ThunderBear retweetou
ThunderBear
605 posts


@DeathTheSerge Nope, scaling is waay to high. Found no way to get another hit.
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#2XKO_ILLAOI #2XKO_WARWICK I have been reacting to stuff with Warwick Maximum spider, so was very pleased when I found this.
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@Kwiddo_ Holy, I was really worried there for a while. Imagine if you could do another throw, 7 times in a row before it killed instead. That would be broken.
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Imagine getting TOD'd off A throw...
(without badges)
#2XKO_TEEMO #2XKO_EKKO
INZEM@INZEM2
Imagine getting TOD'd off A throw... #2XKO_JINX #2XKO_EKKO
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#2XKO_EKKO #2XKO A very important concept against projectiles like Ekko nade is to plink dash into parry. Very useful against slow projectiles.
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@FRUNtastic Have not gotten that far yet, work work, if I find anything I will be sure to message you.
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ThunderBear retweetou

The SHRLOOPS!
Tag launch ender idea
#2XKO_TEEMO
Luis Gomez@TeemoMVC
Day 1 5M, 2[H], shroom loops Still gotta figure out an ender #2XKO_Teemo
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ThunderBear retweetou

you don’t have to face every fight alone. 2xko official cinematic out now: ties that bind (ft. courtney laplante of @spiritboxband)
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Time to release this
Limit break Tentacle 2 super setup that punishes jump + wakeup attack, while also putting roll in blockstun (assuming you don't throw the roll). If you roll and jump you also get hit.
Builds over a bar due to limit break, no assists needed
#2XKO_ILLAOI
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@CenzuBean That is correct. But throw is 1S1, 4S1 is the strike you can charge. Which you also can do post handshake. Interestingly, the motion is dependent on Illaoi relevant to opponent, not the active char
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#2xko_illaoi Excuse the bad looking string, this just a proof of concept. Point is Illaoi doing commandthrow after handshake/tag. This allows you to be completely safe while opponent has to deal with the command throw. You do this by inputting commandthrow after tag.
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#2XKO_Illaoi
Reset concept from scaled 2S1.
Only know how to set it up with freestyle but I'm sure assists with any kind of OTG pop up can recreate this easily.
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@ApologyMan I can't find where to post bugs, but I assume this is not working intended.
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#2XKO_Jinx Assume this is known, but if you cancel grenade assist into rocket assist fast enough and handshake, the nade movement mirrors Jinx's
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@Koryuken I agree. Being two players does not seem like any sort of advantage, but could lead to insanely unique fun situations
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ThunderBear retweetou

we partnered with infil to add 2xko-specific terms to the fighting game glossary.
shoutout @Infilament for the awesome resource.
check it out here: glossary.infil.net/?g=2XKO
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