Willian Guizzo

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Willian Guizzo

Willian Guizzo

@willguizzo

Médico, R3 de Cirurgia. Falo de umas coisas que me interessam.

Sao Paulo, Brazil Katılım Eylül 2010
405 Takip Edilen148 Takipçiler
Willian Guizzo retweetledi
Sarah
Sarah@2003_sarah_s·
Reasons why it is so important to stand against Sony/PlayStation’s announcement to end physical game/disc production from 2028 onward and move entirely to digital games. I know my text is long, but it is important. We need to push them to change their decision.
Sarah tweet mediaSarah tweet media
PlayStation@PlayStation

Important updates: News on physical discs for new games - play.st/4v86Wg3 News on PlayStation Store on PS3 and PS Vita - play.st/4vEN9FX

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Willian Guizzo
Willian Guizzo@willguizzo·
@trentreed27 Lol that’s not quick resume. The console just stays in stand-by mode, it works like a tablet.
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Trent Reed
Trent Reed@trentreed27·
The Switch 2’s quick resume has quietly become one of my favorite features. Being able to put the console down, come back later, and jump right back into my game in seconds is something I didn’t realize I’d appreciate this much. It’s one of those quality-of-life features that’s hard to live without once you get used to it. What’s your favorite underrated Switch 2 feature?
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Visegrád 24
Visegrád 24@visegrad24·
Swedish football supporter & off-duty policeman Christian Zedig was stomped to death while watching the World Cup at a fan zone in Copenhagen A large African group attacked Swedish & Norwegian supporters during Norway va Ivory Coast He leaves behind a wife & 2 young daughters
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Canadian Guy Eh
Canadian Guy Eh@Canadianguyehh·
Did more digging. It gets worse. I decided to compare, isolating the PS5 Platform as a comparison. How many more digital exclusive games are there? and does it correlate with the 85% number? There are, at this point in time, about 1,120 PRINTED PS5 games (give or take). We are going to assume, that all 1,120 of those games also have a digital counterpart. I went to the PSN store and simply clicked PS5 Platform and games. So this does not include DLC, MTX, etc. The total? 7,590 games. But what about free to play? Lets exclude those, this brings the total down to 7,451 games on the PSN store sorted specifically for the PS5. I want to note, this would be a COMPLETE PS5 library (thus far). So, simple Math 7,451 - 1,120 = 6,331. There are 6,331 MORE games on the PSN store than what's PHYSICALLY PRINTED For the PS5. That is 5.65x MORE games. These are all games that sell for 1 dollar, all the way up to your 100$+ digital special editions. If you Buy Final Fantasy Rebirth for 69.99 physically, go home, and buy "Quack McStuffins" for a dollar on PSN, those quantity of numbers are treated as equal. and it gets even funnier. Lets take that digital catalogue of 6,331 games and divide it by that complete library number (7,451) and turn it into a percentage. 6,331 divided by 7,451 = 84.96% Meaning? almost 85% of the PS5's available library is DIGITAL ONLY. Ironic how 85% of Playstation's sales are digital eh? So, what's happening here? "All digital" defenders are using False Equivalency, and an Availability bias to gaslight users into thinking that no one plays physical anymore and to "get with the times" in the digital era. Playstation themselves stated "This is a natural direction for Sony Interactive Entertainment to adapt to consumer trends as the general preference for digital media significantly outpaces physical discs." But this logic is ONLY sound if you apply a False Equivalency. ALL OF THIS- Before we even take into account of the insomniac leaks back in 2022, which showed that 31 out of the 33 first party games sold MORE in Physical than Digital. And in recent memory, Astrobot selling around 55% physical vs Digital. So, why are they doing this? Because MONEY! Playstation makes WAY more money if you buy the game digitally vs Physically. So playstation is using the backing of convenience, Digital Incentives, indie/AA teams, Mini-Games, and yes, AI Slop, to validate jamming gamers who prefer Physical games with a hot poker into a 100% digital era.
Canadian Guy Eh@Canadianguyehh

Did a little research into this "85% of games bought on Playstation are digital". So I decided to look at the EXACT wording of what that meant. Spoiler: Its not "Out of 100 copies of Spiderman sold, 85% are digital" Here's how they calculate it. Digital Units sold, Divided by Total Units sold, times 100. Straight forward right? In Q4 of 2025, sony sold 74.6 million units in total, that is both Digital and Physical units. But the "85% of all games bought are digital" has a HUGE skew to it. Why? Because there are THOUSANDS of DIGITAL only games that do not get a PHYSICAL release. Think the 5$-20$ indie titles or digital only ports of older games. However, those digital sales are counted AGAINST the physical sales. Meaning? Even if EVERYONE who stopped buying Physical in the past 5 years, went out and bought one game a month? Digital will still dominate physical because (mostly) everything thats physical is also digital, but very little that is digital is also physical. The Comparison is not fair and when its thrown around on social media its literally framed in a way for the stat to prove how dominant Digital sales are while excluding a number of factors. Doing so would be like comparing Your local Wal-Mart's stock to Amazon. Not only that, but there are many digital only sales that are held that puts STEEP discounts on games that in-store simply cannot do. Of course there are some games that are on sale in-store that are not on sale digitally, but those digitally only games ALSO go on sale which the retailer has Zero access to because its digital only. There's also digital incentives where buying the game digitally grants you more content vs buying it in store, driving more sales. Then, there are some games that release digitally, and then have a physical release MONTHS later; or, allow you to play the game a few days early. If you wanted a more fair comparison? It would be "Digital media with a simultaneous Physical Release vs The Physical Release" Having this stat would reveal the true number. But even THAT number is missing details because that also doesn't include people buying the game second hand/Used from GameStop. However, while Im sure that stat would STILL benefit digital sales, I would suggest and conclude that it wouldn't be "85%" as many people are suggesting. Sources: sony.com/en/SonyInfo/IR…

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NIB
NIB@nib95_·
Seen several quote #PlayStation's 78% digital full game sales, thus omitting important context. That figure includes countless digital only releases, from back catalogue to indie games etc. Even Capcom revealed 84% of its sales were "older catalog titles", many of which are only available digitally. So using such data is somewhat misleading. To gauge REAL physical demand you need to look at splits of games that released both physical AND digital only. Thanks to the Insomniac leaks, we have such data on PS first party games. Playstation Physical / Digital splits Sackboy - 77% / 23% R&C Rift Apart - 76% / 24% Ghost of Tsushima DC - 71% / 29% Demon's Souls - 70% / 30% Miles Morales - 66% / 34% Spider-Man - 66% / 34% Returnal - 61% / 39% The Last of Us 2 - 61% / 39% Ghost of Tsushima - 51% / 49% MLB The Show 21 - 39% / 61% So per Sony's own internal data, 31/33 first party games from their chart sold more PHYSICAL than they did digital. Uncharted 4 actually has an insane 83% physical split. Granted it only covers through to a few months into 2022, but we can see from other more recent data, things haven't drastically changed. For example GSD data shows ~60% of Astro Bot sales across Europe were physical. So what skews revenue and data more digital, beyond digital only releases and platforms? The answer is games with LIVE SERVICE components, especially multiplatform ones. As you can see from Sony's internal data, MLB has the highest digital split, and it's a live service game. Generally the highly popular live service or annualised games such as Call of Duty, NBA 2K, FIFA etc, have higher digital splits, as gamers are constantly launching them (often daily) and don't want to be constantly switching discs, thus skewing digital/physical splits. It's very different to single player games which are shorter and have different play and consumer trends. So again, context matters. Then there's a MASSIVE audience of gamers that aren't even accounted for in any of this data; the countless consumers that buy and sell used physical games, because they simply can't afford as many new games, but still buy/own consoles, accessories, games, services etc. Everything from poor parents, kids etc. Ultimately, the data rejects the notion physical is dead or meaningless, even if digital accounts for the overall lionshare of revenue/sales, especially when you look at things with the proper context and/or focus on single player tentpole games, which is PlayStation's bread and butter. Keep in mind platforms make a 15% licensing fee from third parties on physical games, while they get a 30% cut on digital. Likewise first party lose a 30% cut to retailers on physical, while they keep all of the revenue on digital. As I said before, this move to kill physical is more about PlayStation trying to make far more profit and squeeze away the last remnants of consumer ownership, control, flexibility and resale, and could have greater negative market ramifications.
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Remulto
Remulto@remulto4·
I write these words with tears in my eyes. Sony's decision feels as though someone had declared that, from this day forward, no physical books would ever be printed again, and no paintings would ever exist beyond the digital realm. To me, video games are not merely entertainment—they are an essential part of my life, a piece of who I am. Without physical editions, especially after witnessing so many studio closures, it feels as though a profound emptiness has opened within me. I scarcely know what to say. All I know is that I am deeply saddened. With all my heart, I hope there will still be companies willing to release games on physical media beyond 2028, preserving not only the games themselves, but the tangible legacy and artistry they represent.
PlayStation@PlayStation

Important updates: News on physical discs for new games - play.st/4v86Wg3 News on PlayStation Store on PS3 and PS Vita - play.st/4vEN9FX

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Loot Box Gaming
Loot Box Gaming@LootBoxGamingUS·
The internet has been VERY loud about @PlayStation / @Sony 's decision, but people will need to get a LOT louder if they want to see a satisfying result. Use the algorithms to YOUR 🫵 advantage! Use hashtags, repost relevant posts you come across, like the posts, comment on the posts, and most importantly, TAG SONY AND PLAYSTATION whenever you can! Now, let’s 10x the noise for the rest of today! #NOTBUYINGPS6 #SAVEPLAYSTATION #PHYSICALFOREVER
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The Elder Scrolls
The Elder Scrolls@ElderScrolls·
Exploring across Cyrodiil, you never know what physical treasures you might find... 🔍
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Willian Guizzo@willguizzo·
@Italo6X @crushdobbb20 Me fala quais os exemplos das cidades do Mediterrâneo com grandes e altos prédios residenciais que tapam a vista do mar, pra gente conferir
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Italo6X
Italo6X@Italo6X·
@crushdobbb20 Ngm, absolutamente ngm reclama de vista tampada por prédios nas cidade de praias do Mediterrâneo Só aqui no brasil acham que CIDADES não podem ter prédios. Não quer ver prédio vai para outro litoral, tá cheio em Alagoas sem prédio nenhum
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Rê
@crushdobbb20·
Isso deveria ser crime
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Willian Guizzo
Willian Guizzo@willguizzo·
@HistoriaNoPaint Vou te soltar uma: o desaparecimento do OBJETIVO de se terem filhos não tem tanto a ver com o financeiro, mas sim cultural de hoje. O padrão de casais optando por não terem mais filhos é cada vez mais visto mesmo em profissões financeiramente “boas” e classes sociais altas.
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Medloser
Medloser@vicksstoria·
Mano kkkk Muito bom ser médico pjOtario
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Willian Guizzo@willguizzo·
@juken_psu @grok Traduza os diálogos representados. A tradução automática não funcionou.
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じゅけん
じゅけん@juken_psu·
64版 🐊「貴様たちは一体…」 ↓ 🦊「スターフォックスだ!」 ↓ 🐊「そうだったのかぁぁ〜」 Switch2版 🐊「貴様たちは一体…」 ↓ 🦊「覚えておきな!俺たちがスターフォックスだ!」 ↓ 🐊「こんなやつらにぃぃ〜!」 会話の流れとして下は不自然じゃない?
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じゅけん
じゅけん@juken_psu·
セリフの改変の良し悪し以前に会話として不自然になってるパターンが多いんだよな、新スタフォ…
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JorRaptor
JorRaptor@Jorraptor·
At what point does Hermen step down? - Buys bungie for 3.6 billion only to layoff more than half of the studio, launch an underperforming game and kill Destiny - Invests heavily into Concord (buys the studio & IP) only to shut it down less than 2 weeks after launch - Buys Haven Studios, but founder & the game director leave because fairgames fails testing & has to be completely reworked - Buys remake studio Bluepoint to have them work on a GoW live service, shuts them down - Lets Guerrilla Games work for countless years on a fortnite Horizon game that is only appealing to a very small audience, but likely costs 300 million dollars + to make - Partners with a studio who reveal 4loop a new live service to lukewarm reception - Let Days Gone team Sony bend work on a live service game, cancels the game so many years & money is lost - Lets London Studios known for VR games & other titles work on a live service, shuts them down - Opens Dark Outlaw games by former Call of Duty Zombies people, shuts the studio down I might be forgetting things... what a generation.
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willard of #paultwt
willard of #paultwt@willardddddddd·
Guys I just realized JRPG is based of the Beatles J - John Lennon R - Ringo Starr P - Paul McCartney G - Guitarist
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Presley
Presley@eupresley·
VIDEO OF THE YEAR
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Bruno Brezenski
Bruno Brezenski@bbbrezenski·
Isso num é crime? Tipo, eles sabiam que o Catar ia perder porque JÁ ESTAVA PERDENDO e incentivaram apostar no que ia perder com a ideia de lucro exorbitante. Canadá venceu de 6X0 do Catar.🤨 Que vergonha da CazébetTV.
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Willian Guizzo@willguizzo·
@suricatodosus Aí sim meu colega É só umas ACDF ou umas clipagens de aneurisma e já se paga
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Felps 🧠🔪
Felps 🧠🔪@suricatodosus·
Desde os meus 17 anos, minha mãe me proibiu de dar presentes p ela, pq sabia que meu dinheiro era contado e faltaria. Mas ela sempre me falava do sonho de ir para a Disney de verdade. Hoje, felizmente, dinheiro não é problema e estou cotando para levar ela com tudo do melhor.
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Willian Guizzo@willguizzo·
@Oniteroiense @ZAMENZA A teoria não se perde, porque ela se baseia nas MÍNIMAS coisas que impactam o desfecho final. Talvez a pessoa a mais ia fazer o piloto prestar mais atenção em algo, talvez pediriam pra ele passar por um lugar específico antes, etc etc
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O niteroiense
O niteroiense@Oniteroiense·
@ZAMENZA Essa teoria se perde se o helicóptero precisou esperar pra decolar. Uma pessoas a mais pra embarcar somasse alguns segundos, concordo! Mas se o helicóptero aguardou depois de pronto 2 ou 3 minutos esses segundos são eliminados ali e ele teria decolado no mesmo momento.
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(fan) 𝐌𝐢𝐤𝐞.
(fan) 𝐌𝐢𝐤𝐞.@BlueCFM_·
La dopamina de entrar a Twitter después de cualquier partido del mundial
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