guh@not_Sigil·
@LeagueOfLeaks MORD JUST GOT A 10 DAMAGE BUFF ON Q WTF DOES HE NEED A NERF FOR
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Matt Leung-Harrison
Matt Leung-Harrison@RiotPhroxzon·
Patch 26.15 Preview! Systems - Bastionbreaker has been a pretty niche item and is pretty expensive to deviate for a strategic output, so we're looking to make it more accessible - Jack of All Trades nerf was also pushed to this patch; it has been a bit too strong and too present, especially for users that opt into strong defenses and are able to also supplement that with strong offense - Sundered Sky has been strong and meta defining at the highest levels of play for quite a while now, so we're looking to take a pass at the fighter item system, now that we're out of the tournament windows - Notably, we think it's been suppressing a bit of meta diversity, especially for things like AP jungle, or Tank JG. Part of that is intentional but the magnitude is a bit off Buffs - Alistar has been closer to the bottom of the pecking order for the melee support. That said, our meta adjustments to move melee supports up relative to ranged supports has been reasonably successful, so we're pretty happy with how that's played out Nerfs - Locke is still pretty strong; he has been tapering off in the lowest skill brackets and the high skill brackets, but in the "skilled" skill brackets (around Emerald/Diamond), Locke is able to both take over the game and also not throw it - At the higher skill brackets, he can snowball but needs to play very well without throwing as he falls off sharply - At the lower skill brackets, the executional demands and constant throws can make him fall off faster - Overall, we feel his release has landed well More on other champs tomorrow with the detailed changelists
Matt Leung-Harrison tweet media
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Raffe
Raffe@Meowdekaiser·
YOU KNOW, I am having SO MUCH fun with the recent Mordekaiser buffs Because NOW? I WIN these otherwise UNWINNABLE scenarios WITH EASE: 1. Down 2 levels and an item 2. 20 Kill Locke vs. 3/4 Mordekaiser at 50% HP 3. 25% HP vs. 100% HP Yasuo 4. 2/3 vs. 5/2 Jax IT'S NOT BALANCED!
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Petricite
Petricite@PetriciteLoL·
I think If we remove... - Ranged Top - Mage Bot - Riven Mid - Exh + DHelm Start Yasuo/Yone HM: - Zoe - Akshan League will be saved once for all.
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vnavve
vnavve@vaa_nnv·
Captain America
vnavve tweet media
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Sevyn 🌙✨
Sevyn 🌙✨@sevynwonderZ·
bought the T1 Seraphine bundles w/ my own money unlike you broke bitches begging for gifts. get on my level, whores 😌
Sevyn 🌙✨ tweet media
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Anilahation
Anilahation@Anilahati0n·
@PlombRouge If I could pay for a sub to only support WoW Classic I would, I am going to pay to support League Classic. Fuck you freeloading crybabies.
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