DVLP

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DVLP

DVLP

@DVLPLONDON

Software for web-based 3D rendering

Katılım Mart 2015
70 Takip Edilen56 Takipçiler
divyansh tiwari
divyansh tiwari@DivyanshT91162·
Someone just dropped a 162K-star open-source domain service that sounds almost illegal to be real 🤯 → Register domains for $0 → Renew them forever for free → No hidden subscription traps → Fully open-source + community-driven We’ve literally reached a point where “domain ownership” might not even need yearly fees anymore… Internet infrastructure is quietly getting rewritten in public. Repo👇
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DVLP@DVLPLONDON·
@IndieCurator Starting is not the hardest part, finishing is.
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IndieCurator | Indie Games
IndieCurator | Indie Games@IndieCurator·
Most indie games don’t fail because they’re bad. They die because their creators can’t finish them. Idea phase? Electric. New mechanics? Addictive. First playable build? Pure dopamine. But that last 20% — the polish, the bugs, the balancing, the endless “one more fix” loop — that’s exactly where 90% of indie projects die silently on a hard drive. Finishing isn’t a talent issue. It’s a discipline issue. If your game is stuck at 80% right now… you’re not alone. You are staring down the final boss of indie development. What’s the project that’s been stuck the longest for you? Drop the name or current % in the comments. Let’s finish what we started. #IndieDev #GameDev #インディーゲーム
IndieCurator | Indie Games tweet media
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DVLP@DVLPLONDON·
@IndieGameJoe Not exactly a trailer as nothing is ready yet, but I saw your post @IndieGameJoe and quickly made a video to be on time before midnight!
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DVLP
DVLP@DVLPLONDON·
@IndieGameJoe All last year and half I've spent pivoting from my old browser game into a new one. Drive anywhere you want on Earth on roads generated in real-time from OSM maps! Follow me and I'll post with a discount code when early access is launched. #gamedev
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Indie Game Joe
Indie Game Joe@IndieGameJoe·
Indie devs! It's #TrailerTuesday and I want to see what your indie games - You deserve way more eyes on your work - You're doing amazing, keep going - If you're having a bad day just remember I once walked into a lamppost Would you share your trailer below?
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DVLP@DVLPLONDON·
@ShutterCG AI will mislead you that it's their "Elevation service" (charged per lat/lon point). It's not. Even their sales person directs to this service. It's not elevation service but "Terrain 3D" endpoint with no available payment options. It's good to recognise this trap early
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DVLP
DVLP@DVLPLONDON·
@ShutterCG Be careful with ESRI, their 3D terrain elevation tiles API is for ArcGIS apps use only. In multiple emails I couldn't get their sales person to tell me how much they charge for the tiles for commercial use. Either they can't redistribute or it's a vendor lock in trap
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Mike Jenkin
Mike Jenkin@ShutterCG·
I've been posting a few minimaps or "pucks" after making them with an app I built using Claude, Three.js, Google, ESRI and OpenTopography. Very straightforward: scroll around the world map or search for a location, pick an area of interest, line it up in the frame and hit capture. Then just make some adjustments and export an image, orbiting video or an .stl. Just another cool way to explore and share the world. Hope to make it live after improving the experience. Regional Unit of Evrytania, Central Greece, Greece 39.00123°N, 21.46591°E #minimaps #threejs #googlemaps #Esri #OpenTopography #OSM
Mike Jenkin tweet mediaMike Jenkin tweet media
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DVLP@DVLPLONDON·
@mrmaxm I hope so too, although even if the project is a success it's very different than most games and it's much more than a browser game.
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Max M
Max M@mrmaxm·
When someone says "With WebGPU web games will be revolutionized" - they do not understand the web games platform. Same with WASM. Been hyped, and pushed as a silver bullet, and it is not. Web 3D is a tough and complex platform. It is not just another "compilation target".
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DVLP@DVLPLONDON·
@mrmaxm Yes, soon I'm launching an early access mode of my game that does exactly what we just discussed (CDN + PayPal/Ethereum + real time texture transcoding). All is ready, at least for early access :)
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DVLP
DVLP@DVLPLONDON·
@mrmaxm Like in every business you have to deal with payments. AI can integrate these easily. You don't have to maintain CDNs. Once setup they're automatic The fact that Runescape success wasn't replicated is an opportunity Steam uses PayPal, and most paying gamers aren't kids
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Max M
Max M@mrmaxm·
@DVLPLONDON You have to maintain payment systems and CDNs, which is human hours - higher costs. Runescape is a complete game. Unicorn in web games. Not replicated by anyone. Even the original creator couldn't replicate it natively. PayPal from kids, good luck 😋
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DVLP
DVLP@DVLPLONDON·
@mrmaxm 1. CDN (max 15%) + Paypal(12% for micropayments) is still less than Steam's 30% commission 2. It does solve the problem and web doesn't use as high resolution textures as desktop 3. Web games can also have minimum requirements 4. A complete and popular game 5. Yes
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Max M
Max M@mrmaxm·
1. You will use some payment providers and pay a cut anyway. Developing own payment systems - infeasible in gamedev. In steam you download once and patches. Online, you have to serve content even for mistake navigations. 5-15% of your revenue will just go to cover CDN bills. 2. Compression does not solve the problem, only postponed it. 3. With Steam they wont even download your game and wont leave bad reviews with such hardware. While on the web you will have to deal with potato devices and unhappy users. 4. Runescape AAA? 5. Do you expect a kid to use paypal or crypto wallet on some random website to pay for micro transactions?
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Bilim Dünyası
Bilim Dünyası@dunyasalbilim·
Aşırı akım ve ısı oluşumunun arkasındaki fizik.
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DVLP@DVLPLONDON·
@mrmaxm 1. Cheaper than the Steam commission 2. You can actually use a lot. With texture compression it's not a blocker. 3. Good luck running any new native AAA running on a 10 year old chromebook 4. Depends. Ogame, Runescape and others did well 5. Paypal, crypto wallets.
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Max M
Max M@mrmaxm·
AAA is not possible on the web, regardless of GAPI. Multiple reasons, some of them: 1. Network bandwidth (it actually costs) and latency 2. Limited resources in a browser - you don't get to use all RAM and VRAM on the system. 3. Massive fragmentation of hardware - good luck maki AAA run on 10 years old chromebook. 4. No retention. Impatience. And different user psychology. 5. Difficult / no monetisation, while costs of production and delivery are higher than on native. Many of these limitations are not understood well by those who believe that commercially viable AAA is even a remote possibility on the web. It is not.
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DVLP
DVLP@DVLPLONDON·
@mrmaxm A AAA game that works well. Doesn't have to be AAA but something polished and optimised. All I see are demos and if someone makes an actual game with a lot going on then it's working slow.
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Max M
Max M@mrmaxm·
@DVLPLONDON What would be a "complete content" in your opinion?
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DVLP
DVLP@DVLPLONDON·
@MAGAVoice It should've crashed in the middle with some lava splashing, disappointed.
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MAGA Voice
MAGA Voice@MAGAVoice·
One in a billion video 🚨 A meteor just crashed into a Volcano as the volcano was erupting. HOLY SH*T
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DVLP@DVLPLONDON·
@starmexxx The overpriced token system is about to become obsolete, but not thanks to Nvidia but because they are being forced by Apple, Intel and AMD to stop gatekeeping the VRAM in consumer devices. The free market competition will give everyone a coding GPU at home soon.
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starmex
starmex@starmexxx·
JENSEN HUANG SOLD A $249 AI COMPUTER ON STAGE THAT KILLS YOUR $200/MONTH OPENAI BILL. THE VIDEO HAS 217,000 LIKES the box is called the jetson orin nano super. 70 trillion ai operations per second, 25 watts, smaller than a wallet. it runs llama 3, mistral, gemma and deepseek locally with no api fees and no data leaving your house a developer running automations and coding assistants pays $200 a month to openai. the same workload on this box costs $2 a month in electricity and breaks even on the hardware in 10 weeks you install ollama with one command. change one line in your code. point it at localhost instead of openai. everything else works identically 7 billion parameter models handle 80% of what people use chatgpt for. summarization, drafting, coding, document q&a, automation pipelines. the hard 20% you keep claude or gpt for. total monthly cost drops from $200 to $22 cloud subscriptions keep getting more expensive and rate limits keep getting tighter. the people who set this up in 2025 are going to look very smart in 2027 bookmark this and read the article below
starmex@starmexxx

x.com/i/article/2058…

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DVLP@DVLPLONDON·
Tunnel jet fans are simple but cool! They were supposed to be a nice-to-have feature, added later but with AI, the temptation to make a procedural generator won. It's the first almost only vibe coded module that landed in my 3D browser game in the real world, using Three.js
DVLP tweet media
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DVLP
DVLP@DVLPLONDON·
@mrdoob What about former ActionScript coders who hate (pure) vibe coders?
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mrdoob
mrdoob@mrdoob·
Flash haters reincarnated as vibe coding haters.
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DVLP@DVLPLONDON·
@MrCollison @threejs English is not my first language so you picked a poor argument. You're not the smartest cookie. I'm an exert in JS and was trying to correct your error but you started the flame war. Bad choice again. You should shut up and listen to the seniors if you're learning.
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Matthew Collison
Matthew Collison@MrCollison·
Jesus, you can't even write cohesive sentences "supported with a commentary build with your poor understanding of the subject" Go waste time elsewhere - I couldn't care less what you think. You didn't even take a cursory glance at my profile to see I am learning - and make that clear in basically all my posts. You're acting like some old dude shouting at someone they've never met. What braindead activity. I have plenty more reputable people like & engage with my content who have an opinion worth listening to - including the creator of ThreeJS himself - GPU scientists - seasoned game developers Why do you think what you have to say matters. Like, you caught me, I got a unit wrong reading at a glance, big W to you! Go touch grass.
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Matthew Collison
Matthew Collison@MrCollison·
✅ WebGPU Light Probe Grid 1:1 @threejs The performance jump is insane - either the chrome profiler is broken or it's single digit nanoseconds on WebGPU vs low single digit ms on WebGL The dim lighting issue was from me telling Claude to use a nested loop - I really don't understand TSL or shader code in general 😭 at least I know where to read up I doubt it'd be merged so I'll let it sit in my GH for now - plus I stupidly committed the build It's also functionally quite simple - the bake is basically the same, it's just getting it to work in TSL land. I'm sure long time ThreeJS contributors will get this right when they add their version Pull from here if you wanna play / critique: github.com/sixteenstudio/…
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DVLP@DVLPLONDON·
@MrCollison @threejs Staying in your lane means not invading a field you have no clue about. That's what you do with AI-generated code spam supported with a commentary build with your poor understanding of the subject.
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