

Created 7-Segment Display Material in UE5. Usually I’m a 100% procedural guy with no textures, but this time I intentionally used a tiny LUT texture as a data table. The lighting patterns are stored as integers like {182, 150, 78, 47, ...} — using if node is possible but inefficient, so I treated the texture as a lookup table instead. Nodes + LUT texture in the quote reply.























