Dhin
558 posts


@russian_acai @schizodio @threejs @solana @solanagaming @Pumpfun @cartridge_gg @claudeai @schizodio wen tanks
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@zerodhin @schizodio @threejs @solana @solanagaming @Pumpfun @cartridge_gg @claudeai wanna see some tanks there
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Dhin retweetledi

$AXE Arcade Beta is LIVE 🪓
Built with @threejs and designed mobile-first, Axe Arcade delivers multiplayer gameplay with built-in wallet profiles and NFT trait gating.
Jump into the world, hunt pigs, chop trees, and take down opponents to earn gold while we're in the Farming Phase.
Every resource 🪵🍖🪙 you collect will matter for what's coming next.
Play now: axe.schizod.io
8CAULa5MAw2kf27vNhZVKxuJTpx4jEJCELmyeyH5pump
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@zerodhin Nice, quite surprised by the atmospheric effects. You're really pushing three to its limits :)
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added a weather system
the clouds and grass move with the wind together, storms can form with harsh lightning and rain. after a downpour you might even see a rainbow
clouds are now an integral part of the gameplay loop. it's possible to still see if you go into a storm but it will affect your view; an enemy snake might not follow you into the storm because it's too dangerous
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my schizo vrm got pixelated in doge runner
gotta look good to play good
⟟⋔⋔⏃ drdoge.eth 🌶👽@_drdoge
Added in gamepad support and a notification system for when your High Score is beaten. High scores now log on difficulty levels as well. For example (LVL 5 pipe-panic run won't use same time as LVL 1) Each successful run leads to a progressively more difficult level. 🫡🔥
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@zerodhin Is this with a game engine, or are you using something like three JS?
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📖 A WebGPU storybook where the page is basically the scene. Chanwoo Hwang’s (@302chanwoo) Shining uses Three.js WebGPU for a short interactive piece built around light, page transitions, and soft spatial storytelling.
🔗 webgpu.com/showcase/shini…
#WebGPU #ThreeJS #InteractiveStorytelling #CreativeCoding #WebDesign
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