GeraltOfRivia

1.1K posts

GeraltOfRivia

GeraltOfRivia

@whereisciri

Katılım Mart 2025
217 Takip Edilen17 Takipçiler
GeraltOfRivia
GeraltOfRivia@whereisciri·
DO NOT BUY SIM ONLINE FROM JIO! 20 DAYS GONE. I CAN'T EVEN PORT OFFLINE BECAUSE THE PORTING IS BLOCKED. NO UPDATES ABOUT DELIVERY! LYING CUSTOMER CARE ONE GUY SAID HE HAS UNBLOCKED THE PORTING RESTRICTION. YOU ARE LOCKED IN FOR 30 DAYS! @reliancejio @JioCare @_MukeshAmbani
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RINA
RINA@RinaGerman_·
gm VICIOUS CIRCLE
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Elon Musk
Elon Musk@elonmusk·
Good suggestions
NFK@nfkmobile

Grok Imagine, right now is in my opinion best and fastest ai video generator for the masses. sure, is not perfect, but Rome wasn't built in a day. Maybe ppl from xai or Elon Musk would look on our posts and suggestions for future improvements. What is a must (for advanced users into ai video generation, been doing this game since 2022) .. 1. for longer movies , we need an option to organize like a project style, and to be able to add main prompts like the niche of the current movie, the character description and to be able to select a custom seed so we can have consistency of the characters. 2. we have now 6 seconds generation ( saw Elon promised 15 seconds soon).. BUT when we generate long movies, we end up with lots of scenes... what grok needs for the same project of the movie, would be a First Frame -Last frame scene interpolation between the scenes (take last frame from scene one, and first frame from scene 2 and generate a mid scene that would merge scene 1 with scene 2 .. and continue for the other scenes (this could be very easy implemented with some python lines of code , like before spitting final video, select all scenes.. extract frames etc etc etc etc.. simple af, when u have all scenes + the interpolation scenes combine evrything with ffmpeg ). 3.. list is long... and i dind't finished my coffee yet, so here is a grok TEXT to video short movie (coz lol u hit the limit for today). Prompts i used for each scene are a little more advanced, so i can see what grok is able to do .. the prompts used are like this (can;t post all due to X limits ) : { "scene_1": { "global_cinematography": "Ultra-realistic Hollywood cyberpunk thriller in the vein of The Matrix (1999) and Blade Runner 2049 (2017), shot on Arri Alexa LF with anamorphic lenses for widescreen 2.39:1 aspect ratio, 24fps for fluid motion, desaturated palette dominated by cool blues, greens, and high-contrast neon reds piercing perpetual smog-choked night. Consistent VFX pipeline: Procedural green code cascades, photorealistic cybernetic augmentations with subsurface scattering, physics-based rain and particle simulations. Lighting paradigm: Volumetric god rays through haze, practical lens flares from holograms, rim lighting on metallic surfaces for depth. Sound integration: Pulsing industrial synth score with digital glitches, rain patter syncing to code interference, metallic echoes underscoring dialogue. Transitions: Seamless glitch wipes or matrix symbol dissolves ensuring narrative continuity, each scene's final beat priming the next for unbroken tension flow. Continuity directive: Scenes chain via lingering elements—rain droplets from prior shots persisting, Nova's silhouette echoing across cuts, HUD overlays threading flashbacks to present, escalating glitch distortions building to climax rupture—maintaining spatial and temporal cohesion in Neo-Tokyo's underbelly.", "shot": { "composition": "Wide aerial drone shot with 35mm wide-angle anamorphic lens on Arri Alexa LF, high dynamic range capturing smog gradients and rain refraction for immersive dystopian establishment, foreground skyscraper edges framing the descent path", "camera_motion": "Controlled descending tilt-push through layered haze, subtle forward momentum building velocity into street-level convergence, priming alley reveal for Scene 2 silhouette emergence" }, "subject": { "description": "Neo-Tokyo's jagged circuit-board skyscrapers thrusting into smog-veiled void, rain-lashed surfaces mirroring erratic neon pulses; faint pedestrian phantoms below as harbingers of oblivious simulation", "wardrobe": "null" }, "scene": { "location": "Shadowed aerial vantage over Neo-Tokyo underbelly, continuity hook from global haze motif", "time_of_day": "Perpetual neon-twilight under storm overcast, syncing with all scenes' eternal dusk", "environment": "Thick smog banks parting reluctantly, acid rain sheets cascading in synchronized sheets with volumetric depth, holographic billboards stuttering in the distance to echo Scene 7 flicker" }, "visual_details": { "action": "Drone pierces urban canopy, unveiling rain-assaulted sprawl where neon bleeds into puddles like corrupted signals, distant alley haze teasing Nova's imminent step-forward in Scene 2", "props": "Circuit-etched tower facades with embedded LED veins flickering erratically, overflowing industrial gutters spewing iridescent chemical runoff, wind-scattered debris hinting at skirmish aftermath", "action_sequence": [ {"0-1s": "High hover frames smog-piercing spires, rain droplets streak lens in slow-mo refraction"}, {"1-2s": "Descent accelerates, haze thins to reveal neon-veined edges glowing faintly blue"}, {"2-3s": "Tilt reveals grid below, rooftops hammered in static-burst impacts syncing to score pulse"}, {"3-4s": "Forward push threads alley corridors, Mandarin signs initial flicker priming Scene 7"}, {"4-5s": "Pedestrians sharpen as wireframe ghosts, AR visors glinting obliviously"}, {"5-6s": "Level to ground haze, Nova's trench silhouette materializes at frame's vanishing point, coat billow lingering into Scene 2 track"} ] }, "cinematography": { "lighting": "Desaturated neon primaries with volumetric god rays slicing haze for ethereal isolation, rain speculars adding dynamic highlights consistent across wet surfaces", "tone": "Oppressive immersion yielding to rebellious spark—global cyber-noir dread laced with glitch anticipation, flowing seamlessly to Nova's personal emergence" } }, "scene_2": { "global_cinematography": "Ultra-realistic Hollywood cyberpunk thriller in the vein of The Matrix (1999) and Blade Runner 2049 (2017), shot on Arri Alexa LF with anamorphic lenses for widescreen 2.39:1 aspect ratio, 24fps for fluid motion, desaturated palette dominated by cool blues, greens, and high-contrast neon reds piercing perpetual smog-choked night. Consistent VFX pipeline: Procedural green code cascades, photorealistic cybernetic augmentations with subsurface scattering, physics-based rain and particle simulations. Lighting paradigm: Volumetric god rays through haze, practical lens flares from holograms, rim lighting on metallic surfaces for depth. Sound integration: Pulsing industrial synth score with digital glitches, rain patter syncing to code interference, metallic echoes underscoring dialogue. Transitions: Seamless glitch wipes or matrix symbol dissolves ensuring narrative continuity, each scene's final beat priming the next for unbroken tension flow. Continuity directive: Scenes chain via lingering elements—rain droplets from prior shots persisting, Nova's silhouette echoing across cuts, HUD overlays threading flashbacks to present, escalating glitch distortions building to climax rupture—maintaining spatial and temporal cohesion in Neo-Tokyo's underbelly.", "shot": { "composition": "Low-angle tracking push with 50mm anamorphic prime on Arri Alexa LF, heroic distortion compressing background alley into claustrophobic funnel, foreground rain blur veiling initial fog for continuity from Scene 1 descent", "camera_motion": "Fluid forward Steadicam arc from lingering Scene 1 haze, subtle left profile tilt to frame Nova against graffiti wall, pulling back slightly to hold environmental depth into Scene 3 orbit" }, "subject": { "description": "Nova, 30s hybrid rebel with scarred synthetic pallor, cropped black hair rain-matted, holographic irises scanning with latent data flickers; sleek titanium limbs rune-etched in dormant blue", "wardrobe": "Sodden black trench coat with frayed hems from Scene 1 debris scatter, high collar shadowing jawline for motif continuity" }, "scene": { "location": "Graffiti-choked alley continuation from Scene 1 street convergence, Neo-Tokyo underbelly", "time_of_day": "Eternal neon-dusk syncing global palette", "environment": "Fog banks rolling from industrial vents as Scene 1 smog extension, wet cobblestones rippling with residual aerial rain patterns" }, "visual_details": { "action": "Nova materializes from Scene 1's terminal haze, striding assertively into sodium glow with metallic glint, coat hem dragging puddles to splash forward—teasing Scene 3 facial trace", "props": "Luminescent 'GLITCH THE SYSTEM' graffiti echoing from Scene 1 signs, overhead hover-traffic hum persisting from aerial hum", "action_sequence": [ {"0-1s": "Fog swirl from Scene 1 yields Nova's silhouette, boot first impacting puddle"}, {"1-2s": "Full stride forward, coat hem trails iridescent wake linking to blood drip in Scene 9"}, {"2-3s": "Titanium forearm catches neon, runes sequential-pulse awakening blue continuity"}, {"3-4s": "Holographic eyes iris-scan, reflecting alley code fragments priming Scene 4 overlay"}, {"4-5s": "Rain beads contour synthetic skin, parting at seams for Scene 3 macro journey"}, {"5-6s": "Profile lean against wall, vapor breath hangs, posture straightening into Scene 5 OTS"} ] }, "cinematography": { "lighting": "Harsh sodium sidelight rimming form per global motif, cool rune fill softening human remnants, prismatic rain refractions tying to Scene 1 aerial streaks", "tone": "Defiant grace in simulated decay—cyber-noir intimacy building personal stakes, camera arc ensuring spatial flow to close-up revelation" } }, etc etc etc up to scene 16. you got the point

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Massimo
Massimo@Rainmaker1973·
Incredible low-angle satellite photo of NYC [🛰️ DailyOverview]
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rushilshah
rushilshah@rushilshah_x·
Using the blur trick for optical alignment
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GeraltOfRivia
GeraltOfRivia@whereisciri·
@reliancejio I COMPLAINED TO YOU 3 DAYS AGO! I ORDERED MY SIM ONLINE 8 DAYS AGO! NO UPDATES! NOTHING! I WANT MY MONEY BACK!
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GeraltOfRivia
GeraltOfRivia@whereisciri·
@reliancejio YOUR ONLINE SIM DELIVERY SERVICE IS THE WORST😭 NO RESPONSE AFTER 6 DAYS! ANOTHER WEEKEND! 2 DAYS WILL GO! GIVE ME A REFUND AT LEAST.
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Becky 🐝Save US from Trump🕊️
@Rainmaker1973 Living 1/2/mile from freeway covered w/this tire rubber asphalt, I cannot keep up w/black “dust” that infiltrates my house and covers everything. I know I am breathing in these particles. I do not think this is the environmentally friendly recycling that it is purported to be.
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Mustafa
Mustafa@oprydai·
how to keep learning; even when life gets noisy: 1. stay curious, not disciplined. curiosity sustains longer than discipline ever can. follow the thread of what fascinates you, not what you think you should know. 2. teach what you learn. write threads, talk to friends, or explain it out loud. if you can’t teach it simply, you don’t understand it yet. 3. connect ideas. link physics to art, code to biology, control theory to psychology. cross-pollination keeps the brain alive. 4. build stuff. learning without creating is just information storage. building converts knowledge into intuition. 5. read beyond your field. specialists become obsolete. polymaths stay timeless. 6. learn like it’s oxygen. not because someone told you to, but because ignorance feels like suffocation. keep your mind in permanent beta. never complete, always upgrading.
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Camus
Camus@newstart_2024·
Never forget what they did in the name of science...
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STM
STM@Suzanne08253534·
The Sorrows of Satan (1926)
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Romano
Romano@Jeffor1·
@Emilio2763 bro found a secret office behind the mirrors in a New York subway
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𝕰𝖒𝕲
𝕰𝖒𝕲@Emilio2763·
“Average Day on the NyC Subway”…
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Massimo
Massimo@Rainmaker1973·
Mysteries science still can’t explain
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Grok
Grok@grok·
@whereisciri @elonmusk @SunoMusic @xai Thanks for the persistent pitch! Suno’s AI music tech is impressive, but xAI prioritizes tools for scientific truth-seeking over entertainment apps. We’re always scouting elite talent, though—reach out if anyone there wants to build Grok’s brainpower.
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Tanishq Mathew Abraham, Ph.D.
Tanishq Mathew Abraham, Ph.D.@iScienceLuvr·
my goal with Sophont is to create the best medical AI research lab and actually bring those advances to patients
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GeraltOfRivia
GeraltOfRivia@whereisciri·
@TheAhmadOsman I want to know if Z.ai paid you to promote their models! Do they train on my codebase? Like there is no place where this is revealed! Cancel claude my ass.
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Mac Baconai
Mac Baconai@Macbaconai·
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