
Nate Thomas
2.2K posts

Nate Thomas
@wardonkey
Senior Gameplay Animator @Bungie | Marathon | Destiny 2 | Animated Animators Podcast: https://t.co/K2tLAzJQFm






Generated with Seedance 2.0 from a single prompt. Hollywood isn’t the future of filmmaking. Creators are.

There is no bigger mystery in game development to me than games that hundreds of people work on for years, and nobody can see that they are just bad and stand no chance. Highguard is one such game, and now you have a developer still unable to believe they made a bad game. No, it's "the gamer culture" that killed it. And The Game Awards. And the rage-baiting YouTubers. Not the boring, artificial world. Not the pseudo-edgy yet generic characters. Not the corpo-style UI. Not the tired genre. It truly boggles my mind. The article starts with quotes about how the game was received internally, yet all it took was one trailer for an average gamer to understand this was doomed to fail. Highguard, Concord, the Painkiller reboot, and more -- hundreds of people worked on these games for years. How does it happen that they ever see the light of day in the form they do? What is this? Is this the legendary "toxic positivity"? Something else? Tell me.

"you'll be using it in the future, it'll get better" i could spend the rest of my life without generative AI. my fulfillment with animation comes from the process, not posing for pictures at the finish line. fuck gen-AI



NVIDIA Pushing RTX 5090 Prices to $5000 in 2026, Rumor Claims insider-gaming.com/nvidia-rtx-509…





