Xenotomb

12 posts

Xenotomb banner
Xenotomb

Xenotomb

@xenotomb

first person 00's space action by @neoteaika | powered by id tech (current development focus is @neoteaika_gloo)

Katılım Mart 2022
4 Takip Edilen204 Takipçiler
Xenotomb retweetledi
Neo Te Aika ♪
Neo Te Aika ♪@neoteaika·
started blending again last night, early days yet but nice to find the workflow is coming back to me faster than last time after having worked with maya a little bit last year
Neo Te Aika ♪ tweet mediaNeo Te Aika ♪ tweet media
English
3
3
30
626
Xenotomb retweetledi
Neo Te Aika ♪
Neo Te Aika ♪@neoteaika·
「 TAPE MECHA 」 - - - engage(2) 有効
日本語
1
5
12
1.6K
Xenotomb retweetledi
Neo Te Aika ♪
Neo Te Aika ♪@neoteaika·
Cheers to Luc for mentioning some of the projects we're working on post-Digsite. Mine remains under tape for a bit as I learn more blender/vs2022/id tech on my end, but Sean's IP needs some tech art/VFX/UE5 specialists! If 00's game vibes are where you heart is at, give a look!
Neo Te Aika ♪ tweet mediaNeo Te Aika ♪ tweet media
English
2
14
47
4.9K
Xenotomb retweetledi
Neo Te Aika ♪
Neo Te Aika ♪@neoteaika·
Ammo counter for the .45 Infuser in #xenotomb. I wanted to create something that felt tech-y in a minimalistic kind of way, looked like it was an "old school" type display, but was also easy to read at a glance. Each solid bar represents 2 rounds, hollow bars are 1.
Neo Te Aika ♪ tweet media
English
1
3
5
0
Xenotomb retweetledi
Neo Te Aika ♪
Neo Te Aika ♪@neoteaika·
@idTechpics WIPs on my project, #Xenotomb. It's inspired by my favorite elements of Marathon, PREY (2017) and Alien. We're prototyping it in dhewm3, but the plan is to become a fully standalone game. Built with DarkRadiant (gun GUI work by @DunedSpirit, drawover concept art by @Lavadeeto)
Neo Te Aika ♪ tweet mediaNeo Te Aika ♪ tweet mediaNeo Te Aika ♪ tweet mediaNeo Te Aika ♪ tweet media
English
1
6
30
0
Xenotomb
Xenotomb@xenotomb·
Transmitting. ><
English
0
2
2
932