WildArts Games

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WildArts Games

WildArts Games

@wildartsdevs

Two passionate devs making awesome games! Making #FrightTrain Made #CaputMortum, #BornOfBread, #Helltown Discord ☞ https://t.co/pXisncHZCU

Québec, Canada Katılım Ağustos 2016
469 Takip Edilen14.7K Takipçiler
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WildArts Games
WildArts Games@wildartsdevs·
What happens when you mix Resident Evil 4 with classic CoD Zombies and set it on a train in Antarctica? An action survival horror roguelite with animal characters, obviously.
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WildArts Games
WildArts Games@wildartsdevs·
The character physically moves his inventory around when you do! We're workin' on a game that blends RE4 and classic CoD zombies, but set on a train in Antarctica ❄️
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WildArts Games
WildArts Games@wildartsdevs·
@BecomingCaptain *canadian devs united in not wanting to aggravate other people just for cheap clicks
GIF
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Paru@oberrangboomer·
@wildartsdevs PACK A PUNCH AND WAVES OF ZOMBIES WOW THAT HAS TO BE CALL OF DUTY ZOMBIES
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WildArts Games
WildArts Games@wildartsdevs·
@oberrangboomer We're blending both games so it's not a perfect copy, but we do have a pack a punch and waves of zombies/monsters! You can also lock down spawn points and you need to purchase doors to make progress and find loot :)
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Paru@oberrangboomer·
@wildartsdevs didn't see a round counter, nor pack a punch, nor wonder weapons or anything, so why write in the post?
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Paru@oberrangboomer·
@wildartsdevs this literally has nothing todo with cod zombies
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WildArts Games
WildArts Games@wildartsdevs·
@headwaregames I tell myself this: There'll always be people in disagreement with your decisions, so focus on what you wanna make and what'll make you happy as a creative. If you're smart about things and make something you're genuinely excited about, you'll find people who will be too!
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Nath
Nath@headwaregames·
how do ppl keep making games and not have existential crisis over creative decisions and the burden of expectations from those who have supported ur previous work its kinda mad
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WildArts Games retweetledi
David Szymanski
David Szymanski@DUSKdev·
I also don't have any interest in Mixtape and I don't really care whether it's good or bad. Everyone else can fight about that. The only opinion I have is that games should be judged by the effectiveness of what they do, not by their adherence to a list of do's and don'ts
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WildArts Games
WildArts Games@wildartsdevs·
@Qetu @mothman_47 Yeah oc you pitch to publishers. No, we were never imposed KPIs, meeting w/ investors, etc. Usually, devs and pubs agree on milestones to plan out production and payments, but it varies. Pubs finance devs to get profits at the end. That's it. No other involvement 99% of the time.
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mothman47
mothman47@mothman_47·
The term "indie" (independent) has a very specific structural definition. It isn't a genre or an art style. It's not a buzzword, in spite of how people use it. It’s a business and creative architecture defined by two non-negotiable pillars. 1: A true indie is self-funded, crowdfunded, or operates without equity ties to a major publisher. The developer and/or the team bears 100% of the financial risk. If the game fails, they fail. The insidious part of "Triple-i" Indie games is the masquerade they portray. They may appear at first glance to be a passion project made by one or a handful of people. In truth, they're being handled by "hands-off" corporate backing or venture capital. While they look indie, they are financially insulated by the same institutional systems they claim to be independent of. They are essentially mid-market (AA) games wearing an indie skin to capture community goodwill. They may fail, and if they do, then the parent company simply cannibalizes them, fires the developers or re-hires them as mid-level staff, then tries to find another way into the consumer market. 2: A genuine indie has no outside board of directors, parent company, or publisher-side producer who can mandate changes to mechanics, tone, or monetization to meet a corporate KPI. It's them, their ideas, their thoughts, and their attempts at maximizing revenue upon release, if that's even their priority, which for a number, is not. They simply want to make a game. 'Triple-i' manifestations essentially turn the facade of indie studios into small-scale professional products. They can make incredible games that forces actual indies into an artificial arms race where "polish" is used as a gatekeeping metric to drown out mechanical innovation or simply the monopolization of time. From where I'm standing, this is turning into a means of disempowering individuals to keep the big industry alive. It can kill them, though, by increasing the amounts of losses they sustain by losing the goodwill of the consumers, these big conglomerates can die by a thousand cuts if they continue on their trajectory. But so long as people buy their bullshit, they'll continue to play the great pretender. So long as it snuffs out genuine indies, and puts money in their pockets instead. They don't care that the ship could be sinking, as long as they're in the lifeboats first.
mothman47@mothman_47

Listen. I'm a very honest and open man about a variety of topics. But I cannot match your schizophrenic dialectics about 'the collapse of the west' because that's not what I'm interested in. What captivates my interest, even so, fleetingly at this current moment is the fact that I've been watching the game industry give up trying to hide the decay and rot within itself, and watch as the rot spreads to people, corrupting ideas and concepts. I genuinely believe they're not looking to make videogames anymore. They want interactive movies and TV Shows. That's what they want, and they're going to shove it down your throat to make it happen. They're going to masquerade as indie companies with Triple-A Funding to do it. They're going to pay off journalists, bribe them, and influence the bias of critics to do it. You just have to be smarter than that, and it falls apart.

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WildArts Games@wildartsdevs·
@mothman_47 I'm not sure what indie publishing contracts you've seen, but 99% of the time, they only claim rights on the distribution of the game, and both parties agree to act in good faith. They finance, recoup, and profit. We remain sovereign of our vision, finance, IP, future, etc.
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mothman47
mothman47@mothman_47·
I appreciate your comment! I honestly believe this may be more of a case of categorical error. Nuance is vital for a memoir, but it shouldn't be used as a fog machine for a business definition. There is a binary distinction between Creative Liberty and Structural Sovereignty. Having a 'hands-off' publisher means you have a benevolent benefactor, but it doesn't make you independent. Independence isn't a feeling of safety; it is the location of the 'final say' and the 100% burden of financial risk.
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WildArts Games
WildArts Games@wildartsdevs·
@mothman_47 There are TONS of means to finance a game, and each one has its own variety and types of risks. Some will suit devs better than others depending on a bunch of factors: time, availability, risk, reputation, contacts, opportunity, country, social class, etc. Nuance is important!
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WildArts Games
WildArts Games@wildartsdevs·
@mothman_47 That's a fairly reductive outsider's perspective :/ Our biggest core team was 4 and have worked with medium to small publishers. Never was our independence/rights in peril. You ignore all the small teams/individuals that couldn't have made a game without some sort of backing.
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WildArts Games@wildartsdevs·
@Dustykkometso We haven't decided yet, but we wanna make sure it's in the same ballpark as similar games
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WildArts Games
WildArts Games@wildartsdevs·
Have you tried the Fright Train demo yet? It's a blend between Resident Evil 4 and classic CoD zombies set on a train you must maintain in Antarctica!
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David Robinson
David Robinson@starfoxgamingyt·
@wildartsdevs I played it and I was blown away by the gameplay and visuals. You guys made a game so good.
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WildArts Games
WildArts Games@wildartsdevs·
@KetzPov Thanks for the feedback! Another pretty useful way to earn credits is by selling stuff you find at the blue vending machines :)
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PovKetz
PovKetz@KetzPov·
@wildartsdevs It was quite good! The inventory/reload system in particular is very engaging. Only real gripe was kicking/shooting everything for cash, though if everything had a break/open animation it might be more interactive? That or limiting coins to only storage items like boxes/suitcases
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WildArts Games
WildArts Games@wildartsdevs·
@Dustykkometso It will, and we're currently working on adding it to the demo in an upcoming update!
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Jeoff 🇬🇧
Jeoff 🇬🇧@Dustykkometso·
@wildartsdevs Does it / will it have co-op? I'd love to play something like this with the homies on a weekend.
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