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アレイスター

アレイスター

@zaf916

Search for Truth

白帝城 Katılım Ekim 2014
447 Takip Edilen211 Takipçiler
LMG MoB
LMG MoB@lmg_MoB·
Back to Back....🧱
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アレイスター@zaf916·
え、さいきょうルイージはそんなに強くの? #マリオテニス #MarioTennis
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アレイスター@zaf916·
妙技… #マリオテニス #MarioTennis
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アレイスター@zaf916·
(3/3) Regarding these, looking ahead to S3: RS (Rama Stance): It is known that outside of the wall, and assuming Fakumram isn't delaying his moves, inputting backdash can cover four options: 1, 3, 1+3 and 2(against RS2, you can input backdash, observe, and then use 1 to interrupt it). Choosing to crouch can also evade three options: 4, 1+3, and 2(crouch guard, confirm RS2, and then interrupt with a crouching 1). While in realmatch these defenses won't always be successful, but this situation is inappropriate for a mix-up stance that requires specific conditions to enter. I hope to see some changes, for example: RS 2: Add PW and slightly increase startup faster. RS Throw: Increase its range (can catch backdash), or increase its startup speed. Add a low-hit into Rama, for example, df3 on Counter Hit when Garuda. Tornado Kick and Erupting Knee Convergence: Accelerate the tracking of the b and f transition, they are quite limited practical application, and could slightly speed up the charging process overall. Even adding new transition move. Garuda: Consider adding a permanent buff or utility while in the Garuda Force, or grant access to Garuda via a low(for example, landing a Counter with df3).
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アレイスター@zaf916·
(2/3) Fakumram's charm point: His move animations possess both a sense of "Power" and "Technical" performance. Development team has done an excellent job reflecting these two aspects. The "Power" is showcased in the excellent visual presentation of moves like bf4 and the RM stance. The "Technical" is evident in various transitions and follow-ups after moves like 3. And the Garuda Force, combined with Fakumram's massive physique, creates a tension for the opponent, which is another one of his charms.
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アレイスター@zaf916·
(1/3) Since its release, Fakumram has often been placed in the lower to middle of various player tiers. So many moves that are punishable on block, a 15f mid combo starter that can be ducked, long-range poking advantages that are difficult to fully utilize, a lack of that "Tekken 8-style" simple hit plus low(aside from ff3, which requires an extra input), and a monotonous neutral game (with high-level players also using bf4 and 3+4 for fishing again and again). Therefore, I hope Season 3 can bring Fakumram more strength and funplayability. #Tekken8 #Fahkumram #鉄拳8 #ファーカムラム
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るな☆くろっく(Lu:Na:Clock)
マリオテニスフィーバーのキャラやラケットデータ、攻略に役立つTips、さらにTear表も作れるサイトが完成しました! 特定ショットが強化されるキャラなど、パッと判断しづらい要素もフィルタを使って簡単に絞り込めます よければご活用ください! #techniques" target="_blank" rel="nofollow noopener">…tennis-fever-explorer.ai-lifebook.com/#techniques #マリオテニスフィーバー
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アレイスター@zaf916·
はーー!? ブチギレぞ #マリオテニス #MarioTennis
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アレイスター@zaf916·
@LIE_T8 もし1発目“ガード確認”てキャンセルの可能性があるなら…
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