yourboykyle

895 posts

yourboykyle

yourboykyle

@yourboykylemc

If you're scared, it just means it matters.

Canada Katılım Ekim 2021
280 Takip Edilen43 Takipçiler
yourboykyle
yourboykyle@yourboykylemc·
@andrew1x_ Same style is good if ur trying to form a community of critical thinkers. If you want views then go more edited though
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Andrew
Andrew@andrew1x_·
Do you guys want the same style improvement videos or would you want an edited more professional version.
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Andrew@andrew1x_·
Do you guys want more videos like this?
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Andrew@andrew1x_·
How I fixed my aim before FNCS in two weeks and two hours daily🎯
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yourboykyle
yourboykyle@yourboykylemc·
@Richytoons This looks sick, I'll back up arenas mode though. The entire point is the proper ranked system, that will actually (hopefully) make the lobbies feel challenging and competitive, which is awesome. Can't say they won't remake current maps without innovating them in the future tho
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Richytoons
Richytoons@Richytoons·
Something we have been working on for months and technically years, because the features we needed always got delayed, it's finally ready to release, and I can't think of a worst time to release it. Epic is releasing a competing gamemode with features we have been requesting for years, and giving feedback feels like a stab in the back. I'm sure there is no ill intent from the devs that work on the mode, but why would anybody spend time on unique ideas and modes if Epic can just release their own version?
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yourboykyle
yourboykyle@yourboykylemc·
@Oatleyfn @Fortnite thank you oatley, most comp players probably gonna play this for practice, and when there’s tourneys that’s gonna be fun too
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JOGO Oatley
JOGO Oatley@Oatleyfn·
@Fortnite This is actually insane. W Fortnite man, don't listen to any haters
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Fortnite
Fortnite@Fortnite·
16-player round robins, made up of 1v1 and 2v2 box-fights. First to 15 W's takes the match. Ready for Arenas on April 9? fn.gg/FortniteArenas
Fortnite tweet media
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autist
autist@litteralyme0·
stomach rumbled during a j*b interview and the guy said “forgot lunch?” told him nah just hungry for success
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M.S
M.S@MalaakSafa·
The only difference between your family sleeping in peace and my family waking up to bombs is your geographical luck
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Merytz
Merytz@Merytz·
Running this back bling forever now out of solidarity towards Evan and all the amazing people on the Epic team that built the memories we cherish. Your value is far beyond what a company decides 🫡
Merytz tweet media
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Clouded
Clouded@CloudedNT·
@RyIey42 Greed is the killer of all profit
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Merytz
Merytz@Merytz·
Aussie tunes in to Buckes stream at probably the most unfortunate time
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RyIey
RyIey@RyIey42·
I won’t be playing in the creator showdown on February 15th ✌️ Wish everyone who is participating a good experience
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Jynxzi
Jynxzi@jynxzi·
Probably the biggest spit in the face i've ever seen
Jynxzi tweet media
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Simon
Simon@Simon_Hypixel·
Roblox prioritizing shareholders over creators is not surprising at all; they are a public company, and that's their duty. If you want to understand the direction the company is heading, don’t look at the marketing aimed at creators. Read how they talk to investors vs how they talk to developers and artists. In investor communications, the focus is on scalability, efficiency, margins, and AI-driven growth. In creator-facing messaging, the word “AI” is often avoided entirely, replaced with vague buzzwords like “real-time dreaming” or “4D.” That disconnect is calculated. The strategy is clear, though: leverage developer and artist content to train their own AI labs and reduce dependence on human-created UGC over time. Whether that future arrives in 2 years or 10, the direction is obvious. At the end of the day, platforms under investor pressure look for ways to scale content creation without scaling payouts. It’s visible in earnings calls, investor decks, hiring patterns, and the language used, depending on the audience. Creators should pay attention because the story told to shareholders contrasts with the one told to them. What do I know? I've been on both sides: as a successful UGC creator and now as a UGC game/platform. I met with many of the big companies you can think of and was part of many discussions on monetization and business strategy for those businesses. I know this space from the core; I started from absolutely nothing and worked through every aspect of the business. But hey, that's just my personal opinion ;)
Roblox@Roblox

In our research lab, we are building “real-time dreaming” - the ability to generate fully playable video worlds prompted from any text or image. Our real-time, action conditioned world model (currently running internally at 16fps at 832x480p) is trained on a combination of data, including proprietary Roblox 3D avatar/world interaction data. World models are different from multiplayer engines in that they store state and memory in video latents. Roblox is multiplayer, and we are actively researching optimal ways to simultaneously store state for thousands of players, and keep them in sync with their environment. Our world model leverages database technology which stores all user interactions on Roblox in a vector format that can be used to re-render video and interaction from any camera angle. We see several immediate uses for our Roblox world model. We will use it side-by-side text, image and video prompts as a way to launch auto-generation of immersive worlds. In Roblox Studio, a creator could walk around and use prompts to “paint” a world and then convert it into a 3D representation or direct to Roblox native as a way for many people to play simultaneously. All of this comes alive as we explore the notion of a “Dream Theater” - where one user is dreaming, while others watch and prompt them. 2/4

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Slikey
Slikey@slikey·
Working with @Kaupenjoe as our Official Hytale Modding Ambassador is quite the unique and novel approach to community management. It is very important to me. I wanted to solve this question: How do we not just listen to the modding community but work with them to change the game without overwhelming the internal team? We need: - Driven by actual demand & needs, not by whatever Tweet came in last - Understand the actual value that the community is looking for and not just our interpretation of it. - Fast-track development through well formed out concepts - Support and independent modding ecosystem that can't get censored or moderated by us when we disagree - Have fun and make participation interesting / entertaining This concept of a modding ambassador who serves the role of a "producer" directly in the community is our attempt at solving this. If this concept works well, we may expand the size of our embassy and bring on more community members that prove themselves through valuable contributions.
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Simon
Simon@Simon_Hypixel·
To speed up production, here’s how Hytale updates will work going forward! TL;DR • Pre-release updates go out weekly • Pre-release to get features earlier for feedback & bug reports • Releases ship when pre-release is in a good state (every ~2–6 weeks) • More time for modders and servers to adapt • Our developers spend more time building, less time shipping • Hotfixes can still ship at any time to both pre and release Going forward, we’ll use the pre-release patchline to be a bit more adventurous. It will be updated weekly and may be unstable by design; this is where new features, larger changes, and iterations happen. FYI, we might skip a week from time to time for holidays, PTO, or other reasons. Pre-release instability will be clearly communicated in-game. As you might have noticed, we have automated world backups, but always back up your own data if you plan to keep using the same worlds in pre-release patchline! Once we’re comfortable with the pre-release state (can be a result of one or several updates), we’ll schedule it to release and communicate to everyone. As for this week, don't expect anything major for pre-release, we are getting into the rhythm of things and need to off-set the cadence. To clarify, if we update the pre-release with like 5 updates, the release will contain those 5 updates. If we are aiming for a release week, we will make the call publicly and tell people to prepare their mods/servers a few days beforehand.
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Simon
Simon@Simon_Hypixel·
Jebs saying Hytale feels very polished is the best compliment we could ever get. He is someone I respect very much, and I know he doesn't talk much publicly about other games, so I appreciate that. I don't think people understand the complex design of Minecraft: all the features and systems working together to make a game. It takes 10+ years for these kinds of games to mature into a proper gameloop - very difficult. I have been working with Minecraft as a modder for 14 years now and have hired and worked with over 300 people throughout my career. I know the genre very well, and I'm very critical of our own game - I agree with a lot of the negative feedback and take notes all day. I have been saying for months that Hytale still has a long way to go, and I still believe it, which is why I keep working every single day. Hearing that Jebs says he will come back to play again later is great, hopefully, to experience the true vision we have for Hytale. Respect to the Mojang team for playing, hopefully they understand the different vision a bit more and feel more comfortable with us being around! By the way, I understand Jebs' sentiment when he says, "I'd rather just play Minecraft." At this point, he is probably right to feel this way; we haven't had time to add all the features that make us unique, and the early-game experience we have is quite barebones compared to what we can do with World Gen V2 and other upcoming features. We don't have instanced dungeons, bosses, quests, stories or anything right now. All of this is planned, and the good news is, we have the team for it. Truth is, many of us want something new, more combat-adventure-based, exploration and fantasy-based, and this is why we are making and playing Hytale. It's not to compete with or replace Minecraft; we just want something that resonates with us. Personally, grew up with Warcraft, Diablo, D&D, and all these amazing fantasy experiences. I wish my kids would feel the same way I did when I first stepped into these amazing fantasy worlds, and that it would spark their creativity as it did for me. In the coming years, you will see a major shift between Minecraft and Hytale as we expand our production of extensive modding tools, fantasy worlds, and much more. I suggest you all go back and read our blog post about World Gen V2. This is where we will shape the future of Hytale for adventure mode, and it's worth reading. I also consider PvP quite important for us, so keep an eye on this in the future as well. Thank you everyone for your support! Now, let's go back to work and get things done!
KC Hytale@KweebecCorner

Minecraft's lead developer has played Hytale and plans to try it again in future!

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Brave
Brave@brave·
@Dexerto Good thing you can block YouTube Shorts with Brave. 🦁 Here’s how to do it in our browser: Android/iOS: 1) Go to Settings -> Media 2) Enable "Block YouTube Shorts" Desktop: 1) Go to Settings -> Shields -> Content Filtering 2) Enable "YouTube Anti-Shorts"
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Simon
Simon@Simon_Hypixel·
It’s now been 7 days since early access launch and I can confidently say that I have no regrets saving Hytale, it’s been the most challenging but rewarding experience of my life. Thank you everyone for the amazing support, and a big thank you for the rebuilt Hytale team for trusting me to get this to the finish line in just a few months. I haven’t been involved with Hytale development for many years and coming back was a big unknown and risk for me, and my family. I fully trusted the people and it just worked. Amazing team, every single one made a big difference.
Simon@Simon_Hypixel

We did it. Hytale is saved. We have acquired Hytale from Riot Games.

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iamcxv7
iamcxv7@iamcxv711·
@Simon_Hypixel @Windows I also made Doom & Minecraft Classic (Rewrote the entire Rendering Pipeline to be CPU Only for MC lol)
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