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@zeriouslyill

challenger jg/adc immo val

23 Katılım Haziran 2019
329 Takip Edilen815 Takipçiler
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Smit
Smit@zeriouslyill·
first season of playing Jungle after role swapping from ADC. If this doesn't prove jungle is disgustingly overpowered what will?
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Smit@zeriouslyill·
@Phantasm_EUW @booshi_lol you would expect them to instantly hotfix smth like this but apparently it’s intentional 💀
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Phantasm@Phantasm_EUW·
@booshi_lol yea idk soloq highelo / ladder is just ruined this season it is what it is I dont expect them to ever fix it at this point. Or rather I think they straight up cant
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Phantasm@Phantasm_EUW·
New patch! -> Everyone between 1000 - 1600LP randomly gets +28 -12 now ( ???? ) -> People in this range spam games -> Chall cutoff went up by almost 100LP in one singular day -> Check next day its still not fixed Are we aiming for Chall cutoff to be 2000LP or what man
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Smit@zeriouslyill·
@milianalol because lp gains are rng and the matchmaking team are genuine failures.
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miliana
miliana@milianalol·
ok but genuine question: why do some challenger players (around 1.2k) get +30 -10 this patch but some are still getting average gains like +18 -22?
Matt Leung-Harrison@RiotPhroxzon

Apex LP Gains Hey everyone, We’ve had a lot of attempted changes to resolve some of the root issues with the Apex experience this year. Some have worked OK and others haven’t worked as well. We wanted to shine a light on changes that are going out (hopefully) today and how we’re going to approach it for the near term and wanted to apologize for the experience that people have been running into so far. Does every region have negative LP gains? - Less than 5 of our 16 regions are having negative LP gains in Apex right now, and they’re to varying extents - Some of those are experiencing it consistently and others, just a little bit, and most, none at all Is Aegis of Valor causing this? - We don’t see any long term impacts on LP gains caused by Aegis - Especially given that the majority of regions are functioning completely fine What’s going on then? - Masters being more achievable this Season & the best players getting stronger as the years go on is expanding the gap between the bottom of Master and the top of Challenger. - The addition of Challenger duos made it more challenging to balance some of these games - While we took pre-emptive mitigations to reduce the impact of things like Rank 1 & 2 duoing together, they weren’t powerful enough and resulted in the best players catapulting further ahead - The rollout of our improved Matchmaking and better balance to duos (this is now Live in every region); does a better job of balancing duos and balancing autofills to make Apex matches more balanced in over 90% of cases, but there is still work to be done when the very best players are duoing together - In the Live Ranked system, the max LP attainable has a soft cap to prevent LP gains from getting too high, which combined with the above issues has led to a less than ideal apex ladder experience Are you going to reset the ladder? - There are some set of people who are really vocal about resetting the ladder; we hear the concerns and are taking them seriously - At the same time, there are a lot of players who will find it very frustrating for all their progress to be reset and while some players will be happy we reset it, others will not, so we’re continuing to evaluate The changes we’re making - To reiterate, in the Live Ranked system, the max LP attainable has a soft cap to prevent LP gains from getting too high - The closer you get to the top of the ladder, you need a higher and higher winrate to climb. - ie. As a player gets closer and closer to the cap, their gains will approach +10/-30 - We’re going to remove this cap, which will unbound LP on the top end and result in the very best players being able to play and climb to pretty high LP values (+30/-10LP until they start to reach where they should be) - It will also make LP gains for the entire Apex ladder more stable, but LP cutoffs for Grandmaster and Challenger will also increase when most players no longer have negative LP gains - We expect most regions to reach peak LP’s of around 3000 and in some of the top end cases, close to 4000 - Grandmaster and Challenger are meant to be very difficult to achieve and it’s intended to be challenging to get there (in the same way that an Emerald player should look at Diamond and feel like it’s going to be difficult to achieve) - At the same time, we’ve heard your feedback that hitting these ranks feels too daunting and grindy (though there is an expectation that the peak ranks in a game are going to require more dedication to keep, we need to strike a good sweet spot here) The future - Us making climbing at apex less daunting caused us to add Grandmaster several years ago and we’re nearing some of those feels now; the skill gaps in Apex are getting too big - In some regions also, the number of Grandmaster/Challenger slots being too low for how big their region is is also contributing to the cutoffs being very high (EUW being a notable example) -> curious on thoughts on increasing this - We might also reconsider the top end of how much LP you can gain per win, but need to be considerate of how much this incentivizes smurfing - Changes to systems like these are a natural part of League being a long-lived game and having growing player skills over time Thank you for being patient with us as we fix all the things and we’ll continue to work to make the top of ladder climbing experience the best it can be.

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Smit@zeriouslyill·
nice they broke it again XD
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memexe
memexe@Hyperblaxe·
ZXX
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Smit@zeriouslyill·
i work 91 hours a week 💀
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喵♡@abus1vegf·
need $25 for doordash, who got me?
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Smit@zeriouslyill·
i fired an employee and someone called me saying “this is her baby daddy you the one that fired her”? 😭
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Ashlyne@ashIyne·
I need a league coach
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Smit@zeriouslyill·
Drew Levin, I am a fan of your work and it would make me really happy if you added me on league ;-; @drewlevin
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Smit@zeriouslyill·
@1shochi how does this even make sense btw LOL like i legit can’t think of a reason someone that’s 2200lp is still gaining 19
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shochi
shochi@1shochi·
also, rengar was dealing more damage than intended for the weeks everyone had +30; i wonder if anyone abused the fact that he was bugged to climb? 😅 also, the rank 1 player on EUW currently has better gains (+20/-20) than anyone trying to climb to his position! (+11/-31)
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shochi
shochi@1shochi·
Start of season: everyone is climbing on +30/-10 Top 10 inflates to 2,000LP+ in one week (took the best soloq players several months last year) Now: Riot changes most gains to be severely negative (+14/-26) Top 10 is impenetrable. no reason to queue. RESET THE LADDER!!!!
Saku@rangerzxd

I'm currently 65% winrate SoloQ only at 1,1k lp (still 200lp+ to go to even be Challenger) and I am somehow NEGATIVE GAINS? (+20 / -21) the fact that I didn't spam 20 games a day for the first 2 weeks of the season just means that I have to be god's strongest soldier to climb?

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Smit@zeriouslyill·
@Drinkmore28 @bonevoid i mean do you expect everyone 1500lp+ to also gain 20 per win and lose 20?? the only problem is that people that aren’t this high are also having low gains
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Smit@zeriouslyill·
@ttvrosie oh hell nah 😭😭😭😭😭
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ً@omnialol·
@RiotPhroxzon RESET MASTERS +
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Smit@zeriouslyill·
moving tomorrow to run a dairy queen goodbye everyone
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Smit@zeriouslyill·
BREAKING: Only 2 of the Top 10 NA ladder players have played solo queue in the past 5 days. Why won't riot address the elephant in the room? @drewlevin @RiotPhroxzon
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Voracity
Voracity@voracitylol·
@zeriouslyill im so proud of you man, many great things to come ❤️‍🩹
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Smit@zeriouslyill·
graduated with an economics degree 🎓
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Smit@zeriouslyill·
@RiotPhroxzon @quantelol @drewlevin is it normal for my friend to lose 24lp and gain 16 in gm at 600lp? I thought you guys fixed negative lp gains for people under high chall in 16.3?
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Matt Leung-Harrison
Matt Leung-Harrison@RiotPhroxzon·
Following up on this, there were 8 duos in the game, which makes it hard for us to swap them around and break the duos apart. We're still working on a pretty major update that we've been working on for a while that hopes to make this a non-issue (we're in the final stages now), continuing to optimize the current matchmaking to solve this problem will hit a dead end, so we're rewriting a bunch of it instead. Only you and Strompest weren't duoed
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quante
quante@quantelol·
Riot: we fixed matchmaking and hard nerfed duos this patch in high elo @drewlevin
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