Vikram Peddinti
20 posts

Vikram Peddinti
@vpanini__
just trying to live life my way
Katılım Haziran 2024
7 Takip Edilen7 Takipçiler

i'm building odyssey a multiplayer web game where you play as a pirate focused on trading and large scale cannon battles.
check out my demo and story behind building the game👀
cc: @_buildspace @_nightsweekends
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@aenechkaa @flutterflow How has your experience with flutterflow been? Did y'all launch GC entirely built in flutterflow (for the frontend)?
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crafting some updates for GC with @flutterflow—the app is coming soon🐣
(don't look at the bugs count, totally normal situation)

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this week of building has been a rough one w/ bugs... but we had a playtest!
I was able to simulate a load of 50 bots w/ 5 real people playing! this week I added ability to dock & added the proto shop for trading in game!
w6 is demo week!
cc: @_buildspace @_nightsweekends
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@reclab_gg @aenechkaa @_nightsweekends that's awesome, i would love to give it a try once you get that demo out! I'm already a little deeper into my project now, but there's always more ideas :P
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@aenechkaa @_nightsweekends appreciate the interest 🙏. first version is a Unity plugin that adds a multiplayer synchronizer component + allows you to spin-up a server to test your game in-engine!
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@reclab_gg @_buildspace vikramp.substack.com/p/building-a-m…
Should have another post up in the next week talking about input prediction :)
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@vpanini__ @_buildspace would love to check out the substack if you have a link!
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over the last 3 weeks i've been working on a multiplayer web game where you play as a pirate in a open world sea.
i've been writing about the journey over on my substack - comment and reach out if you want to follow along the journey!
cc: @_buildspace @_nightweekends

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@reclab_gg I would say figuring out a way to speed up iteration time is utmost importance & struggle. When I'm working on indie projects, I want to spend more time designing and iterating rather than building up prediction algorithms, figuring out server hosting to host playtests etc.
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oh and _cc: @_buildspace @_nightsweekends
was super fun planning to get a playable webgl demo with the 5 minutes of fun out next week!
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@bencuan_ @_buildspace @_nightsweekends i haven't given music much thought yet but I'm hoping to take my rudimentary modeling skills(from the one youtube video on blender) and try and throw together some basic models :) My goal is to continue working fast though so I'm pushing that off until I finish up the gameplay!
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@vpanini__ @_buildspace @_nightsweekends yoo let's go, love to see the gamedev dream is still alive :D
any plans for procuring art/music?
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just got started a few days ago and have already been learning a ton tinkering around in unity - hyped to keep building!
there's still a lot of scope to cut down if I want this done in 6 weeks, but I'll let that happen as I continue to build
cc: @_buildspace & @_nightsweekends

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@xhuydng @_buildspace @_nightsweekends ah that makes sense! can't wait to see how it evolves over the next 5 weeks!
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@vpanini__ @_buildspace @_nightsweekends great question! I prob should have clarified this more.
u'd just upload how-ever many classes u're planning to take and the app will optimize ur schedule based on their deadlines and how much u wanna spend studying them, among other factors like lifestyle and other deadlines.
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@doliacat @_buildspace @FarzaTV Cool idea, love to see the web3 space evolve with better platform & dev partnerships. In CATME what's in it for the developer - compared to crazygames, etc.? Those sites provide a revenue share using ads and dev's earn money. Will the platform help devs integrate web3 features?
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@rohinrohin @_buildspace @_nightsweekends i love it - so many times we head out on trips together and splitting all the random costs that we accrue over a few days across everyone's cards is so painful. Are you planning on being able to split multiple transactions at once?
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@Bhanuu_Prakash @_buildspace @_nightsweekends @FarzaTV i like the core of the story, what sort of games are you drawing inspiration from? What are you planning to build in? I love following all indie dev's just to learn more about their process :)
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