Wasp 🌍2️⃣

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Wasp 🌍2️⃣

Wasp 🌍2️⃣

@waspische

#earth2 - building tools for communities I love Current website: https://t.co/kuQ3dIGj2Q 👷‍♂️ Future projet: Earth2 Megacities management tool

Katılım Ocak 2012
503 Takip Edilen229 Takipçiler
Metlemasque
Metlemasque@metlemasque·
@DOFUSRetro_FR Y a du monde là je profite un peu, quelqu’un a une alternative au alt+echap pour Mac? Alt+tab inutile ca envoie la fenêtre la plus récente…
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DOFUSRetro_FR
DOFUSRetro_FR@DOFUSRetro_FR·
ℹ️ Récemment, votre expérience en jeu s'est dégradée sur les serveurs Boune et Allisteria. Vous avez été nombreux à nous alerter et nous vous remercions pour votre vigilance. Nous prenons la situation très au sérieux et nous avons souhaité étudier suffisamment la situation avant de revenir vers vous. L'équipe DOFUS Retro souhaite vous apporter plus d'informations sur le sujet : 👉 dofus-retro.com/fr/forum/8-pro…
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Shane Isaac 🌍2️⃣
Shane Isaac 🌍2️⃣@theshaneisaac·
Congratulations to the latest #Earth2 land #giveaway winners! I've given away thousands of dollars worth of #Earth2 land, it's very easy to enter, just follow & retweet any of my posts that have➡️🌍✌️⬅️ #Earth2 land can be used to: 🌍mine $ESS 🌍mine resources 🌍launch #Cydroid raids 🌍build #Cydroids 🌍house #Civilians 🌍stake $ESS 🌍spawn #Avatars 🌍save #Avatars 🌍store #items 🌍forage 🌍teleport ⏱️plus more #utility to come inside #E2V1 such as ⏱️building ⏱️mini-games ⏱️experiences ⏱️& more! Thanks to everyone who entered by simply #reposting & good luck on future draws! Be sure to display your free @earth2io profile URL somewhere easy to find on your X account (in your profile, pinned or to be safe you can comment your profile URL under the post you retweeted) so our team can gift you the land if you're lucky enough to be one of the winners. Note-if you're listed as a winner & you're unsure what to do, please check out this previous post: x.com/theshaneisaac/… Congratulations again to the latest winners & please note that some of these gifts may have already been awarded by the team. The remaining gifts will be awarded over the next 24 hours. If you have not received your gift after 24 hours from this post, then please leave a comment below or reach out to @earth2io, support or the CM on Discord. Please note that the team member who assigns the prizes will be away from the 24th of December to the 4th of January, so if you have not received your prize before that you may need to wait until they return. #Earth2 #Winners #Prizes #Giveaways #Metaverse #Land #E2V1
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Shane Isaac 🌍2️⃣
Shane Isaac 🌍2️⃣@theshaneisaac·
#E2V1 0.3.6.2 is currently deploying. It include new improvements to the global water interactive system which should resolve issues Players experienced after instant teleportation to any location on Earth🌍✌️ earth2.io/news/e2v1-upda… We also implemented numerous updates to a number of core inventory & item management systems in anticipation of Reality Thread 7, but also to fix some remaining issues since Reality Thread 6 & to ensure it is more robust for long term development. We have been working on the 0.3.6.2 updates while also focusing on Reality Thread 7 features. Please check the article above for further details, but the main updates in this version are: 1⃣ An additional fix release for water detection after teleporting, along with fixes for additional water detection issues. 2⃣ Fixed an issue that caused crafting recipes to fail sometimes. 3⃣ Fix #2 above resulted in a further rework of most existing Character systems. These changes improve overall system reliability and also update systems in preparation for Reality Thread 7. 4⃣ An additional fix applied to the invisible leg issue affecting some Characters. 5⃣ Inventory logic adjusted so: • LMB moves a single item • RMB moves all items This is now universal across all systems and applies when swapping items between Inventory, Foraging, Crafting and Mentar Storage. 6⃣ Action Bar “Use Item” logic updated to improve syncing with backend services. Players may notice a small delay between item usage. This delay is expected for now and will be refined further as part of a UX improvement pass. 7⃣ Added the ability to manually resync Character Inventory. This is not required during normal play as syncing occurs automatically, but the manual option exists for cases where unexpected item display behaviour occurs, allowing Players to attempt resolution themselves. 8⃣ Fixed several spatial sound effect (SFX) issues. 9⃣ Additional bug fixes and general improvements. The global water system is very complicated & the updates to the core inventory systems are not trivial, so there may be issues QA has missed over the past 2 weeks of testing, so as always please be patient with the team, report any problems & we will monitor the release closely & fix any issues that may arise. #Earth2 #Metaverse #E2V1 #OpenWorld #PlayerDriven $ESS #PreAlpha
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DOFUSRetro_FR
DOFUSRetro_FR@DOFUSRetro_FR·
🎉 La fête ne fait que commencer ! 🎁 Pour célébrer le début des 25 ans d’Ankama, tentez de remporter un “Pack des 25” sur #DOFUSRetro ! Pour participer, il faut : ✅ Suivre @DOFUSRetro_FR 🔁 RT ce tweet 2 gagnants seront tirés au sort mercredi 7 janvier. ⌛️ Bonne chance à tous.tes !!
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Shane Isaac 🌍2️⃣
Shane Isaac 🌍2️⃣@theshaneisaac·
We've been monitoring the #Earth2 Reality Thread 5 release closely the past 2 days & in this short period of time have just now released version 0.2.5.1 with a few updates & improvements🌏✌️ 1⃣ Improvements to the global water system that handles water activity based interaction across the entire #E2V1 (swimming, diving, searching, drinking) 2⃣ Fixed an issue where Characters would overlap on respawn after suddenly disconnecting from the server - causing abominations! (team will continue monitoring for edge cases) 3⃣ Fixed an issue where Characters were unexpectedly disconnected from the server 4⃣ Updated teleporting system to reflect E2V1 time of day on destination before teleporting 5⃣ Updated the teleport system to display property owner set property description before teleporting Fixed a bug where the shovel was not displayed in multiplayer while digging 6⃣ Fixed a bug where the current season would change for a Character after reviving 7⃣ Other minor fixes & improvements Please check out the article for more details: earth2.io/news/e2v1-upda… We will continue to monitor for any further issues as always. It has been cool to see over a 1000% increase in overall time spent inside E2V1 by Players in multiplayer mode since the Reality Thread 5 release - and even more exciting when you consider the current features are just a fraction of what we have planned ahead! So it's great to see testers & early access Badge Holders spawning Characters & spending more time inside E2V1 than ever, during what is already a very busy time of year when people generally have very little spare time - it has been very rewarding to see indeed! And remember what Players are experiencing now is not what Players in the future will necessarily experience. The current mechanics are mainly for explorers, crafters, discoverable item traders & questers - which obviously expand to many other types as mini-games, conquest & other experiences come online. But by the time Players gain access in the future, including F2P, there will be completely different initial experiences available, even after early frameworks like storage, shops, restaurants, accommodation, mini-games & so forth come online - so while what Players are testing will still be there, there is also be some areas inside #E2V1 that are more developed, especially by the time F2P access is live. Having said that, many Players in the future may still want to focus on exploring, crafting, discovering, item trading & questing after they get access, so don't how big these early Character focused game play elements may become. I think it's also important to note that I have designed completely different opportunities for F2P Players entering E2V1, which perfectly align with the current E-ther is life ideology, some which are very unique, so it will be exciting to see some of those in 2026. If I don't post again sooner, I hope everyone enjoys their time over Christmas & especially enjoys their time with family & friends. #Earth2 #E2V1 #Metaverse $ESS #OpenWorld #Building
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Shane Isaac 🌍2️⃣
Shane Isaac 🌍2️⃣@theshaneisaac·
#Earth2 Reality Thread 5 is coming online🌍✌️ Another big Earth 2 release spread across E2V1, multiplayer, API & BE systems being deployed without any downtime, so please give the team space if any issues arise! earth2.io/news/reality-t… The implementation that took up the most time for this release by far was the foundation for the Global Building System, which will pave way to all building placement systems inside E2V1. So that took up a little more time than expected but we're very excited for it to go live now so we can monitor & improve on it. The teleportation system was also a feature I knew that would be complicated & time consuming to implement, which is why I initially flagged it for a later release, however, I wanted to get it out now as it paves the way for upcoming features & also makes community meet ups a lot easier to participate in. It is incredible to look back & realise we have kept our multiplayer & server integration systems live for the E2V1 pre-alpha for 116 days straight now. Over 99% uptime with multiple hot releases & next to zero downtime .. for a Pre-Alpha!! Really proud of this! In addition to the above you will notice there are numerous other feature releases, too much to cover so be sure to check out the article! #Earth2 #E2V1 #Metaverse $ESS #PlayerDriven #RealityThread #OpenWorld #Explore
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Shane Isaac 🌍2️⃣
Shane Isaac 🌍2️⃣@theshaneisaac·
Live feed from inside Earth 2 servers🌏✌️
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GR4NRAUD3🌎2️⃣
GR4NRAUD3🌎2️⃣@GR4NRAUD3·
Win a Tier 1 ( 20 Tile ) Island in Åland ? Well all you have to do is Repost this Post or Quote it to enter the draw. If you Love @earth2io as much as i do please Subscribe to my Youtube Channel Dedicated to E2. Videos & Streams for E2 good times. 🥳😘 @GR4NRAUD3" target="_blank" rel="nofollow noopener">youtube.com/@GR4NRAUD3
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Shane Isaac 🌍2️⃣
Shane Isaac 🌍2️⃣@theshaneisaac·
Important Update for all E2V1 testers 🌍✌️ This is an important update for all testers. Please download the new E2V1 version 0.1.3.2 released about 1 hour ago - we have set it so the previous build 0.1.3.1 will not have access to the multiplayer so you will need to download the new version to connect. If you are testing the multiplayer with other Players and you cannot see the other Player/s you think should be visible, please save your Character and respawn. If that does not work then restart E2V1 and reconnect. We are working on improvements to intermittent multiplayer connection drops for Players without stable internet which will be updated in next versions. Remember, generally if you can see your Ping in the lower right corner, it means you're connected to the multiplayer server, however, there are some cases where you're ping doesn't clear when a disconnection occurs so just follow the above steps if you're not seeing other Characters you expect to see. If you are steaming or posting videos, please try to note your actual real world location (where you are using E2V1 in the real world) and also note you're testing on a server in Singapore. This will help us and others understand the ping we see in the lower right corner for the stream or recording better. If you are closer to Singapore, you should get lower ping but the ping will increase the further away you are. As you can see in the video I posted on X/Twitter yesterday my ping is in the lower right corner, I usually get 18-25ms ping based in Australia to the Singapore server on a standard NBN connection. So individual Ping WILL CHANGE depending on where you are located in the world, what your internet connection is like, whether you use WiFi or ethernet cable and how far away you are from the current multiplayer location server we're using which is in Singapore at the moment (we will change to Europe and America to test results in those locations as well later). Also important, local time zone time inside build 0.1.3.2 may update one every 5 minutes from the time your Character spawns. That is 5 real world minutes, so equivalent to 20 minutes inside E2V1. The dev team are just testing something and so just keep this in mind if you are comparing times with other Players if you don't see the exact same time in the same E2V1 time zone it might be because the dev team is testing something. The multiplayer is back on now so go for it again everyone and the team will keep monitoring! Try and gather as many testers as you can in one area so we can see how E2V1 handles the rendering (multiplayer network side should handle it fine but we'd like to see the in game rendering limitations with real testers). Enjoy and we'll keep improving and fixing issues as they come up! #Earth2 #E2V1 $ESS #Metaverse #Multiplayer #PreAlpha
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Shane Isaac 🌍2️⃣
Shane Isaac 🌍2️⃣@theshaneisaac·
Earth 2 Reality Thread 3 - Global Multiplayer across entire Digital Earth. We've been a little busy the past 4 weeks🌍✌️ 🚨earth2.io/news/reality-t…🚨 As I've said in the past, when we're quiet it usually means we're hyper focused on development & progress. Be sure you check out the above article to learn all the details about this milestone achievement for Earth 2. #Earth2 #E2V1 #OpenWorld $ESS #Metaverse #RealityThread #multiplayer
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Wasp 🌍2️⃣
Wasp 🌍2️⃣@waspische·
Hey, @grok who was the most famous person to visit my profile. It doesn't need to be a mutual, don't tag them, just say who it was
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Shane Isaac 🌍2️⃣
Shane Isaac 🌍2️⃣@theshaneisaac·
After years of R&D + months of relentless work through Q2, super excited to finally share a detailed breakdown of the very first playable #E2V1 release! 🌎✌️ 🧬Character Synthesis v1.0 🧳 Inventory System v1.0 🌿Foraging v1.0 🎧 Immersive Audio v1.0 🕓 Day Cycles v1.0 ❄️ Seasons v1.0 ❤️ Character Vitals v1.0 🎮 Action Bar v1.0 🌐 Multiplayer server-side architecture 📜 Quests v1.0 (website deployed) Check out the full article here with a detailed breakdown on each & every aspect, plus some insight into what's coming next: earth2.io/news/e2v1-chap… I know I was a little quiet throughout Q2, as was #Earth2 in general, but it's because we're so busy designing, implementing, testing, building. Remember, we are still in Pre-Alpha & this will be our first playable release of #E2V1, probably our biggest software release to date! We are still a few days away on the build, just fixing a few known bugs, mainly bugs around the new inventory system, specifically regarding management between the Discovery Box & the Inventory. The article explains the purpose behind testing, so our expectation is for #Players to stay close to their properties to test a few things out because you will be prone to dying easily the further you stray, especially if you don't have a natural water supply close by & food to forage & sustain you. I guess some might be up for the challenge to see how far they can go but that is not our expectation for this initial #RealityThread release! Apparently the article is a 60+ min read (according to our news article publishing tool) so make sure you have a spare moment when you dig in! Though we know it will be buggy, as expected, we are so excited to see #Players running around inside #E2V1 & streaming. It's only the beginning! #Earth2 #Metaverse #E2V1 #PreAlpha #OpenWorld #Chapter1 #RealityThread1 $ESS
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Shane Isaac 🌍2️⃣
Shane Isaac 🌍2️⃣@theshaneisaac·
Congratulations to the latest #Earth2 land #giveaway winners! I've given away thousands of dollars worth of #Earth2 land, it's very easy to enter, just follow & retweet any of my eligible posts! #Earth2 land can be used to mine $ESS, mine resources, launch #Cydroid raids, detect jewels, build #Cydroids, house #Civilians, stake $ESS & more #utility to come inside our upcoming open 3D world #E2V1! Thanks to everyone who entered by simply #reposting & good luck on future draws. Be sure to display your free @earth2io profile URL somewhere easy to find on your X account (in your profile, pinned or to be safe you can comment your profile URL under the post you retweeted) so our team can gift you the land if you're lucky enough to be one of the winners. Note - if you're listed as a winner & you're unsure what to do, please check out this previous post: x.com/theshaneisaac/… Congratulations again to the latest winners 🙌 Also just a quick note that the team are aware of some bugs caused as a result of the recent EPL teleport system deployment & are working on fixes. #Earth2 #Metaverse #Giveaways #E2V1 #shanta #competition #winners $ESS
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Shane Isaac 🌍2️⃣
Shane Isaac 🌍2️⃣@theshaneisaac·
Flashback on some of the custom Limited Edition collectible #skins created by #Earth2🌎✌️ 🔥 Most of these drops sold out & will only ever be available again on a #P2P secondary market. Congrats to those who own some of these & I can't wait to see how #Players customise some of their skins inside #E2V1 when that feature comes online in the future. I don't believe the #Metaverse should be confined to a single genre, aesthetic or style & that has been an intentional approach from the start. It’s more of a platform that, at its core, will (at least initially) be shaped by diverse elements of the internet, including various aspects of gaming, which will serve as the framework for establishing foundational rules for life, engagement & interactivity within this emerging world - something that will become apparent with the early mechanics inside #E2V1. While the #LimitedEdition #skin drops will slow down after the remaining sets are cleared, we will continue expanding into new genres & styles by way of more traditional unlimited, time-based drops, continuing to empower our #Players to shape & define their identity as part of the deeper immersion within #Earth2 & possibly branching off into role playing, which I see as becoming part of experiences over time. Also, an important note that when skin customisation is available it will come with risk & reward, so the #Player will need to decide on whether to customise a skin or not, as when a skin is customised, it will not be revertible back to its original state. This means the rarity of the original authentic version of the skin can potentially increase the more times that specific skin is customised by other #Players, the flip side being that a well customised skin could literally become 1 of a kind. #Earth2 #E2V1 #Metaverse #Custom #LimitedEdition #Skins
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Shane Isaac 🌍2️⃣
Shane Isaac 🌍2️⃣@theshaneisaac·
🚨#Earth2 update 🌏✌️ First I'd like to apologise to our community for the lateness of this message. I was still considering a traditional last timezone #Q2 release but honestly we could use a little more time. As you can see in the screen recording, we've been extremely busy the past 3 months with multiple commits per day on average from our dev team & this recording is only of commits made directly to our #E2V1 repository. It does not include #BE / Server repository commits or tasks completed for custom development from our VFX, SFX, Concept Art & Animation teams or the countless other points of progressive development. While there are some in our community who would better understand what multiple daily repo commits means, the video footage just helps others to visualise how much work goes into the development of just one facet of Earth 2, and even though we may not publish a lot of public updates, we are extremely busy & focused on development & progress behind the scenes. Sometimes you lose track of time with so many different developments in progress. Excitingly for everyone, Chapter 1 is a very big release for us & includes some very important updates that will introduce the foundations for activity & experiences inside #E2V1. There are many moving parts & many new mechanisms we've had to design, develop & implement into an incredibly large, seamless, open world just to make Chapter 1 possible. We're also building a persistent world, meaning we're not just developing for a single player local PC environment, which would be much, much easier, but instead requires a lot of API & server integration for almost every feature implemented - and that doesn't even involve the multiplayer networking element which we've also made good progress on throughout #Q2. We're not implementing API & server integration only for a persistent world, but also to mitigate against hacking. I just wanted to provide this update & apologise for the lateness of this notification. Remember, we are still in a pre-alpha stage so there are inevitably going to be bugs & issues. Seeing as though we are going to miss #Q2 anyway, we could use another week or two to fix some known bugs & make it a little smoother. It won't be longer than that & even though it's not a lot of additional time in the big picture, I still said #Q2 & I apologise that we are going to overshoot that time frame. We will aim to publish an article this weekend to provide everyone with an in depth explanation behind the early access release & I think that article will help our community understand just how much work has gone into the past 3 months by our team. I guess I could have made this post short & sweet but I wanted to provide additional context so thanks for reading through. To end on a more positive note, hands on play testing has been very eye opening to possibilities & immersion #E2V1 offers. There are so many opportunities waiting & so many directions to take .. it really is very exciting. Another positive point is I believe this will be the final quarter of waiting in boredom / pain as moving forward we'll have feet on the ground inside #E2V1 & once it is stable we will be able to release subsequent updates faster. #Earth2 #Metaverse #RealityThreads #E2V1 #PreAlpha
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Shane Isaac 🌍2️⃣
Shane Isaac 🌍2️⃣@theshaneisaac·
Foundations for #Earth2 are coming together 🌎✌️ Don't forget to catch this sneak peek on recent progress coming in 2025 & beyond to #E2V1 in 4K youtu.be/RWY4YbqmFNw Follow up article this weekend will cover: 1⃣details on new energy types #F2P #Players can earn & how these systems overlap with various parts of game play & the #EcoSim 2⃣ in depth details about the #EggHunt system including the Game Master & what it means for #LandOwners & #Resource miners 3⃣ important details about the crafting system including various ways to gather & craft and how environments might influence results 4⃣ key information about dynamic environments such as day night cycles, weather & seasons and how some links are formed between Earth 5⃣ details about wildlife including interaction, utility & capture 6⃣ details about the early transportation methods & how this might expand 7⃣ information about the initial building options & possibly ways they link into early global game play The article contains a lot of information & will help #Players form a picture of the short term plans I have for #E2V1 & how they link together in various ways. People tend to see one thing they might not like & not realise there are probably 5 other things they will enjoy. As I have always reiterated, over time there will be so many things to do inside #Earth2 & I think that will become more apparent as we start to release some of these early open world mechanics which will be designed to create more real time desirable #Utility for $ESS which will also include more burn mechanisms. There is probably enough to discuss with the $ESS report & latest progress video for a few days, but keep an eye out for the article this weekend as I'm sure there are a number of key details #Players & #LandOwners alike will want to learn about. #Earth2 #E2V1 #Metaverse #OpenWorld $ESS #PlayerDriven #sneakpeek #videogames #P2E
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Shane Isaac 🌍2️⃣
Shane Isaac 🌍2️⃣@theshaneisaac·
Congratulations to the latest #Earth2 land #giveaway winners! Winners for my latest 3 posts have not been finalised yet so if you haven't re-posted them be sure to do so over the next few days! I have given away thousands of dollars worth of #Earth2 land to my followers, which can be used to mine $ESS, mine resources, launch #Cydroid raids, detect jewels, build #Cydroids, house #Civilians, stake $ESS to initiate the upcoming #Earth2Hordes property based mini-game inside #E2V1 & more #utility that will continue to expand over time especially after #E2V1 is released! It's very easy to enter, just follow & retweet any of my eligible posts! Thanks to everyone who entered by simply #reposting & good luck on future draws. Be sure to display your @earth2io profile URL somewhere easy to find on your X account (in your profile, pinned or to be safe you can comment your profile URL under the post you retweeted) so our team can gift you the land if you're lucky enough to be one of the winners. Note - if you're listed as a winner & you're unsure what to do, please check out this previous post: x.com/theshaneisaac/… Congratulations again to the latest winners! #Earth2 #Metaverse #Giveaways #E2V1 #shanta #competition #winners $ESS
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Shane Isaac 🌍2️⃣
Shane Isaac 🌍2️⃣@theshaneisaac·
Don't miss the final #LimitedEdition character skin drop leading up to the #Earth2 early access #Chapter1 release! A community design submitted skin (congratulations @MegaFrontman!) which our talented team modeled to life in 3D, ready for use in the #Metaverse 🌎✌️ These #LimitedEdition character skin drops are all we've released to date, so people have gotten used to them, but just a reminder that in the future any new #LimitedEdition character drops will be a lot fewer & farther between once #E2V1 is live, reserved mainly for very special events or collaborations. We want all #LimitedEdition drops to be become more rare & sort after as the platform grows. As mentioned in the past, we will move to a more traditional style system releasing character skins with unlimited editions that are only available for limited times throughout each year. There are a few other important points we'd like to share before the first variation drops: 1⃣ For this drop $ESS skin options will be based on a fixed $0.06 $ESS value. 2⃣ As mentioned in the past, any #LimitedEdition skin drops that don't sell out could be released again in the future until they sell out, but only after the #P2P skin trading store is live. 3⃣ #LimitedEdition skins that have not sold out & are released again will be at least double their original release sale price, sometimes more depending on which skin it is. So it's ok if skins don't sell out, they're just something available for early supporters. 4⃣ The last remaining Luna skin, not yet released, will be released at a future date, which could be any time. 5⃣ We know we still need to release the Cybercore-X weapons. 6⃣ There might be a one or two surprise drops throughout this final #LimitedEdition release 7⃣ How freaking cool is this Cheok Jun-Gyeong #skin! The Korean community requested it and #Earth2 delivered! When you consider the fact that #Players will be able to use these skins not only on their Characters but also on their #NPCs, these #LimitedEditions may be in higher demand & rarer as the platform grows. en.wikipedia.org/wiki/Ch%27%C5%… Some very cool history behind this historic #Korean figure & it will be very cool to have him roaming the #Metaverse! #Earth2 #E2V1 $ESS #Metaverse #OpenWorld #cosmeticskin #Collectible
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