DVLP

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DVLP

DVLP

@DVLPLONDON

Software for web-based 3D rendering

Entrou em Mart 2015
73 Seguindo124 Seguidores
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DVLP
DVLP@DVLPLONDON·
🔥 WOW THE FIRST PAYING PLAYER IS HERE!!!😮 It was me, but it means that everything is now deployed and Early Access is LIVE🚀 You can play for FREE and see a few square kilometers. After driving for a while you'll see a payment popup to get Infinite mode. Use code THERESNOFREELAUNCH for 20% off and endless exploration for just $1.59/mo. If you drive long enough that's literally cheaper than the raw elevation data required as I'm processing tens of terabytes of DEM data, hosting the tiles, and bypassing the expensive providers. This is the moment to become a founding player and help fund the research on algorithmically building real-world intersections (still an open problem even at universities). As you’ll see, some are still messy - just press J to jump the car over them for now😅 It’s HOP Earth after all. hop.earth #gamedev #indiedev #webgl #indiegame #racing
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DVLP
DVLP@DVLPLONDON·
@AlfinCodes Full Minecraft clone source code is available on github and that's part of the training data. Rephrasing existing projects is not impressive for an AI
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Alfin
Alfin@AlfinCodes·
I think we're underestimating how crazy AI has become. I told Claude 5 Fable (High): "Make a Minecraft clone." 20 minutes later, I was mining ores, exploring caves, and watching the sun set in a playable world. All from a single prompt. A year ago, this would've sounded like AI hype.
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DVLP@DVLPLONDON·
@codevsdev Sure. I still do it and plan to continue doing it with certain tasks.
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Tom ☕
Tom ☕@codevsdev·
devs, could you still code without AI?
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DVLP@DVLPLONDON·
@suni_code Time to stop confusing vibe coders with AI builders. Regular developers became vibe coders, clueless AI builders are neither coders or vibe coders.
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Suni
Suni@suni_code·
Never met a Vibe Coder who could explain this. 😭
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DVLP@DVLPLONDON·
@MyWestLord 95% of the heavy lifting is done by the existing engine and the modules. It's not like a single model is conjuring this out of thin air. A demo is not a game either. Probably there's not a single mission or a cutscene in there.
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DVLP@DVLPLONDON·
@codevsdev Understanding what it did and not letting the poor parts get through. And there are plenty.
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Tom ☕
Tom ☕@codevsdev·
if AI writes 80% of your code what skill is actually yours?
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DVLP@DVLPLONDON·
@zachdive @adamdotnew looks plausible but I can't tell if this is correct. It's always plausible
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Zach Dive
Zach Dive@zachdive·
Just let Claude Fable 5 rawdog your CAD software One @adamdotnew prompt and it designs an entire Boeing 747 in Autodesk Fusion
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DVLP@DVLPLONDON·
@alightinastorm yes I'm curious what you found about the tunnel profile building as part of the road profile. Can everyone's conclusion be the same?
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robot@alightinastorm·
absolutely not man, all i've said about the youtube videos, i can show you my YT history and you'll exactly see how i came to the conclusions on what and how to build what i saw from you yesterday genuinely looked great and was an honest reply, i respect great work, vibe coded or manual coded doesnt matter.
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robot
robot@alightinastorm·
Cody blocked me mid-response (and i can't locate him on dc) so here's what i think about his late rant on vibe coding (and me) ThreeJS is the most flexible and stable 3D library we have for the web and its ridiculous that a contributor is mad that people like me are using it. I am literally an unpaid giant threejs ad billboard and do it 1000% because i love it. I get it, a controversial character like me isn't for everyone, especially not in tech where circle jerks seem to be the standard, that's fine. But people see themselves as super smart cause they write low level graphics shaders and dismiss high level work i do as "retarded vibe coders". Just two years ago, anyone who decided to build ANY useful editor in ThreeJS had to build so much, they literally had to monetize it. Entire startups were built and raised money cause they brought existing 3D tech to the web with three. I open source 99% of what i do and arguably some of it has never been done on the web. I intentionally leave it as MVPs for two reasons: 1. Go walk the damn last mile yourself, i'm not running a free labor charity for anyone's attempt to grab VC money 2. I am, as stated repeatedly, still in the phase of exploring the full domain of 3D/gaming. If i spent a year on polishing my first 3D project i'd still be building an ECS game engine editor and would have no idea how to do animations, level authoring, human topology, vfx, and much more. So, some are good at writing shaders, i am good at onboarding new talent to the technology itself Deal with it. My original reply to him: what specifically is using your work? if you're talking about threejs contributions, you made them under the assumption of handing them to the public domain under a OSS license same for the r3f, drei work but also, most of those have reasonable defaults which i do not use as they are often problematic under load. R3F to this day has an onclick handler that still triggers even if the cursor's position on pointerdown/up differ significantly (screen space as well as world space). This is something i continuously have to patch by prompting around it When it comes to WGPU postprocessing, basically none of the default TSL nodes / threejs examples are used in my demos, as they either look too basic or, again, aren't optimized e.g the motion blur in my demos uses a completely different kernel and implementation than the threejs demo does the sky shaders and clouds for example were done by referencing research papers and game examples, they do not use anything publicly shown on threejs what is it? That i'm using the buffergeometry class from three? People see my 5FPS demos and think i wouldn't know how to improve it, when actually i am likely often hitting performance cases very few, if any, people have ever had to deal with on the web before and you damn right i'm vibing to fix it
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DVLP@DVLPLONDON·
@alightinastorm It was probably duplication issue as I posted it as a reply and then posted an exact copy as a separate post.
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robot
robot@alightinastorm·
@DVLPLONDON i can tell you 10 reasons why this post didn't pop and it has nothing to do with your follower count DM me if you want a honest conversation
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DVLP
DVLP@DVLPLONDON·
🔥 WOW THE FIRST PAYING PLAYER IS HERE!!!😮 It was me, but it means that everything is now deployed and Early Access is LIVE🚀 You can play for FREE and see a few square kilometers. After driving for a while you'll see a payment popup to get Infinite mode. Use code THERESNOFREELAUNCH for 20% off and endless exploration for just $1.59/mo. If you drive long enough that's literally cheaper than the raw elevation data required as I'm processing tens of terabytes of DEM data, hosting the tiles, and bypassing the expensive providers. This is the moment to become a founding player and help fund the research on algorithmically building real-world intersections (still an open problem even at universities). As you’ll see, some are still messy - just press J to jump the car over them for now😅 It’s HOP Earth after all. hop.earth #gamedev #indiedev #webgl #indiegame #racing
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DVLP
DVLP@DVLPLONDON·
@alightinastorm Either you're gaslighting me or the AI includes things that I built 2+ years now, which were published as part of bad.city editor just not open source.
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robot
robot@alightinastorm·
@DVLPLONDON i wouldn't do it, come and join our game dev group chat and ask the 300 people in there. I do more than anyone in my follower range to spotlight others, ESPECIALLY if they work on similar problems x.com/i/chat/group_j…
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robot@alightinastorm·
@DVLPLONDON why would i even come at your post and congratulate you, praise it, if i had any intention of stealing from you? what's your case here? wouldn't someone want to hide it then?
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DVLP
DVLP@DVLPLONDON·
@alightinastorm I don't believe you. It doesn't take a day to come to identical results as someone's version 10+
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robot
robot@alightinastorm·
no man, it really isn't how it works. I have zero incentive to steal from you anyways, the whole racing thing started because the official threejs account was mocking unity's racing demo i watched some racing game videos and saw terrain, roads and tunnels to be a tough challenge and that's literally the first thing i built
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DVLP
DVLP@DVLPLONDON·
@alightinastorm So it wasn't a few days but two months earlier, anyway that's true. That's how the algorithm works. Once you interact with someone you're going to see their posts.
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robot@alightinastorm·
@DVLPLONDON can you show me where the interaction was ? only one i see was in march
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DVLP
DVLP@DVLPLONDON·
@alightinastorm You replied to my reply a few days before. After interacting with someone you see their posts. Don't lie that you only know about my profile since yesterday as you claimed in your other lengthy post.
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DVLP
DVLP@DVLPLONDON·
Nice lies. We interacted a week before you started working on the editor. I criticized your AI slop and you replied. Since then we saw each other's posts. Literally two days after I posted the tunnel fans post you started working on your roads editor that resulted in your tunnels having exact same profiles as from my system, these are incorrect profiles and have specific normals issues in them. Identical. You probably don't even know what's causing this. It doesn't take a day to vibe code this unless the direction taken is straight to a final goal - someone else's current results.
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robot
robot@alightinastorm·
this is factually 100% incorrect as i have never seen you before yesterday, the second i saw your demo first thing i did was giving you added visibilitt because it looked genuinely cool i just checked your profile, i could not see any tunnels before the post yesterday what do you think i copied from you? i was watching youtube videos on how track mania, cities skylines 2 and other racing games do world authoring your demo posts averaged a few hundred views before yesterday, what's the likelier case here? in addition to that, i experimented with spline curves for road authoring because that is what most tutorials on Youthbe suggest doing on unreal engine i have moved away quickly from that, as it was not the right choice for the user experience so again, are you sure about that?
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DVLP retweetou
Signal
Signal@signalapp·
Our statement on the UK government’s demand that all content on all devices sold or used in the country be scanned, on the presumption of nudity, using a dystopian combination of age verification and content scanning. This proposal will not safeguard children. It endangers us all. signal.org/blog/pdfs/2026…
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DVLP
DVLP@DVLPLONDON·
oh forgot to tag #threejs !
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