
vortex1M
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I think we are all asking the wrong questions... it shouldn't be "does skill based damage exist"
The question should be "why are we as players of all skill levels feeling inconsistencies in our gunfights" this way we don't get an Activsion lawyer approved statement like "there's nothing behind the scenes modifying any of our damage values."
Here's some questions I'd love to see addressed:
1. When two players shoot at the same time, how does the server decide which shots are valid and under what conditions would a player’s shots appear to hit but not be fully counted by the server?
2. How does the system ensure fairness between players with drastically different ping values?
3. Can lag compensation change which bullets are ultimately applied in a gunfight?
4. Why does Call of Duty not provide a detailed per-bullet damage recap like other FPS games and will you provide per-bullet hit and damage logs so players can verify gunfight outcomes?
Also if damage and hit registration are consistent, what is the reason for not making that data publicly available?
5. Why was detailed lobby and stat API access restricted when it previously existed and do you plan to restore transparency tools that allow independent verification of matchmaking and gameplay consistency?
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@ResistMonsters Fun times man. I'm trying to get to some free time. Rarely on X but it looks as if i need to be more often 😅
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@vortex1M vortex… my man… add me on discord, it’s been forever: Beaglejack
We gotta make this happen again, but in Marathon!
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🤣🤣🤣 Invalidating someone because they used WzAgent to lobby shop... instead of sucking up to @ShanieceSaysHey and getting on that Streamer Mode Plus...
Remember when this guy got Perma'd and said "I don't even care about getting the acct back... I just want added back to the list..." as he was struggling with the same lobbies as the rest of us play in everyday🤣
BobbyPoff@BobbyPoff
WORLD FIRST Season 2 Big Map 25-Win Streak Camo SECURED (Without wzagent)😂!!! Does this one go even harder than Season 1?!
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😔Unreal and tragic... Vince Zampella, co-founder of Infinity Ward and the creative force behind Call of Duty and the Modern Warfare franchises, has passed away at the age of 55 after a car accident today in Southern California.
His career began leading design on Medal of Honor: Allied Assault, before helping build Call of Duty into a genre defining powerhouse. He later co-founded Respawn Entertainment, shaping Titanfall and Apex Legends, and was ultimately tapped to lead EA’s Battlefield franchise during its most critical moment.
Gaming has just lost a giant.
Condolences to his family and everyone he inspired.😭

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I love his energy!
But in all reality from what I've seen (never played Console Kings) they are trying... and that's a lot more than I've seen from the corrupted beyond repair scene I've seen over at CMG.
I've been exposing people for cheating for about 5 years now and would be surprised if there wasn't a CMG admin aka basement dwelling splitting winnings w/ their cheater friends, that doesn't have me block on this app🤷♂️
p.s. if you've something to hide it's probably a smart business decision to block me🤣
Xposed@Xposed
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It's looking like Rainbow Six Siege has a HUGE problem on it's hands right now...
I've seen several of these video today while scrolling the feed, it can't be a good sign, imagine what else hackers are doing that isn't surface level?🤷♂️
Rebekah Furness@furness_re28398
Welcome to Rainbow Six Siege Lady’s and Gentlemen…
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Absolutely amazing that a game company can be transparent with their community... even when it's about something like a breach of security. I know a few other companies that could stand to take some notes🤷♂️
Rainbow Six Siege@Rainbow6Game
We're aware of an incident currently affecting Rainbow Six Siege. Our teams are working on a resolution. We will share further updates once available.
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