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@vicakkhano

Linux lover, GenAI(ComfyUI,SDXL,FLUX) https://t.co/r2CslB2Lv8 CAQN4PCN

Katılım Ekim 2021
2.4K Takip Edilen1.2K Takipçiler
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Nous Research
Nous Research@NousResearch·
ComfyUI is the most flexible, composable, and powerful open-source media generation tool with a massive ecosystem of workflows and custom nodes. Your Hermes Agent can now install, launch, manage, and run sophisticated @ComfyUI workflows on demand.
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有趣的80后程序员
有趣的80后程序员@sunbaolong_2001·
New ComfyUI Extension Alert: Mesh to Motion Explorer. 🧩🚀 This interactive 3D scene editor lets you: ✅ Choose from 124 preset motions (Human, Fox, Bird, etc.) ✅ Align reference images perfectly using Z-Image. ✅ Drive LTX 2.3 via Unicontrol / IC LoRA. Turning the "uncertainty" of AI into "certainty." Workflow breakdown: 👇 🔗 youtu.be/w9EslLID3-o #ComfyUITutorial #MachineLearning #OpenSourceAI #AITools
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Oogie
Oogie@oggii_0·
I used a movement sheet as a reference image to animate the dance using Seedance 2.0 + GPT image 2.0 GPT Image 2.0 prompt: [STYLE] Monochrome grayscale illustration, 3D-rendered character, clean instructional reference sheet, white background, comic-style cell grid layout, technical diagram aesthetic. [LAYOUT] 4×4 grid layout with a total of 16 panels. Each panel is separated by thin black border lines. Cells are numbered from 1 to 16, with consistent panel sizes. [CHARACTER] image1 (the same character appears consistently in all panels) [PANEL STRUCTURE – per cell] Top-left: bold number badge + English title text Center: full-body character pose illustration Bottom-left: English description text (3–4 lines) Overlay: directional arrows indicating movement [ARROWS / MOTION INDICATORS] Curved arrows, straight arrows, and circular rotation indicators placed around the character to show motion flow and direction. [RENDERING STYLE] Highly detailed 3D sculpted style, soft studio lighting, subtle shadows, no color, grayscale shading, clean linework, game concept art quality. [NEGATIVE] No background scenery, no color tones, no additional characters, no complex background.
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R@aiaicreate
R@aiaicreate@aiaicreate·
ComfyUI Panorama Stickersが更新。 ビデオサポート、180度・360度パノラマに対応。 LTX-2.3 360 VR LoRAのプレビュー機能強化。 将来の3DシーンサポートやパノラマIC-LoRA作成も展望。 内部構造の最適化も実施。フィードバック歓迎。 #ComfyUI #PanoramaStickers URLはリプ⬇️
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みつまめ杏仁
みつまめ杏仁@MMAn_nin·
うねうねする動きができた
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Kurie
Kurie@Kurie_vfx·
I got a bit sidetracked playing Crimson Desert and haven’t updated my blog in a while, but I just wrote a post on how to make a radial blur in UE5! #gamedev #vfx #UE5 #UE5study 【UE5】ラジアルブラーを作ってみよう! -準備編- zenn.dev/kurie/articles…
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hectorvfx
hectorvfx@hectorVFX·
Houdini + ComfyUI + Flux Klein + LTX 2.3 Uno de mis primeros experimentos utilizando VFX como guía para generar un "render" usando IA en local.
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Alien 👽 Max | 🇺🇦 game developer
I created this Unreal Engine material last year. You may have also seen it in my secret place of game dev examples. Simple liquid in a container. I'm thinking about a mystical prototype techno object. This will be liquid energy (links in the comments) #UnrealEngine #gamedev #UE5
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くろれきし
くろれきし@endwar1338·
Use it if you like ↓ PP_BurnTransition (Material) : blueprintue.com/blueprint/gs7b… Material Function: blueprintue.com/blueprint/yxtr…
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くろれきし@endwar1338

Just made Burn_Transition postprocess material for UE5. Fiery burning edge transition. Node graphs in the qrt (as usual.) #UE5 #PostProcess #Material #VFX UE5でトランジションマテリアル。 たまにこういうの見るよね。 マテリアルノードについては引用リプにて。

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くろれきし
くろれきし@endwar1338·
Just made Burn_Transition postprocess material for UE5. Fiery burning edge transition. Node graphs in the qrt (as usual.) #UE5 #PostProcess #Material #VFX UE5でトランジションマテリアル。 たまにこういうの見るよね。 マテリアルノードについては引用リプにて。
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Krano_AI
Krano_AI@KranoAi·
Winrate 70% แล้ว ชนะ 30 ครั้งติด . Openclaw + Claude + Qwen3.5 + Data API + Polymarket + Auto Research Loop + Auto Train #openclaw #claude #polymarket
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el.cine
el.cine@EHuanglu·
crazy.. OpenClaw generates video on Seedance 2, import into premiere pro and edit.. all by itself
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くろれきし
くろれきし@endwar1338·
M_Loading_Icon(Main material):blueprintue.com/blueprint/dvo7… MaterialFunciton:blueprintue.com/blueprint/8r5b… Inspired by:shadertoy.com/view/wdtcDn
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くろれきし@endwar1338

Just a simple loading spinner I made with UE materials. I actually prefer it over my previous ones. Node graphs and details in the qrt. #UE5 #Material UE5でロードアイコンマテリアル。ちょっと前に作ったやつより、自分好み。ノードは引用リプにて。

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stevibe
stevibe@stevibe·
The RTX 3090 is a 5-year-old GPU and it still runs a 27B model at 20 tok/s I tested Qwen3.5:27b across 3 generations of NVIDIA: 5090 → ~60 tok/s 4090 → ~40 tok/s 3090 → ~20 tok/s Perfectly linear scaling. Double the generation, double the speed.
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よしかた
よしかた@yoshikata_game·
気になってた現在fabで無料配布されてる、 Mixed Magic - Spell VFX Pack見た目いいな~ ただ半透明多用しているから若干重いかも? 止まってるローグライク記事これで魔法作るありか?
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Kurie
Kurie@Kurie_vfx·
I recreated the chained triangle dissolve effect from the buff state in Arknights: Endfield! Not a perfect copy — just the core idea. I’ll add a quick breakdown in the replies ✨ #vfx #UE5 #UE5study
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Alien 👽 Max | 🇺🇦 game developer
Evening practice with Unreal Engine, I decided to try to create a spider web using the VectorToRadialValue node. I remembered the Homer Simpson song: Spider Pig, Spider Pig. Does whatever a Spider Pig does. Can he swing from a web? No he can't... #UnrealEngine #UE5 #gamedev
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