@NollaGames Wrote this as a reply, but I hope for better visibility here. You've mentioned that the game already has "unofficial" modding support - does this mean asset modding support, or custom behavior (code injection/scripting) as well? Can't wait to play regardless!
Here's a gameplay video in which Petri plays some Noita and at the same time tries to explain what it means that "Every Pixel Is Simulated".
youtube.com/watch?v=0We8a8…
@zatherz Hey, just working on the packs now. May you just resend that snippet? It's expired. I'm assuming you added 1 to X or Z if it was less than 0 though?
Hey @xisumavoid, it seems like the Coords HUD datapack messes up on negative coords due to weird float rounding behavior and shows it subtracted by one. I managed to fix it by adding two lines at the end of data/ch/functions/get_player_coords.mcfunction: dpaste.de/fbv4
@0x00716F62 Any chance we could get namespaced (or at least string) custom model IDs instead of integers to support multiple resource/data packs at once easily? Something like "custom_model_data":"namespace:model_1".
Every time I see the Godot engine discussed it looks nice but also I remember when they decided to add master/slave as keywords to their scripting language and would accept no feedback
@VRmyofDarkness@DodgeRollBrent If you want to blame somebody for this, though, then do blame me, as none of the other Discord moderators were even informed beforehand that I'd do it