werton playskin

39 posts

werton playskin

werton playskin

@werton_playskin

Katılım Haziran 2020
23 Takip Edilen9 Takipçiler
werton playskin
werton playskin@werton_playskin·
@Capt_Char @greayson2532 This is not quite true. "Dracula X - Rondo of Blood v1.4 (PC)" - not a port, but is a specially made compilation by fans (paul_met, Meduza team), consisting of a compressed PC Engine Super CD-ROM² image along with a modified emulator with disabled menu, and implemented autorun.
English
1
0
1
22
Cabral
Cabral@larbacsilva·
Blades & Battles - Demo Available on Steam! Combine Lancelot's agility with the long reach of his attacks to pressure enemies, deal more damage, and extend your combos to the max!
English
9
30
187
7.1K
werton playskin
werton playskin@werton_playskin·
youtube.com/watch?v=GXaHUR… This month is my anniversary, 2 years since I have been developing a port of Castlevania: Rondo of Blood from PC Engine to Sega Genesis using #SGDK. This just another fragment of the 1st stage, the progress is not as great as we would like, but it is there
YouTube video
YouTube
English
1
2
7
346
werton playskin
werton playskin@werton_playskin·
@DintheAbary @badjab326 @_chris_n Cool! But I wonder if the author of this remake did his homework and measured all the moves pixel by pixel, or are we going to witness another rant from someone about how he needs to become a hardcore Mighty Final Fight player and learn how to play the damn game😁
English
1
0
0
100
werton playskin
werton playskin@werton_playskin·
@MXRetroDev As far as I understand, an "air combo" implies that the attacker (or both fighters) is in the air. But of course, these are just conventions, the main thing is for the player to understand what is being said.
English
1
0
1
100
Mauro Xavier
Mauro Xavier@MXRetroDev·
@werton_playskin I know it, but I just preferred to call it "air combo". Maybe I can change it or keep both terms.
English
1
0
1
284
Mauro Xavier
Mauro Xavier@MXRetroDev·
Final Fight MD: Extra Options The extra options are defined. The screenshots show the menu and how many achievements you need to unlock the options or features. What each option/feature does: - Ex Performance: Sets the fixed 60 FPS mode or automatic mode with variable FPS and VSYNC off. - Achievement FX: Turns off all sound effects (and future visual effects) for achievements when they are obtained. OPTIONS ONLY FOR MEGA MODE - Boss songs: Changes the order of the songs or turns them off; options include FF2/FF3, FF3/FF2, only FF2, only FF3, or off (default music). - Air combo: Turns off the ability to hit enemies in the air after they have already been hit. - Extra moves: Turns off all extra moves, including instant KO and the ability to jump backward with a kick. - Extra Bosses: Enables the possibility of facing ALL bosses again in the final round. - No Food: Turns off all items that give the player energy. - Random Enemies: Makes all enemies random, except for bosses. - One Punch*: Defeat all enemies with a devastating punch. - God Mode*: Invincibility EXTRA FEATURES - Boss Rush: A Mode where you face the bosses, choosing to fight one at a time or all that can appear on the screen at the same time. - Bonus Stage Mode: Bonus stage competition mode. - Nightmare Difficulty: Enables ULTIMATE and NIGHTMARE difficulty modes. - Stage Select*: Allows the selection of any stage. * When using these options, achievements are disabled during the game.
Mauro Xavier tweet mediaMauro Xavier tweet mediaMauro Xavier tweet mediaMauro Xavier tweet media
English
36
54
416
14.1K
D0N MIGUEL
D0N MIGUEL@D0NM·
@MXRetroDev I like "no food" option.✊ 🥲Like in our game... there is no food with or w/o options
English
1
0
2
169
werton playskin
werton playskin@werton_playskin·
@DintheAbary @deadlymetro Wow, that's unexpectedly good. Great animation and impact, although I think some of the moves are too much of a direct quote from SF and KoF. I would also fix the running circle, as it seems too stiff.
English
1
0
1
50
Mr.Din
Mr.Din@DintheAbary·
Final Fight has caused a lot of ruckus this weekend and we're STILL not going to get a 4th game 💀
English
9
2
48
2.3K
werton playskin
werton playskin@werton_playskin·
@MXRetroDev @MXRetroDev Did you see that? Yes, reporting bugs via Twitter is inconvenient, I'd rather do it via GitHub or at least Discord. By the way I found a couple more, let me know if interested.
English
0
0
0
23
werton playskin
werton playskin@werton_playskin·
@MXRetroDev @OverallGamesOFC Hi. I've also tested the leaked build that you provided a link to. I don't know if these bugs are known, but I've discovered them.
GIF
GIF
English
1
0
0
68
Overall Games  🎮
Overall Games  🎮@OverallGamesOFC·
Após várias att, encontramos alguns bugs no Final Fight MD v0.91b ►Joelhada não conecta em vários momentos ►Colisão dos personagens, atrapalha em várias ocasiões ►Bonus stage não foi concluído ao quebrar todos os vidros ►Bug de hit infinito no último boss @MXRetroDev
Português
3
0
3
547
werton playskin
werton playskin@werton_playskin·
@TakiUdon_ @PscdGames Maybe you should send your demo versions or even full versions of the games that are now available for free?
English
0
0
0
108
werton playskin
werton playskin@werton_playskin·
@Jaume96749222 Interesting. I also coded and built a rom on android (for example, this was how the Pools example from the SGDK distribution was written). But I did it through the Windows Winlator emulator, so it probably doesn't count.
English
1
0
1
114
TheNomCognom
TheNomCognom@Jaume96749222·
#SGDK maybe the first megadrive rom ever compiled on an android device? I promise this night i will share a repo with the steps to achieve. This is "starfield donut" demo provided on the SGDK repo.
TheNomCognom tweet mediaTheNomCognom tweet media
English
3
7
41
2K
werton playskin
werton playskin@werton_playskin·
@PigsyRetro here is an example of using the tiled tmx map "Text Object" in the game. The platform is also an object (its attributes are set directly from the editor).
werton playskin tweet media
GIF
English
2
1
2
83
werton playskin
werton playskin@werton_playskin·
@PigsyRetro I'm not good at making videos, but I've made two examples for SGDK: 1. Loading Tiled .tmx maps (it also shows how to prioritize tiles using priority layers).
English
3
0
2
98
Pigsy
Pigsy@PigsyRetro·
Just a quick preview of one of the things I'll be covering in this weekend's SotN update - my new enemy placement tool!
English
7
21
169
6.5K
werton playskin
werton playskin@werton_playskin·
@PigsyRetro Stef has long since included the current dev version of SGDK 2.12 in the distribution. Simply download the current version from the master branch and check out the sample/basics folder.
English
0
0
1
51
werton playskin
werton playskin@werton_playskin·
@PigsyRetro 2. Loading objects and their attributes/fields (including text, which can be used for dialogue systems and cross-references between objects) from .tmx maps.
English
0
0
0
39
werton playskin
werton playskin@werton_playskin·
What the "running" animation actually looked like in Golden Axe 3 (Sega Genesis) in 1993, and how I remember it 😅
GIF
GIF
English
0
1
2
141
werton playskin
werton playskin@werton_playskin·
@yuzokoshiro @Karu_gamo I think I've found this secret code😆. After the Ancient splash screen darkens and before the Earthion title screen appears you just need to tap the buttons (any of the ABC buttons, but it's easier to tap them all together or use the turbo feature) very quickly as possible😁.
English
0
0
6
186
古代祐三 Yuzo Koshiro
古代祐三 Yuzo Koshiro@yuzokoshiro·
お蔵入りしていたはずのアーシオンのタイトルコールが、@Karu_gamo の粋な計らいにより、Steam版の最新アップデートでめでたく正式に採用(?)されました。ただし再現するには隠しコマンドの入力が必要です。ぜひ探してみてくださいね😉
日本語
24
294
1.1K
98.5K