Zncro

37 posts

Zncro

Zncro

@zncro

she/it/ve A.N.N. Reporter here, searching for what happened to the Lost Starship: Marathon and the Tau Ceti IV colony.

Tau Ceti IV Katılım Ocak 2026
29 Takip Edilen39 Takipçiler
Candor
Candor@Caaandor·
back in the money 💸💸
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Zncro
Zncro@zncro·
@vesseloftauceti holy shit, we have to buy it them, fuck, favourite movie of all time
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Chase Combs
Chase Combs@sonicbarber·
So great to follow along with the @MarathonTheGame community this weekend. Hope y'all had a blast. ❄️🤘🏻💙
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Zncro
Zncro@zncro·
@r3l0d3 By the Holy Bovine in Dormitories
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Zncro
Zncro@zncro·
@chro_Mia we've wiped blues with the Impact HAR though
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chro/Mia
chro/Mia@chro_Mia·
weapons tier list (ordered), it assumes you're fighting teams who have blue+ shields i dont understand the mass outland psychosis but whatever
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tacotimmer
tacotimmer@tacotimmer·
level 100 celebration run HONEY I LOST THE HOUSE
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Zncro
Zncro@zncro·
@sonicbarber everyone is going insane with the biostock step
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Chase Combs
Chase Combs@sonicbarber·
Opening Twitter
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Zncro
Zncro@zncro·
@cozytoastyy How excited were you to get the role? And how did you approach how you wanted Thief to feel/sound?
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toastie
toastie@cozytoastyy·
Marathon runners, I’m interviewing Thief’s VA this week and would love questions to ask her. Feel free to drop some questions!
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Zncro
Zncro@zncro·
@vesseloftauceti we stopped having faith in IGN long ago. we listen to none of their opinions
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𝚅𝚎𝚜𝚜𝚎𝚕𝙾𝚏𝚃𝚊𝚞𝙲𝚎𝚝𝚒𝙸𝚅
You’re doubling down? Seriously? There’s always room to criticize but the contracts are far from boring when you have to also consider how it’s pushing you to not only learn the map, but towards potential players that are trying to do the same thing as you and you have to fight for it. Not only that but the lore and story being expanded upon adding weight to your actions when you succeed.
IGN@IGN

Marathon's boring fetch quests are getting in the way of its excellent looting and shooting. bit.ly/4uAxtDQ

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Ziegler
Ziegler@Ziegler_Dev·
Bunch of iterations and tuning. Big focus here is on some critical bug fixes, smoothing the ammo economy a bit and balancing some of the outliers in pvp. For those of you interested, the nerf to AI health is somewhat minor, but focused on you spending less ammo to take them down (saving you more ammo) and rewarding you for seeing them first (especially in solo). They still deal the same damage, so don't let them catch you unaware =).
Marathon@MarathonTheGame

Marathon update 1.0.04 is live: ITEM ECONOMY 🔹Increased the number of Med Cabinets and Munitions Crates that can spawn on Perimeter 🔹Increased the amount of starting ammo in MIDA, CyberAcme, and Arachne free Sponsored Kits 🔹Reduced the frequency UESC Grenadiers drop EMP grenades COMBAT 🔹Fixed an issue where players could sometimes die instantly in confinement events 🔹Fixed an issue where the shield break screen effects could constantly play when you had a heal over time effect and a damage over time effect on you at the same time 🔹Increased the range gunfire and explosions can be heard from WEAPONS Thermal Scopes 🔹Reduced visual clarity on targets with thermal scopes 🔹Adjusted max distances for thermal highlight: 🔸Pistols: 40 meters (down from 55) 🔸Rifles/LMGs/SMGs: 60 meters (down from 65) 🔸Precision Rifles: 80 meters (down from 100) 🔸Snipers: 100 meters (down from 180) Overrun AR 🔹Increased default ammo capacity by 5 ROOK 🔹Fixed an issue where backpacks could be deleted when exfiling with Rook 🔹Fixed an issue where Rook’s position was not being displayed on the map screen. 🔹Increased CyAc reputation gain from exfilling with Rook 🔹Rook will now have the same Faction reputation bonus for exfilling that solo players receive 🔹Rook’s WSTR shotgun will now spawn as Compromised (Compromised items require use of a Matter Fixative during the run to exfil with the item) UESC 🔹Reduced health of most UESC enemies and shield hp of UESC bosses by a small amount 💡DEVELOPER NOTE: With this change we hope to alleviate some of the resource burden in both Solos and Crews when it comes to engaging UESC in combat. The goal here is to allow your bullets and meds to go further without reducing too much of the UESCs bite. We see the feedback loud and clear that players appreciate the friction that our UESC combatants provide and we have no plans to change that direction. CONTRACTS 🔹Increased default distance objective nav points appear from 10m to 20m 🔹Introducing NuCaloric Contract: Fixed an issue where enemy Crews could receive NuCal contract VO audio and subtitles from a long distance away 🔹Introducing Traxus Contract: Reduced the difficulty of the UESC Commander encounter OUTPOST 🔹Temporarily disabled switches access route to the Broken Wing on Outpost 💡DEVELOPER NOTE: We are temporarily disabling the "Broken Wing" entrance into the Pinwheel while we make some tuning changes to it. In its current state it trivializes entrance into the Pinwheel. We are making some tweaks to maintain the spirit of the "silent" entrance while better matching the risk / reward of the Pinwheel. Runners can continue to take advantage of all other ways into the Pinwheel (including the additional silent method) in the meantime. REWARDS PASS & STORE 🔹Fixed an issue where Silk balances were not updating correctly without restarting the game 🔹Fixed an issue where bundle prices could be displayed incorrectly 🔹Fixed an issue where cosmetic items might incorrectly say "Savings" when they are full price 🔹Increased the LUX bundle from (1000 + 100) to (1000 + 120) STABILITY 🔹Fixed a rare issue that could cause dedicated server crashes 🔹Fixed several issues that could cause client crashes GENERAL 🔹Fixed an issue where doors would lock preventing players from finishing the new player intro mission 🔹Updated the description of Perimeter (Beginner) on the Zone Select screen 🔹Fixed a bug where the Text Chat window could get stuck open 🔹Fixed a crash that sometimes occurred when attempting to use an IME Keyboard 🔹Fixed a crash that sometimes occurred when typing quickly with an IME Keyboard 💡DEVELOPER NOTE: Some issues may still remain with third-party IME software and we are continuing to investigate. Windows built-in IME may be a temporary workaround for users who are experiencing issues while we work on a permanent fix. 🔹Adjusted the location of the IME keyboard to be closer to the Text Chat window 🔹Players will no longer see an extended black screen during the map load sequence

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Zncro
Zncro@zncro·
@Caaandor guh we want to get in there so badly
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Candor
Candor@Caaandor·
gn from last outpost run of the evening cryo key count at 4 total
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Zncro
Zncro@zncro·
@vesseloftauceti You fell to temptation. Good, Arachne is pleased with this
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Ro-an
Ro-an@strippelhofff·
gold v11 punch mod is uh....
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VivaLaDoctor
VivaLaDoctor@VivaLaDoctor·
T'was a phenomenal Outpost run Use 2 supply cards and a master card Inside pinwheel BTW
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tacotimmer
tacotimmer@tacotimmer·
level 50
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