adit
6 posts


Finally days of optimisation is FINALLY paying off. Was hitting a wall with moving my enemies at 300+ instances, now running smooth at 5k-10k enemies, which will be enough for The Last Dwarf. Have to do damage interface now, but for now I am celebrating small progress! #gamedev
English
adit retweetledi
adit retweetledi

"Tons of progress on Neo Strife!
I just added a radar system, health system, stamina system, and so much more! The game’s getting bigger, better, and more intense
#GameDev #IndieGame #NeoStrife #UnrealEngine #cpp
English

finally got the movement mechanic in my game done!!
#indiegame #pixelart #UnrealEngine #cpp #gamedev
English

