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In 1981 my game Call of Cthulhu was published. I thought it would be a minor cult game, selling only amongst the few Lovecraft fans who existed back then. Instead, it became a major influence in roleplaying. Almost every gamer knew of it, even if they didn't play it. Of course there were misconceptions like "Don't you always die?"
I was pretty psyched in the late 80s when I was talking to a bunch of TSR employees and they told me that at TSR (the D&D company) the teams only played Call of Cthulhu for pleasure, almost never D&D except for playtests. That was gratifying.
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