willa boe
1.8K posts


I made most of my success on Roblox through game acquisitions. I acquired and ran most of big wins that people talk about when you think of acquisitions. Here is my advice for developers if they are thinking of selling, or being approached by 10,000 different people asking to "buy" your game. YOU DONT HAVE TO SELL NEVER sign a contract with an option, right of first refusal or clauses to buy more of your game at a later date NEVER SELL MAJORITY THERE ARENT ANY SECRETS, most of these guys promise that they will help your game, like they are some secret keyholder to the algorithm... most of the people can't or won't help with your game. The business model is the following: buy a game, and wait for the algorithm to pick it up. If the algo picks it up, put a team on it. People offer big $$$ when they know your game is going to blow up, so if you are getting offers for millions of dollars, remember that your game is likely to earn that over its lifetime! There are a few times I suggest selling, if they are the right team, and are providing real value. For example, doing live ops, or only buying a small minority % so you can derisk incase the project performs badly. You can do it yourself and you will learn more in the process. So remember that!


Ayato and Homelander Cosplayers started fighting in public




The 60% method works! By using the 40% method and the 20% discount from Plus, an item like Violet Valkyrie will only cost 20,000 after the pending period.







