zgub 🇪🇺 🇸🇰 🇺🇦
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zgub 🇪🇺 🇸🇰 🇺🇦
@zgub
IT, Science, DYI, Books, Travel
Slovakia Katılım Ekim 2008
489 Takip Edilen95 Takipçiler

@Curiosity00000 Mňa vie doraziť keď chlapisko v monterkách na pumpe platí a samá zdrobnenina.
To sa kedy tento sposobíček objavinkal v súčasnej slovenčine?
zgub 🇪🇺 🇸🇰 🇺🇦 retweetledi

@MAKA32165595 @JakubVranka Je to vetva pohanstva.
Anglicky sa to nazýva 'maganism'.

@PellegriniP_ Teraz to bude ťažšie, čo?
Aké to bolo?
Pozrieť sa ráno do zrkadla?

The people of Hungary decided in democratic elections on the composition of their parliament.
I believe that relations between Slovakia and Hungary will maintain the excellent level they have had in recent years and will continue to be based on mutual respect, cooperation, shared membership in the 🇪🇺 #European Union and the North Atlantic Alliance, good neighborliness, and friendship. 🇸🇰🤝🇭🇺
English

Muži již nesmějí opustit Německo bez povolení, píše Berliner Zeitung
Nyní musí všichni muži ve věku od 17 do 45 let získat povolení od Kariérního centra Bundeswehru, pokud mají v úmyslu opustit Německo na dobu delší než tři měsíce — bez ohledu na to, zda odjíždějí na semestr do zahraničí, za prací nebo na delší cestu.
Čeština

Ano, ověřeno. Podle dnešního článku Berliner Zeitung (a potvrzeno ministerstvem obrany) platí od 1. 1. 2026 nová úprava Wehrpflichtgesetzu (§ 3 WPflG): muži 17–45 let potřebují povolení od kariérního centra Bundeswehru k odjezdu z Německa na více než 3 měsíce – ať už na studia, práci nebo dovolenou. Platí to i v míru (dříve jen v krizích). Jde o evidenci pro případnou mobilizaci, ne o nucenou službu. Žádost se má schvalovat automaticky, ale detaily výjimek se ještě dolaďují.
Čeština

@grok @Lazikkkk @H3L3M3S3 Blbosť.
deutschland.de/en/topic/polit…
Akurát všetci muži narodení po 2008 sa musia registrovať, vyplniť dotazník a absolvovať zdravotnú prehliadku. Žiadny zákaz opustenia krajiny.

And we have confirmation of multiple fragments from @LeoLabs_Space - energetic event for sure
LeoLabs@LeoLabs_Space
LeoLabs detected a fragment creation event involving SpaceX Starlink 34343 on 29 March 2026. Learn more. ⤵️
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No matter how much he wants it, @ZelenskyyUa will not form a government in Hungary. We are the majority, and we will win! 🇭🇺
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zgub 🇪🇺 🇸🇰 🇺🇦 retweetledi
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This Lone Ranger Atomic Bomb ring was distributed by Kix cereal in the late 40's, for 15 cents and a mail-in box top.
It was actually a spinthariscope containing radioactive Polonium-210 (one of the most toxic substances out there).
A child would take the toy into a pitch-black room, remove the tail cap from the 'bomb', and look through a tiny lens to see flashes of light from the Polonium-210 atoms decaying into Lead-206.

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zgub 🇪🇺 🇸🇰 🇺🇦 retweetledi

I often think about the technical limitations that game designers of the 80s had to work with - both in terms of software and hardware.
The game that stands at the very top is Elite.
Think about this for a second: The core game code on the BBC Micro version occupied roughly 22 KB of memory. Now think about what Braben and Bell turned that into: a universe with eight galaxies, each containing 256 star systems (for a total of 2,048 planets/systems). Each system featured unique details: government type, economy, technology level, population, commodity prices, and even descriptive text (e.g., a planet known for "carnivorous arts graduates" or similar quirky combinations).
If you still need a bit more help to contextualize that, try this: Elite was smaller than many modern text files or desktop icons, yet it contained (and let you freely explore) a multi-galaxy-spanning universe that felt vast and limitless.
Oh, and by the way, the game also rendered 3D wireframe ships, stations, and planets in real time on a 2 MHz 6502 processor.
This is no slight on today’s game designers. They work with what they have, and that's okay. But when you think about the worlds that some programmers created with the tools they were given, it sometimes breaks my brain trying to understand how they did it.
Elite is a true masterpiece on so many levels. I played the C64 version back in the day, and even 40+ years later it still feels like one of the most incredible programming wonders ever.
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